Episode 3 - Wastelands
This episode will take you approximately 2 to 3 hours to complete and there are six collectables to pick up across the fifteen chapters.
A video showing all collectable locations has been provided below:
Video by Maka91
CHAPTER 1 - SUMMER BREAKDOWN
There are no collectables within this chapter.
Episode 3 starts with a recap of the story so far, after which you find yourself back in your house, three months before the incident. When you gain control of Sean, interact with the items around your room if you wish, then exit your room into the hallway. To find Daniel there are several places you can look in with
. You can search the door in front of you (and have a look around Daniel’s bedroom while you’re there), behind the bathroom door, behind the door opposite the kitchen counter and behind the cupboard door next to the front door. Search the door in between the two bookcases in the living room to find Daniel.
Once you’ve found Daniel you will tell him off until you are interrupted by your dad. Talk to your dad and he will ask you to go apologise to Daniel. Leave your room and knock
on the door opposite. Once inside, get Daniel to listen to you by discussing two of the objects (toys) around the room with him (look for the blue arrow). Press
to try and convince him to listen to you. After you’ve discussed two items with him, he’ll place the toy plane down next to him. Discuss the plane and you’ll sit down with Daniel, where you will talk to him to end the chapter.
CHAPTER 2 - RISE AND SHINE
There is one collectable in this chapter and there is also an opportunity to get the trophy related to ‘starting a drawing’.
When you wake up in the tent, you can go into your backpack and read through your diary to catch up on what’s been happening for Sean between episodes 2 and 3. Exit the tent to find yourself in a campsite. There are lots of people/things you can interact within the campsite before you progress with the story. First, it’s time to pick up the first collectable.
In front of your tent, you will see a burnt-out campfire and a dog. Pet the dog with
and he will get up and wander off. Follow him to an area behind the washing up area and he will sit down again. Pet him once more and follow him to his next spot, behind Jacob’s tent:
Here he will dig up a bird skull:
Pick it up to earn:
Return to the tree stump next to where you first petted the dog, sit and draw with
:
Hold
to observe your surroundings then look down at the page and move
to draw the outline of the camp. You can stand up now or continue drawing the picture until it is finished. When you’ve had enough, stand up to earn:
Things to interact with at the campsite:
*** Spoiler - click to reveal ***- Inspect Finn's tent, which is to the right of yours.
- Inspect Jacob's tent, on the other side of the campsite near the water coolers.
- Talk to Jacob and help him finish his letter.
When you’ve finished looking around the campsite, head to the centre of the site to find the breakfast area and ‘pour and drink coffee’ with
. After talking to your fellow campers it’s time to go find Daniel and Finn down at the lake. Head behind the breakfast area and you will see a ‘lake sign’ ahead of you. The path to the lake is to the right of this sign. Head down the path to end the chapter.
CHAPTER 3 - DAGGERS DRAWN
There are no collectables within this chapter.
After the cutscene, discuss Daniel’s throwing ability with Finn, after which it’s time to show off your knife skills. Wait until the white dotted line is in the bullseye and throw the knife with
. Finn with give you some tips on aiming and then give you a chance to throw again. Hold
to stabilise your arm, which will focus in on the bullseye and slow down the reticule movement. Throw the knife with
when it is in the centre of the bullseye. After Finn’s delight at your throw, he’ll ask you to do it once more. Throw the knife a final time and it won’t exactly go where you expect it to. Chat to Daniel and decide whether to ask about the watch, then follow him up the path and back through the camp to end the chapter.
CHAPTER 4 - REDWOOD CURTAIN
There are no collectables within this chapter, which consists of travelling to work in the truck and chatting to your fellow campers.
CHAPTER 5 - CASH CROP
There is one collectable within this chapter.
On your way into work choose to intervene or not, then talk to Merrill. When you sit down at the table it’s time for a mini-game. To trim the buds, press
or
when the white ring is in line with the edge of the circle. Getting the timing perfect will speed up the mini-game. Don’t worry if you get the timing wrong as the game will slow down if you’re struggling to keep up. Every now and then, you’ll have to clean your scissors with
.
After reaching a score of eight, you will be able to pick up the pen in the middle of the table:
And will earn:
When you reach a score of 12 you’ll be all done for the day and the chapter will end.
CHAPTER 6 - THE TRIMMIGRANTS
There is one collectable within this chapter.
After getting out of the truck, chat to Finn and follow him back to camp. When you get to camp, Finn will walk away and sit down by a tree. Talk to him and he will throw a carved stick over his shoulder to this location:
Walk around and pick it up to earn:
Now you’re back at camp you have a job to do before going down to the lake with Daniel. There are also a few people you can chat to at the campsite:
*** Spoiler - click to reveal ***- Talk to Cassidy, who is sat playing her guitar.
- Sit on the bench by the fire and talk to Hannah.
- Go to the kitchen area where Daniel is washing up and offer to help/ask for help with your chores.
There’s also another opportunity to ‘sit and draw’ in the chair by your tent.
When you’ve finished exploring, move the water tanks from behind Jacob’s tent to the shower and kitchen. Select the tanks with
and mash
to pick them up. Carry one to the shower (over by the giant redwood) and one to the kitchen (in the centre of the campsite), and then you can head down to the lake to meet Daniel.
CHAPTER 7 - SKIPPING STONES
There is one collectable within this chapter.
After the cutscene with Daniel, you can find the next collectable in this episode. Turn around and walk forwards and slightly left towards the lake. There will be a couple of fallen tree logs piled up along the edge of the area; behind the logs, you will find a fossil:
Pick it up to earn:
Walk back to the fallen tree blocking the pathway around the lake. Hold
and ask Daniel to lift the trunk with
. Walk to the edge of the lake and up to the pine cones, where you can train Daniel’s precision with
and
. Next, select the mushrooms (
) to train destruction (
), and finally select the stones (
) to train control. After the training, have a conversation with Daniel and watch the cutscene to end the chapter.
CHAPTER 8 - CAMPFIRE TALES
There are no collectables within this chapter.
In this chapter, you’ll sit around the fire and chat to your fellow campers. There is another opportunity to ‘sit and draw’ here. You can also choose to smoke, drink and tell a sad story. Choose to either go to bed when Daniel wants to or stay behind and get a haircut. Head back to the tent to end the chapter.
CHAPTER 9 - DAILY GRIND
There are no collectables within this chapter, which consists of cutscenes only with no player-controlled sections.
CHAPTER 10 - PAY DAY
There are no collectables within this chapter.
When the chapter begins you will be sat outside the office chatting about payment. Once inside, watch the scene play out and choose to take the blame or say nothing to end the chapter.
CHAPTER 11 - THE OATH
There are no collectables within this chapter.
After chatting to your fellow campers, follow the path down towards camp until you see Finn on your left. Daniel will run off towards camp, ending the chapter.
CHAPTER 12 - PARADISE LOST
There is one collectable within this chapter.
To begin, chat with Finn and choose to either take his side or not regarding the heist. If you take his side, he will tell you to go and talk to Daniel and come and find him when you're ready.
Continue down the path into the camp and talk to Cassidy. Ingrid will say she'll leave you two alone and walk away; we'll come back and talk to her later on. For now, talk to Cassidy and choose to either get a tattoo or not. Allow her to pick the design or choose yourself. After you've finished, go and talk to Ingrid again. She will say she is packing up her tent and there are a few things outside her tent if you wish to have them before they are thrown away. Go to her tent and interact with their stuff:
To earn:
Chat to the rest of your campers and say goodbye if you wish to. This is the point at which the chapter will split and affect the rest of the episode:
If you've taken Finn's side - Go and talk to Daniel and take him to the heist
. After describing the plan to Daniel, the chapter will end.
If you've taken Cassidy's side - Go back along the path past Finn towards the lake. As the lake comes into view, the chapter will end.
Note: If you've taken Finn's side and decided to do the heist, you can still go back on your decision and side with Cassidy in the next chapter.
CHAPTER 13 - MIDNIGHT SWIM
There are no collectables within this chapter.
If you don't go down to the lake to see Cassidy, you will skip this chapter.
Decide to go into the lake or not, then either tell Cassidy the heist is a stupid idea or admit you're going to help them. If you admit to helping Finn, Cassidy will storm off and you will re-join Finn and Daniel at camp. If you say it's a stupid idea, you will have a few more scenes with Cassidy within this chapter.
CHAPTER 14 - UNDER THE HOOD
If you agreed to do the heist:
Follow Finn and Daniel down the path until you come to a locked gate. Use
and
to ask Daniel to force the gate open. Once inside, try the four doors on the truck and car to find them all locked. You can then interact with the yellow locker at the back of the area:
Ask Daniel to force it open. You can also find a screwdriver in the toolbox in the shed in the back right of the area and force it open yourself. Once inside the locker, look at the bullet cartridges on the top shelf (
) and pick one up with
:
To earn:
One Of UsFind optional collectible #6 in Episode 3

As well as the following, if you have collected all the souvenirs within this episode:
Puncture the tyres on the car to avoid Big Joe following you. Force open the rearview window on the truck and ask Daniel to climb in and unlock the door from the inside. Once the truck is unlocked, you can drive off with Finn and Daniel.
If you did not agree to do the heist:
After spending time with Cassidy, you will find that Daniel and Finn are missing. Follow Cassidy down the path until you come to the unlocked gate. You will find both the car and truck still parked within the area. Check the doors of the truck to find it locked. You can now go to the shed and pick up the screwdriver in the toolbox and use it to force open the yellow locker, as shown in the screenshot above. Pick up a bullet cartridge to earn:
One Of UsFind optional collectible #6 in Episode 3

As well as the following, if you have collected all the souvenirs within this episode:
Use the screwdriver to puncture the tyres on the car. Climb up into the back of the truck and force open the rearview window, then unlock the doors. Climb back down off the back of the truck and enter the truck through the now open door to drive away.
CHAPTER 15 - BAD HARVEST
There are no collectables within this chapter.
If you agreed to do the heist:
Once at the farm, head through the greenhouse and up to the house. There are several security cameras within this area; you can ask Daniel to destroy them before they see you if you want to cover your tracks. Now you need to find a way inside the house.
Open the green side door with Finn's kitchen key and head toward the living room door. When you try and open it you'll find it's blocked from the other side. Exit the building, turn left and go around the back of the building. Peer in the window and you will see the door has a lock-bar on it; ask Daniel to lift it with
and
. You can then go back inside and enter the living room.
If you did not agree to do the heist:
Sneak through the greenhouse with Cassidy and open the green kitchen door to find Daniel and Finn. Daniel will force open the living room door and walk in, ending the chapter.
In both playthroughs:
Merrill will come out and question you. Choose wisely now; obey or discuss, use Daniel's power or say nothing. Watch the final few scenes of the chapter to earn:
Check the final choices screen to see the different actions and consequences you could have chosen during the episode.