Silent Hill 3 HD

Silent Hill 3 is the only other edition in the Silent Hill HD collection (something I'm still bitter about) and it ties in more to the original Silent Hill than any other game in the series. While it's still a great survival horror experience that tests your skill and planning over brute force it is much easier and shorter than Silent Hill 2 HD. You'll need to complete the game 3 times, though the third playthrough ends about halfway through the game. You're given limited ammo and health your first time through, so be prepared for an intense experience.

Pay attention to your actions! Each ending requires you to take a different path, so make sure you adhere to the ending you want.

Run! You very rarely have to engage in combat, which is a good thing. The majority of the time, simply running is by far the best option.

Learn the game! These games aren't linear at all. Some puzzles are complex, and sometimes the way forward is very obscure. Don't expect to nail your speedruns the first time through, play a few times to really know the game.

Save! These games aren't Call of Duty, no checkpoints after every enemy here. For certain endings saves are limited, but usually you should save at every opportunity.

Conserve ammo! Ammunition is rather hard to come by, especially for more powerful weapons. Do your best to save your ammo for more difficult enemies and bosses.

After Silent Hill 2, this installment shouldn't give you any trouble at all. The boss trophies are all focused on killing the enemies as quickly as possible, difficulty doesn't matter, the endings are only 3 in number (one of which ends the game at the halfway point) and the secret items come easily in the 2nd playthrough. With that said, start up a game.

You start off in the cheerful Lakeside Amusement Park, with our old friend Robbie the Rabbit greeting us on the bench. Equip a weapon from your inventory, exiting this courtyard through the double doors opposite of where you began. This area contains 2 enemies, both of which are easy to dispatch. I'd say either stick to your melee weapons or firearms this playthrough, killing everything you see with them until you hit 75. I recommend using melee weapons this time around, as you'll have an infinite ammo SMG for your 2nd playthrough. Take the path on the right and follow it all the way as it wraps around the area, eventually coming to a nearly hidden wooden door past the gate here. This is the proper door to head through.

There will be enemies here, so dispatch them and go through the gate. Kill the Pendulums and dog in here before taking the stairs to the right, by the roller coaster. Go through the gate on the right to find yourself on the tracks of the roller coaster, so take care not to leap off the edge accidentally. As you continue along the path of the tracks, you will die. An unfortunate side effect of being in a nightmare. You awaken in the mall, going through a cutscene that gets the story really rolling. Afterwards, you'll be in a bathroom. The symbol on the mirror is a save point, use it if you so desire. Once you saved, examine the window in the room to slip outside and avoid the detective waiting for you. You'll now find yourself in an alley, so move down to the left until you find a door to enter.

Note: In subsequent playthroughs, if you met the qualifications, going right down the alley will lead you to some boxes with the sub-machine gun on them for:

Heather's Got a Gun

Acquire the Unlimited Submachine Gun.

Heather's Got a Gun
1 guideOffline Game ModeSingle PlayerMissableMultiple Playthroughs Required

Go forward in this hallway and take the first right you come across. Follow this path until you can exit through the double doors at the end of the hall. Go left until you see the half-closed shutter door and enter it. After the cutscene, grab the ammo on the left and leave through the door behind the counter. Unlock the door to your left for later and run back to the right until you find the elevator doors. There's a map right across from them, useful as always. Go through the exit door in this hallway, going upstairs and through the door up here. Kill the new enemy patrolling the hallway here before going straight until you pass an elevator. Keep examining the doors on the right until one of them opens for you. Kill the enemy in this room and take the Beef Jerky from the box in here before exiting. Go right, passing another door on this side that's locked. Take the next door on the right for a storage room filled with some items and a save location.

Note: On subsequent playthroughs, if the correct conditions are met, you can examine the door at the very end of the hall (past the save room) twice to acquire the Beam Saber and:

There's a New Sheriff in Town

Acquire the Beam Saber.

There's a New Sheriff in Town
Offline Game ModeSingle PlayerMultiple Playthroughs Required

Go back the way you came, turning right at the intersection. There's a door at the end of the hallway that you can go through, so take that into the next area. 2 Closer's will wander around here, so dispose of them. The only storefront that's of any use at this moment is Helen's Bakery, so go inside and grab the tongs before turning around and going back to the storage room with the save point you just came from.

Note: On subsequent playthroughs, if the correct conditions are met, you will find the flamethrower in the same room as the tongs. Take it for:

Flame On

Acquire the Flamethrower.

Flame On
1 guideOffline Game ModeSingle PlayerMultiple Playthroughs Required

In here, approach the pallets at the back of the room and use the tongs to retrieve the key underneath them. Leave this room and return to the area with the stores you just came from, killing the Numb Bodies patrolling the hallway. Use your new key to open My Bestsellers and enter the store. Approach the shelf on the right side to examine the Shakespeare anthologies. Put anthology 1 in the first slot and anthology 3 in the third slot, revealing the code scratched into the spines of the book. Take the handgun ammo from the counter and enter the code you just cracked on the keypad next to the back door. The next hallway triggers a cutscene.

After the scene plays out, go down the hallway behind you until you reach the elevator. More cutscenes play until you're dropped right outside of the elevator doors, already under attack by a few enemies. Kill them all in this area. From the elevators, go down the hallway and take the first left you come to. Make another left at the intersection to enter a room with a few health drinks, an ampoule, and a save point. Leave this room and go straight down the hall to reach another door to go through. Clear the enemies in this room and follow the north hallway, taking the 2nd door on the left. Turning off both light switches in here reveals the flashlight, a useful item that you should pick up. There's also a first aid kit and handgun bullets in this room, so clear it out before returning to the hallway.

Go east from here until you reach the end of the hallway with a barely opened shutter. Go through here and kill the enemies wandering about. There's another broken shutter along the wall here, leading into the clothing store. Find the hangar on the left, an item that will be surprisingly useful. Return to the area you came from originally, where the 3 enemies were walking around. Make your way over to the west side of the room, until you find the Happy Burger. Use the hangar on the ladder to grab it and pull it down. Now that it's down, climb that ladder and head to the opposite wall. Make a right and follow this path until you find a door near a gurney that you can go through. Examine the display case at the back of the room to receive...a walnut. You're going to want to hang onto this. Head back out the way you came.

Note: On the 1st floor, make your way to the women's bathroom and collect the Bleach if you're on Normal.

Back in the hallway, go to the escalators in the middle of the plaza. Take these up to the 3rd floor, where an enemy will want to come greet you. After dealing with it, take a right and enter the door near the escalators. The dead dog served up on a plate for you contains a key, so examine the corpse. The shelves here also have some health items for you to take. Go back down the escalator now, going to the east wall and going through the door here. This room has Numb Bodies that deserve to be killed, so I suggest you oblige them. There's a health drink and ammo by the counter here, take those before unlocking the other door in this room and leaving. There's a locked door to the south that your corpse key opens, so use the key and go through. There's a door down this hallway, on the right side, that can also be opened with the key. As soon as you enter, grab the health drinks from the left. Continue on and collect the steel pipe from the wall, this is a vital weapon in the 2nd playthrough as well. Make a right and exit this room, leading you to a new area full of enemies to kill. You may remember this area, you were here before your dark descent in the elevator. Go back to where Helen's Bakery was, moving through it and exiting the back door.

Note: On Normal, you'll need to collect the Detergent. This is found in the back of the bakery, before the exit door.

Make a right, following the path until you reach a giant fan. Hit the switch to shut it down before going through the door on the left next to the fan.

Note: On Normal, you'll need to combine the bleach and detergent to use on the garbage can to kill the moths blocking the path. They just won't be there on Easy. After using the chemicals, you'll need to turn the fan back on again to vent the gas.

Move through the hallway, taking the first right and left turns as they come up. Continue down this path until you find an unlocked door, get inside and take the bullets and beef jerky. Leave this room and continue along the hall, taking the last door on the right side of the hall. Kill the Closer in here and leave the room through the door at the other end of the room. This new area has a few enemies to deal with, so put them down. Once they're dead, go to the top of the area and make a left down the path. Continue down this way until the area opens up again, taking the unlocked door here. This bloody room contains a save point as well as a vice, which you can use to crack that walnut. Opening this up gets you a moonstone, which can be used at the plaza a ways back. Leave this room and go west, keep running until you find a door which you can unlock from here.

More enemies appear in this area now, so deal with them accordingly. Return to the area where you acquired the steel pipe, backtracking until you get to that main plaza with the escalators once again. Move north until you see a storefront with a TV displaying snow, and a save point painted on the window. Use this just in case, then return to the 3rd floor using the escalator. Move to the back of the area, killing off the new enemies here, before using the moonstone on the door with the crescent moon design. In this room, take out a gun and proceed to the middle of the walkway, proceeding until you see a ladder that descends into the pit below. Climb down and prepare yourself for a fight.

After the cutscene, stand away from the pipes. Split Worm can come from any of them, so be prepared once it emerges. Put yourself a safe distance from the creature before firing at it, keep up the pressure until it retreats. Continue this process of dodging, positioning, and firing until it dies. If you killed it fast enough, you will unlock:

Pest Control

Defeat Split Worm in under 2 minutes.

Pest Control
Offline Game ModeSingle PlayerTime/Date

After the fight and subsequent cutscenes, the environment changes up a bit. Along the left wall is a shutter you can enter through, continuing left in the next area until you're back at Happy Burger once again. Handgun ammo, first aid, and beef jerky have since magically appeared here, so raid the shop and exit. Make a right and exit the mall for a cutscene. Once the scenes play out, you'll find yourself in the subway system. Go forward and make the first right, then another right at the next intersection. Go through the door at the end of this hallway, going straight until you can proceed through the turnstiles on the left. Continue on past the booth here, making a right after passing it to find the subway map. Take the stairs behind the booth that go down, making a right at the bottom and taking another right until you find a door in the wall you should take. This area is pretty open, but if you travel to the northeast corner of this floor you'll find a descending staircase to platform 1. Take a right at the bottom of the stairs, and another right as soon as you can. Take another right and go down the stairs in front of you, taking the ammo and health drink from the table down here.

Go back up the stairs and go left, making another left to descend another staircase once you hit this wall. Down here you'll find a nutcracker, which isn't made for walnuts or deez nuts, but for the nut and bolt chained around a gate back in the main hub of staircases. Ascend back up to where the main area of stairs is located, travelling to the southern area to find a staircase leading to platform 2 blocked by a gate. Use your nutcracker to break the lock on the gate and proceed downward. Inside the open train car you'll find a present; a shotgun! Move up in the car a bit for some boxes of shells for your new toy. Leave the car and go up to the gate past the stairs, taking a right before heading south to go down another set of stairs. Make a right at the bottom of the stairs and another right at the barricade, traversing the platform until you see some descending stairs. Go down and follow the platform all the way, until you can jump onto the tracks. Get down and examine the door up the tunnel a bit, but be prepared to run! As soon as you can move, dodge the enemies in the tunnel with you and run back to the platform, pulling yourself up onto the tracks before the train arrives and kills you. Once the train stops, run to the gate and unlock the door that leads into the next area. There are a number of enemies to kill in here, so dispose of them before running up the stairs to the landing, then immediately across and down the other set of stairs. There will be a health drink on the bench along the way to the last car, which has an open door for you. Enter it for a scene.

You'll now want to head to the front of the train, so best get moving. There's a save point along the way, so use it if you feel so inclined. In the next car up there will be some enemies for you to deal with. keep moving forward into the next empty car, then continue on to another car with enemies. Deal with them and enter the next car, taking the first aid kit and shotgun ammo from this area. The next car is free of threats or items, so proceed through. The following car contains another enemy, so use your weapon of choice to make short work of the Cancer. One more empty car awaits you, but the following door triggers a cutscene. Leave the train and use the save area if you want, before going left to find the door that leads to a new area.

Go down the stairs on the right, making another right once you hit the bottom of them. Enter the next room here and fight off the enemies that inhabit the area. Run straight ahead, making a left once you reach the other end of the room and take the blue door out. There are some enemies to kill here, so take them out and proceed until you see a door that you can take. There are more enemies here, so kill them and take the left path when you're able and exit through the door here. Grab the maul here, it's an extremely powerful but slow weapon, similar to the Great Knife of SH2 and the Pickaxe of Despair in SH4. Check the chalkboard for a map of this sewer area as well. Go through the door opposite of where you entered, killing the enemies in this hall. Continue down the next hall, killing the enemies here as well. Take a right and follow the hall all the way down until you find some ammo tucked away at the dead end. Return where you came from and take the blue door, following this hallway to find some beef jerky and a wine bottle on a shelf of wine.

2 more enemies will have spawned, so be sure to take them out. Go back to the intersection you passed and make a right, following this area down to the doors at the end. There are enemies flying around this room, so take them down and run down to the wall, taking a right once you hit it and follow this path to a door. Just follow this linear area to the end, taking another door. Go right until you find a shuttered door you can get through and take it. Dispatch the enemies here before taking the right path closest to the south and follow it to the door at the end. There are 2 health drinks, ammo and a save point in this room. Approach the kerosene holder and use the wine bottle on it to get yourself some gas. Leave this room as you entered, heading forward down another tunnel and killing the respawned enemies. Take a left and enter the door at the end of this new hallway.

At the bottom of this room is a machine you can use your oil-filled bottle on to get it running. Use it to drain the sewage, allowing you to access the ladder in the northern part of this room. Climb down this ladder and go up the stairs on the right in this new tunnel, ascending until you reach a door. Continue downward into this tunnel, killing the enemy in your way. Take the door you come to on the left once you reach the end of the tunnel. Continue forward until you cross a bridge and reach a door on the other side. Enter this door and search this little storage room for a hairdryer and ampoule. Return to the sewer tunnel, crossing the sewage to the other side before entering the shutter against the right wall. Deal with the 3 enemies here, taking a left when you're first able to do so. Take the door on your right, picking up the health drink in here and using the save point if you so desire. Go through the door to the right of this room, bringing you to a water-filled chamber. On the side of the door is a power outlet, where you want to use the hairdryer to destroy the sea creature in the tunnel.

Note: In subsequent playthroughs, if proper requirements are met, you can go up to the water and interact with it. You will be asked 3 questions, answer with "No, No, Yes" in order to receive the Gold & Silver Pipes and:

What the Hill Just Happened?

Acquire the Gold and Silver pipes.

What the Hill Just Happened?
1 guideOffline Game ModeSingle PlayerMissableMultiple Playthroughs Required

Go over the catwalk and go through the door marked as an exit. Take a right and run down, exiting through the door at the end of the tunnel. Follow the walkway to the right until you find a small tunnel that branches off to the side, taking a door at the end of this passage. Navigate the staircases here until you reach yet another door to take. Follow the stairs in this room to the top, taking a left and proceeding to a ladder here. Take it up and make a left, following the building as it wraps around. Save on the barrel if you want before making a series of right turns until you reach the doors that will begin the office building section of the game.

Run forward and make a left, going all the way to the end of the hallway before entering the door here. Ascend the stairs, all the way to the top, entering the only unlocked door in this stairwell. To the right you'll find an open space with a mattress on the ground, a box of handgun ammo lying on top of it. Turn around with your back to the mattress and run to the wall, you should notice the fact that one section is a lighter shade than the rest of the wall. Take out your pipe and attack this section of the wall, revealing a silencer you should pick up for:

Wall Basher

Acquire the Silencer.

Wall Basher
1 guideOffline Game ModeSingle Player

Go across the hole in the floor, picking up a health drink on some boxes. If you have been picking up every item (including the ones that only spawn based on the items in your inventory) you may now (or soon) get:

Hoarder

Pick up at least 100 items in SH3.

Hoarder
Offline Game ModeSingle Player

Return to the mattress and interact with it, pushing it down into the hole. Jump down onto it, throwing yourself down to the floor below. Exit the building through the hole in the wall, killing the enemies flying around outside once you're there. Follow the path left until you come to an open window, which you will want to re-enter the building through. Go through the door by the cart, take a left and follow this hallway until you find a door at the end, directly in front of you. On a shelf in here you'll find some ammo for your handgun and shotgun, then return to the hallway. Follow the hallway back until you find a door on the right that is unlocked. This area contains 2 enemies that you should deal with, using your weapon of choice. Move ahead through the intersection, until you reach the door marked as a dance studio. Enter the door right across from you, taking the map from the table on the left. There's also a save point in here, should you desire to use it.

Leave this room and enter the door in front of you, dealing with the 3 enemies inside before leaving. Go further down and take the 2nd door on the right wall, opening the locker in here and taking the 2 health items from inside. Leave and go back up north, taking the door on the left wall this time. Go forward until you can take a right, continuing until you find the exit door on the right. Ascend the stairs up to the 5th floor yet again, entering the door here. Go left and take the corridor right, taking the door on the northern wall. In this new room, take the 2nd door to the left, near a suspiciously empty space on the wall. Go down the hall and make a left, collecting the screwdriver from atop some boxes. Go back to the door where you entered this hall, but turn left instead of exiting. Follow this hallway right, taking the first door on the right that comes up. Collect the katana, your melee weapon of choice going forward, and exit this room. Return to the art exhibit you entered this hallway from, running straight across and exiting the exhibit and entering the office for auto parts directly across the hall. Take out the wandering enemies in here, following the hall straight, past the intersection, and through the door on the right after it. On the left is a health drink, and further up to the left is a Jack. Take it and exit this room.

Once back in the hall, enter the door right across from you. Take a left and go through the red exit door, back to the stairs. This time you're going down to the 3rd floor, making lefts until you reach the dancing space again. Go through the doors in front of you until you reach the save point, using the screwdriver on the drawer next to it, saving if you wish. Exit here again until you get back to the elevators, using the jack to pry open the partially opened doors. Afterwards use the rope so that you can descend down to the 2nd floor. Follow the hallway south, turning right when it curves around, taking the first door on the left after the intersection. Take the jerky from the floor and the door behind the desk, going to the top of this room and entering another room. Examine the tub in here for a cutscene and a slight change of scenery.

Go down and through the door, picking the handgun ammo up from the wheelchair. Turn left and exit the room, past the caged creature. Kill off the new enemies in this corridor, before going left and continuing on until you reach a door at the end. In the waiting room, go through the door in front of you for a long cutscene that explains a few plot points. Afterwards, examine the shelves on the left for health items and a bottle of Oxydol. Unlock the door in this room, exiting next to a save point that you may use if you wish. Exit this room and get back into the hallway, making a left here and another left at the intersection. Enter the elevator here, choosing the 1st floor before heading down. Head down after getting off the elevator, making a left at the intersection, entering the only opened door at the top wall. Take the shotgun shells from the table and put down the enemy that awakens, examining the fridge at the corner of the room for the pork liver. Return to the elevators through the hallways, taking the elevator up to the 5th floor. Go left after stepping off, taking a right once you get to the intersection and following this hall to a door. Kill the enemies in here, taking a right at the intersection in this hall. Take the door at the end of the hall, collecting the ammo and matches from around the room before exiting the way you entered.

Run straight, past the intersection, until the hall curves. Go left from this odd scene, following the hallway to a door at the end, going through it and through the door on the top wall in the next room. There's only one painting left in the exhibit, the one that was missing previously. Stand under it and combine the matches, pork liver, and Oxydol before using it. Enter the door revealed by burning the painting, following this hall and taking a right when you're able to. At the bottom of the stairs, make a right and head through the door here. Kill the enemies in here as you move down the hall, going through the door near the bend in the hallway. Take the ammo and first aid from the bed, killing the enemy that crawls out to attack you afterwards. Leave this room and go straight, taking the western door when it comes up. Kill the enemy in this new area, turning around halfway down the hall and killing the 2 enemies that spawned behind you. Progress onward, until you reach a door at the end of the hall that you should go through. Find the table against the wall with coins on it, grab one and head to the back corner of the room to find a vending machine. Use the coin on the machine, which drops a can that contains the key to the insurance offices. Leave this room, combating the respawned enemies, going to the east and unlocking the door with the blue light above it.

Go left to the elevators, stepping inside and descending back down to the 1st floor. Go down from the elevator, then left at the hallway. There's a locked door at the end of this hall, which you can open using the life insurance key. Take a left in this new hallway, being wary of the enemies here. There's a door down this hallway to take, leading to a room with a scrap of paper on the table. This is what you need to escape this building, so watch a quick scene and leave the room again. Turn right, and follow the hallway until you find a door on the right to go through. Run straight until you find a large door, where a monster was once seated. This area is extremely linear, so follow everything around until you can find an alley, which you should take. It'll turn right, to a staircase, which you should take to the door. Go forward, follow the hallway as it twists around, until you finally come to Heather's apartment. Enter it for a scene.

Note: On subsequent playthroughs, if you manage 30 kills with the Heather Beam before this point, the game ends here. Definitely saves some time for that playthrough!

Time for a boss fight. Equip your shotgun and be prepared to dodge, Missionary is a fast creature who is able to block your attacks with his arms. Keep your aim on him, dodging when you get charged. Once he has his back to you, put a blast into the monster. If he falls, continue to put shells into Missionary until he stands back up and repeat the process. Continue this little tango until he dies, granting you:

Eye For an Eye

Defeat Missionary in under 2 minutes.

Eye For an Eye
Offline Game ModeSingle PlayerTime/Date

After the scenes, examine the body of your dad on the chair. Enter the door by the chair and pick up the stun gun and batteries. Leave the apartment, go down the hall, and exit the building. There's a long scene now, expanding even more of the story, which will also fill in the blanks if you played the first Silent Hill. Save if you want to, then exit through the door on the right. Welcome back to the town of Silent Hill, a place you should pretty much have memorized after your adventures in Silent Hill 2. The streets are again crawling with enemies, so be sure to kill them as they come. If you haven't by now, you may unlock your 75th kill in the streets or in our destination: Brookhaven Hospital. This will get you:

They Look like Monsters to You?

Defeat at least 75 enemies by fighting in SH3.

They Look like Monsters to You?
Offline Game ModeSingle Player

Leave the Inn once you become able to, turning left on the street. Follow the street until you reach an intersection, then follow that street (Carroll) to the left. You can check your map if you get turned around, as the hospital is circled. Follow this street, sticking to the right side, until you find the Heaven's Night club from Silent Hill 2. Enter it through the side door, examining the area for ammo, health, and other assorted items. Leave and go right down the street again, with enemies popping up continually during your journey. Eventually, the doors of the hospital will become visible, ready and waiting for you to enter and explore them.

The Nurses are back, and exactly the same as they were in the previous game. There's one lurking down each hallway on your sides, so slice them up before moving on. Head straight from the entrance to another door across the room, taking a map from the left once entering the room. There's a save in here if you need it, as well as a health drink on the right. Leave this room and head left, making your way to the doctor's lounge (your new map will help you out here as well) and take the health drink from inside the small fridge in here. Exit this room and find the elevator across from you, taking it up to the 2nd floor. Follow the hallway left and as it turns, until your map shows you have reached the women's locker room. There's an open locker with perfume and nail polish remover, so take those items and exit. Go back the way you came, stopping by the gurney which is next to a door. Examine the door to find it's locked by a keypad, the solution to which is 4639. Kill the nurses in here and go left, following the hallway around until you find room M4. Examine the alarm clock that blares out as you enter the room, as it randomly generates a time you'll need to remember. You should also shut it off while you're at it. Take a look at the briefcase in this room, inputting the time on the clock as the code for the case so you can retrieve the camera left inside, then leave the room.

Go next door to room M5, tackling the nurses in here and picking up the health they were guarding. Return to the hallway with the elevators, killing the 2 new nurses that have since popped up here. Enter the elevators and go back down to the first floor, then go to the door on the west wall which leads to another hallway. There are some nurses here, waiting to die. After obliging them, enter room C4 and use the nail polish remover on the strange mosaic on the wall to receive a stairwell key. Return to the main hall, killing the new nurse in here and using your key on the door across the hall to access the stairs. Start off by going all the way up to the roof, killing the enemies up here and taking the clips of SMG ammo from the barrels up here. Leave the roof and descend all the way down to the basement, so descend all the way down the stairs. Turn right, looking left for yet another SMG clip. It's like a sign. Continue down the hall until you find a wheelchair and a blood trail, which can be followed to an elevator. Behind the elevator is the Submachine Gun that you now have 3 clips for. Go back the way you came, taking the open door down the hall. Go up to the opening between the wall and the shelf in the wall, using the instant camera to gain a 4 digit number that you'll need to use later. Leave the basement now, ascending the stairs up to the 3rd floor. Look to your right as soon as you enter, inputting the number from the picture into the panel to unlock the door.

Go right in this hallway, until you find room S1 on the map. Enter and find the 2 health drinks in the corner of the room before leaving. Move down the hallway, being cautious of the numerous nurses along the path, until you find room S12, so feel free to enter it and watch the scene with the phone. Leave this room and go down the way you came, using the stairs once again. Go downstairs to the 2nd floor now, making a right and going through the door at the end of the hall here. Move to the very end of the hallway, taking the door that shouldn't be there into a more disturbing part of the hospital. Move through this dark corridor and follow it until you find another door to enter, leading to a maze that really has only one exit. Keep following it around until you find the door, leading to yet another corridor which you need to follow until you find yourself in a cell. Examine the symbol on the wall for a scene, after which a hole opens in the wall. Follow it through to a ladder in front of you to climb.

At the top of the very disturbing ladder is a door for you to take. You're back in the hospital, though now the doors might be a little more difficult to find. Seek out room S3 and enter it, collecting the ammo and saving should you want to. Leave the room and continue down the hall, taking the door to the Day Room, which is now unlocked. Make a right, then another right at the end of the corridor, going until you find a door on the wall here to enter. Move ahead and kill the 3 enemies taking up space in this hall. Keep going until you can make a left, revealing an elevator which you should enter. You have some more options now, so descend down to B3. Once down here, you can grab the key from inside the furnace on the wall and leave, bypassing an annoying puzzle that appears on higher riddle difficulties. Go back to the elevator and head up to the 2nd floor, going down the hallway next to you and turning right when you're able to. You can examine the dark corner for a scene, or just keep moving on. Enter the men's locker room, answering the phone for a scene before leaving. Kill the new enemies in this hallway before moving across the hall to the women's locker room. To your left you'll find a plastic bag, so take it. Search the same area of trash again for some health drinks. Make your way down the hall again, back to the elevator. Enter and take it up to the 3rd floor.

Pull up your map and get to Exam Room 4, which can be accessed by turning right and going down the hall right next to the elevator, unlocking the door down here. Enter the exam room through this hall, using the empty bag on the dripping corpse to collect the blood. Go back the way you came, re-entering the elevator and taking a ride down to the 1st floor. Kill the 3 enemies here, being wary of the shotgun-wielding nurse at the back of the group. Go all the way south, following the hallways around until you find a locked door to the Day Room, which opens up with the crematorium key. Kill the nurse inside, exiting through the door in the corner before continuing through (killing the nurse) this hall for another door. Kill the large number of enemies in this corridor, before bringing up your map and finding room C1. This room will have some items and nurses, so kill the enemies and collect your stuff. Leave again, turning left and go down the hall until you find room C4 at the end. Use the blood-filled bag on the altar for a scene, then save and head down the ladder for yet another cutscene.

This fight is also an easy one. You'll want to use your shotgun, knocking Leonard down by hitting his back and dodging his attacks. Keep this up until he dives underwater, where your guns will be useless. Pull out your trusty katana and slice at Leonard as he swims close to you. Once he gets hit enough times, he will break the surface again for more shotgun blasts. Make sure you press him hard, and get plenty of hits on him underwater so that you will be able to put him down fast. Doing so will earn you:

A Time to Kill

Defeat Leonard in under 3 minutes.

A Time to Kill
Offline Game ModeSingle PlayerTime/Date

Leave the room and go right, exiting through the end of the hall. Turn right and follow the first bend in the hallway, making a right at the end of this hall. The exit of the hospital is here, so leave the building and get back to the streets. Go up the street, taking a right onto Nathan Ave when you reach it. Continue down this way until you find Jack's Inn, which you need to enter once you find it. Go into room 106 on the right for a scene, which puts you right back outside after it finishes. Leave the Inn and head west along Nathan Ave, continuing down this path until the game transports you to the Lakeside Amusement Park, where you first started the game as a dream sequence.

This area is nearly identical to what it was during the dream, so follow the same path. Go straight to the wall, making a left and exiting through the yellow doors here. Kill the enemies in here, taking a right and entering the souvenir store on this side of the courtyard. You'll find a ton of supplies in here, as well as a save point and the roller coaster key. Leave and continue right, going through the small door once you reach it. Kill the enemies in here, then run straight to the gates across from you. 2 more enemies to take out will greet you here, so deal with them accordingly. Follow the area on the right to a set of stairs, which has a control booth at the top. Use the key to enter the booth, taking the health from inside and turning off the ride with the control panel. Leave this room and drop down onto the tracks, without fear of being hit like you were in the dream. Go right until a scene occurs, after which you can turn around and run until you find a door on the left. Go through and continue until you can move left and locate a save point you should use. After saving, continue left and find your way into the haunted mansion.

Listen to the announcer in the room before leaving, continuing into the next hallway. The announcer will speak again, so look around and listen to him before exiting this hallway. Make a left when you can, triggering a spooky moment and the announcer's voice. Turn around and go through the door that's now in front of you. Proceed into this room and get into your combat stance, moving forward in this manner so the ceiling doesn't kill you. There are a few safe spots, protected by metal bars, where you can stand in peace. Make your way down this hall and exit through the door at the end, leading you into another trap room. The red will try to catch up to you, so keep moving through the corridors. When the path diverges, go (according to Heather) left, right, left, right, right again, left, right, left, upstairs and to the door. There's going to be another running sequence here, so this time go left, right, right again, left, right, left, then through the exit door. Kill the enemies here and head left, following the hole in the earth until you find a path that leads to another area. Kill the enemies and go down the left path, going through the door on the left down here. This area will have quite a few enemies, you may want to shoot them if possible. Run straight from where you came in, through the doors here. Pick up the supplies from the left, then move to the stage to pick up a chain from a seat on the right. Get yourself up onto the stage, picking up the shoe from the center of the stage. With that done, leave the theater area and go back the way you came.

Move forward and follow the path as it goes left until you come across a door on the right side of the area. Use the chain on the door, then go over to the rocket ride across from it and use the chain again. Once attached, go into the control booth and activate the ride after grabbing the ammo from within. Leave the booth and go through the opened doors for a long scene. Leave this area, then go through the door on the right into the next building. Save and take the doll's head from here, then exit the room. Go through the other door on the wall to the right for an odd room filled with statues. Go up to Cinderella and use the red shoe, and use the doll's head on Snow White. Go down the opened corridor, exiting through the door in the corner. Take out the enemies in this next room before going left, making another left through a fence and yet another left in this area. You'll soon come to another fence, go left there until you find an opening there to proceed through. Grab the health from the bench and turn around, running straight to the opening in the wall by the carousel. Go up the stairs and activate the ride before jumping down onto it. Once it starts up and spins around, attack and destroy each of the horses as quickly as possible to stop the ride and activate a scene.

Alessa is easy to defeat, either attack her from behind like previous bosses, or wait until she begins her attack animation to get your own shotgun blast in. If you don't have tons of ammo for whatever reason, this stage is easy to defeat using melee as she only has a knife. Once she drops, she'll pop back up again with a pistol. Same tactics apply, blast her from behind or from her side at close range or cut her up before she can shoot you. Her next form will be back to melee, carrying a steel pipe. Repeat the usual process, make sure she doesn't get a hit on you as you skirt around, hitting her blind spots so you can't be blocked. Her last form carries an SMG, and is by far the most dangerous. Rush in close and try to get her to focus on meleeing you instead of shooting. Keep up the pressure until she falls for the final time, granting you:

Lost Memory

Defeat Memory of Alessa in under 3 minutes.

Lost Memory
Offline Game ModeSingle PlayerTime/Date

After the scene, exit the ride and go down the long hallway here until you come to another door. Keep on going, down the corridors and hallways until you reach the door to the church for a cutscene. After the scene, go up to the altar and pick up a tarot card behind the preacher's stand. Use the save point located on it if you wish before exiting through the door next to the organ. On the wall as soon as you enter is the map of the church, which you'll probably need.

Note: In the next playthrough, enter the door across from the map to find a confession booth. Offer forgiveness to the confessor for a big "point boost" that will help determine your ending.

Follow the corridor until you're able to make a left, going down this hallway until you reach a door. Once you enter, quickly hug the right wall and run, reaching another door before the enemy in here notices you. At this point you should be well over your 75 weapon-specific kills for the playthrough, and these enemies aren't really worth fighting. Go down this hallway and kill both enemies at the ends of the intersections to save yourself some trouble before going through the southern door in this hall. Grab the handgun ammo from the left shelf and examine the desk for a cassette tape before exiting the room and heading straight to the other door at the end of the hallway. Follow the crying girl's ghostly footprints in this room as they disappear through a painting, which you can examine and choose to move aside. Do so and exit this room through the painting. Move through this area to find another door, with a new mini-Missionary enemy inside. Kill it swiftly before exiting through the last door at the end of the hall. Along the eastern wall you'll find a desk with another tarot card on it, which you should take for a quick scene.

Once done, head up to the elevator at the top of the library to descend to the basement. Find a door at the top left corner of the room, which leads to another hallway to move down. Follow it until you come to a door in the western wall that you can take, leading you to the morgue. Pluck the tarot card from one of the corpses on the slab before grabbing a box of shotgun shells from the back of the room and exiting this room and the hallway you entered from. Back out onto the ledge, going through the door on the south wall that opens. Run left and go through the corner door that's opened. Go down this new hall before entering the first door on the left. This next room has 2 tough enemies and a door on the back wall, to the right. I say bypass the enemies and head straight to that door, going through it and following the next hallway until the footprints start appearing on the floor again. Follow the prints to a wall, which you can examine to open a secret passage. Follow this to a door which leads to a room containing ammo and a book holding yet another tarot card. You may also find some ampoules next to the bed if you can use some health. Exit this room the way you came, going to the north door quickly to avoid the enemies that appeared in this corridor. Once you're back in this room, head across the hall to the other door that serves as an exit. Go left here, until you can turn down the corridor once again and exit through the door on the bottom wall. Remember the location of this room, as it will be of vital importance pretty soon. Collect the key from inside the pinned butterflies in this room before exiting once again. Go to the end of the hall and take a right, following this hallway to the door at the end. Go left until you hit a wall before making a right, following this path until you reach the last door in this hall. Make a left in this room and run until you reach the end of the hall before taking a right to finally get to the elevators. Take it down to the 1st floor, making a right and going through the door at the end of the hallway after getting off. Continue straight here, exiting through the door at the end of this hallway as well.

Make the first right you can, following the hall until you hit a door. Avoid the enemies in here by turning left and running to the door in the wall. Make a right and follow the corridor until you can find a door on the left wall that can be opened with the brass key you obtained back in the bedroom. Be very careful proceeding down this corridor, as some tough enemies inhabit the tight spaces. You can avoid them by entering the door on the right wall when the hallway bends to find yourself in a classroom. Go through the other door in this room to exit back into the corridor you just came from, only now you're behind the enemies. Go down this hall and enter the last door on the right, grabbing the final tarot card from the bed. Now that you have all the cards, it's time to go all the way back to the bedroom where you found the brass key. Leave this room, going down the hall until you find the door on the right which leads back to the classroom. Cut through here again to avoid the enemies in the hall, then exit this corridor. Follow the next hall until you can take a right, following this path to a door. We're back in the enemy filled room, so go through the door you came through earlier from the opposite direction. Take a left once out of the room, turning at the end of the hall and following this path to the northern door. Now you can quickly enter the first door on the right, following this next hallway to its end and entering the door here. Enter the elevator and get down to the lowest floor, turning left once you're off the elevator and following the hallway to the end. Enter the 3rd door on the wall here, turning right and exiting through the last door in the hall. Follow this hallway until you reach the bedroom where you found the key earlier.

MAKE SURE YOU SAVE HERE!

If you don't, you'll need to do another playthrough in order to collect your power weapons. Now it's time for you to insert the tarot cards on the door, and I will number the slots 1-9 from top left to bottom right.

  1. Fool
  2. Blank
  3. Moon
  4. Blank
  5. Eye of the Night
  6. Blank
  7. Hanged Man
  8. Blank
  9. High Priestess

Run down the passage, turning right when you're able and make another right when you're able. Take the next left, following the passage to a door on the wall. Enter it for a long cutscene. After it, look at your inventory and use the pendant you've had for ages to initiate another cutscene. After this one, walk over to the hole and jump down into it for yet another cutscene. The God boss is a very easy one, as it can't move very quickly. You should have ample ammunition for both your SMG and shotgun, so skirt around the room absolutely unloading the SMG into the creature. This alone should honestly kill it, but in the event that it doesn't, use your shotgun. No ammo for some reason? Equip your katana and stand on the right side of God's head, smacking away and healing when you need to. After this easy fight, you'll unlock:

Blasphemy

Defeat God in under 8 minutes.

Blasphemy
Offline Game ModeSingle PlayerTime/Date

I'm Normal I Promise

Unlock the "Normal" ending.

I'm Normal I Promise
1 guideOffline Game ModeSingle Player

You may discover that a "Password" menu is now accessible when you finish the game. Go into it and enter "PrincessHeart" for:

Where's Luna?

Equip the "Princess Heart" costume.

Where's Luna?
1 guideOffline Game ModeSingle Player

It is time to reload that save I had mentioned in the bedroom before the God fight. Now defeat it again, giving you access to the secret weapons. After the fight, save again and use that as the Extra save you load for the next playthrough. During the course of this playthrough, you must:

  • Play on Normal
  • Take a fair bit of damage
  • Forgive the woman in the church
  • Kill as many enemies as you possibly can

Use the infinite SMG for these kills, which will quickly earn you:

This Isn't an FPS!

Defeat at least 75 enemies by shooting in SH3.

This Isn't an FPS!
Offline Game ModeSingle Player

Make sure you acquire all the special weapons I mentioned in the main game walkthrough, as you can now acquire them all. During this time, you should get your 333rd kill. If not, another playthrough will be necessary. If you accumulate enough kills, you will get the Heather Beam and:

If Looks Could Kill

Unlock the Heather Beam.

If Looks Could Kill
1 guideOffline Game ModeSingle PlayerCumulative +Multiple Playthroughs Required

At the end of the game, if you took enough damage and killed enough enemies in addition to forgiving the confessor, you should also get:

It Was All in Your Head

Unlock the "Possesed" ending.

It Was All in Your Head
2 guidesOffline Game ModeSingle Player

If you unlocked the Heather Beam, get ready for your final playthrough. Start up a game on Easy and go through normally, killing at least 30 enemies with the Heather Beam with the Princess Heart costume on. This, combined with the unlimited SMG, Beam Saber, and any other weapons you acquire should make this playthrough a breeze. If you kill at least 30 enemies with the Beam, you'll get a different game-ending cutscene right before the Missionary fight. I suggest that this is the playthrough you take little to no damage, only save a maximum of twice, and obviously complete it in under 3 hours. This playthrough should get you:

Coolest. Dad. Ever.

Unlock the "UFO" ending.

Coolest. Dad. Ever.
1 guideOffline Game ModeSingle PlayerMissableMultiple Playthroughs Required

Adrenaline Junkie

Complete SH3 in 3 hours or less.

Adrenaline Junkie
Offline Game ModeSingle PlayerTime/Date

Ninja

Receive less than 500 points of damage in one game, in SH3.

Ninja
1 guideOffline Game ModeSingle Player

Makes My Head Hurt

Complete SH3 with 2 saves or less.

Makes My Head Hurt
1 guideOffline Game ModeSingle Player

I Guess it's Time to Roll the Credits

Unlock all Trophies in SH3.

I Guess it's Time to Roll the Credits
Platinum

Congratulations on your completion of Silent Hill 3 HD! I hope you enjoyed the game as much as I did.

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