NCIS

Welcome to the walkthrough for NCIS: The Game.

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NCIS is a point and click game similar to the CSI & Sherlock Holmes games. Here you will have chance to use each character from the NCIS team.

This walkthrough WILL contain spoilers for all cases in the game.

You will need just one playthrough of this game, which can take between 4 and 12 hours (depending on whether or not you use this walkthrough).

The game is an OFFLINE only experience which is just perfect for this type of game.

This guide will help you attain all 27 trophies and hopefully we’ll have some fun with Gibbs and the team along the way.

In the top left hand corner is a blue circle with a percent meter, once this reaches 100% you will have collected all hidden evidence or done everything that needs to be done in the area.

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Watch the cut scene and BOOM! (The poor old lady haha) it puts you into a crime scene, now to find who done it.

Take a picture of the pistol.

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The pistol is next to the dead body on the back wall, on screen instructions will help you. Doing this will then give you the

Now to take photos of ALL the bullets/bullet holes

Take a photo of the bullet holes above the dead body.

Take a photo to the left of the door, on the brown part.

Move to the cabinet which is to the left of the hole in the wall. You will then have to move the cabinet. You can see a hole in the cabinet where the bullet went through. Once you help push the cabinet over, you will see the hole.

Also once you move the cabinet this trophy will pop

  • Rule #1

    Complete first co-op activity

    Rule #1
    Offline Mode - These trophies require play in game modes that do not require a connection to any live services, such as Play Station Network.Single Player - These trophies can be obtained by a single player.Main Storyline - These trophies are gained automatically by progressing through the main game mode.

Move across the room to the right of the computers and bookshelf. You'll see three holes by the light there.

Next to the above, click on the chair and move it to the right. Click on it again, and you still stand on it. Now take a picture of the hole above.

Now take a photo of ALL the footprints.

There are footprints where the hole in the wall is with 2 yellow measuring gauges around them, these footprints are white.

Keep following the footprints to the right (towards the door and the light switch) and you will see another set with more measuring gauges. Now the footprints are done!

Now lets get a photo of both victims.

Melvin Farley: Security guard (wearing security uniform near the door)

Dustin Johnson: Casino manager (dressed in a blue suit behind the cabinet and broken table)

Move the body of Melvin Farley when Ducky asks you for help (Oh no! We missed a bullet hole)

Time to install some funky laser emitters

Install lasers by clicking on the bullets behind the security guard body area

Install lasers next to the bookshelf by where you stood on the chair

Install a laser above the chair

Install a laser by the cabinet

And that is it for the Fitting of emitters, now go and turn the lights off by the silver doors and lets have a little laser party.

While at the light switch TAKE a photo of the FINGERPRINT and that unlocks this nice little trophy

How are your interviewing techniques? Never mind, we got you covered, it is time to interview the other Security guard. Make sure you press the X button to get the best results when you are interviewing witnesses or suspects.

Doing your first interview unlocks you this trophy

Now back to NCIS HQ and verify the rival casino's involvement on the computer

Click on the computer where Mcgee sits and hold X to drag the documents to the other side of the screen (in blue). Click confirm and you now have to enter a password which is RANDOMIZED, then click where the numbers show up and you're in. Click and drag the criminal record into the box on the right. Doing this earns you another shiny trophy.

Select a piece of evidence to process

On the computer again drag the first body (Justin Johnson) to the blue square. In this mini game you have to memorize the 2 symbols that appear then select them in the same order.

Click "employement records" and then drag "U.S. Navy - Honorable Discharged" to the right in the box. Now drag the other body to the blue square.

The next mini game has you clicking a symbol on the grid to match the ones shown at the top. It's timed but very simple. Click "Employement Records" and drag "Lucky Card Casino" to the drop box. And that's it for computer work at the moment.

Now time to join Abby in her lab

Lift the fingerprint for evidence.

Click on the table and then drag the evidence into the blue box and complete the mini game for lifting the fingerprints.

This unlocks you another trophy!

Select a piece of evidence now to process

Drag the gun into the blue box again and play the mini game.

Processs evidence from the Crime Scene (casino)

Fingerprint 1.

Click on the work area to the right, drag the first box on the left (the prints) down and find the NEAREST possible match for your fingerprint set and drag it over to the left and move it with L2 or R2 to get it matching perfectly.

Doing that unlocks you this trophy.

Footprint 1.

Same as the fingerprint basically and of course you need to rotate it the same once you finf the closest match.

Oh look, another shiny trophy for you.

You will have another footprint to do and 2 more fingerprints. (exact same mini games)

Now that its done, it is time to head over to the deduction board to analyze your results.

Go right one more time to where the other person is. Click on the table. Drag the gun to the bullet trajectory picture. Select the option that the .357 at the crime scene belonged to Melvin. Now drag the middle picture of the trafectory to Melvin's body picture. Select that the .357 belonged to Farley. Now drag the last pieces of evidence together. Select that Farley was a good shot.

Is that another trophy we see?

Back to the main office and to Mcgee's desk to track down the suspect.

Click on the rectile and keep it on the target make sure you move with the vehicle and it will be over fairly quickly.

Here have another trophy.

  • McGPS

    Complete first satellite tracking

    McGPS
    Offline Mode - These trophies require play in game modes that do not require a connection to any live services, such as Play Station Network.Single Player - These trophies can be obtained by a single player.Main Storyline - These trophies are gained automatically by progressing through the main game mode.

Time to go down to interrogation.

Like when you interviewed at the casino you need to hit the X button but this time you NEED to provide evidence that he is lying to you.

Lie: "I already told you. I didn't touch nothing. I just left."
Evidence: Jason Valesco's Fingerprints

Lie: "Melvin was a great shot."
Evidence: Shots in the Dark

Lie: "I didn't walk far inside."
Evidence: Jason Valesco's Footprints

This will net you this little thing

  • Rule #3

    Complete first interrogation

    Rule #3
    Offline Mode - These trophies require play in game modes that do not require a connection to any live services, such as Play Station Network.Single Player - These trophies can be obtained by a single player.Main Storyline - These trophies are gained automatically by progressing through the main game mode.

You will be asked to go see Ducky now!!

Start with the body on the left. Take a picture of the red dot in the chest. Rotate the camera and take a picture of the back exit wound.

Oh look, we keep dishing these little cuties out don't we?

Now go to the body on the right, take a picture of the head shot, take a picture of the chest shot, take another picture of the larger red part just below, rotate the camera to the back and take a picture of the hand.

Time to identify the bullets from the casino

Click the machine on the very left. Drag the picture into the blue square. This is another matching game but with bullets and it is rather easy to complete

Here have another trophy you've earned it.

Back to the office computer and to verify who the owner of the MP5 belongs to.

Drag the phone to the blue box. Enter the code 8634 when prompted for each one that lights up. Click institutional owners. Drag "Deep Coast Rifle Range" over and then back to another crime scene.

Shooting range crime scene.

Start by taking photo's of the following:

The cash register.

The victim behind the counter.

The handgun near the victim behind counter.

Other two victims on floor.

The two guns on the floor.

Money in the middle of the victims.

Cell phone on the floor.

On the front counter there is a piece of paper hanging. To the left of it is a set of bullet holes to take a picture of.

At the right of the area there are some lockers. Click on the lighter locker then rotate your analogue sticks to crack the lock. Once done you get this trophy.

Take a picture of what's inside the locker.

Go back behind the register, click on the safe and do the same mini game you did with the locker, then take a picture of the documents.

Right next to the safe is a wall with bullet holes. Take a picture of that.

Click on the open door next to the safe to go in the other room, then go to the desk area and click on the cell phone.

Take a picture of the blood in the middle of the floor.

Take a picture of the blood on the chair.

That is now the Shooting range crime scene cleared up

Back down to the lab and process the evidence you have.

Click the table on the left. Drag the first gun over on the left. Lift the prints and do the same thing for the other 2 guns.

Click on the station to the right. Match all 3 of the fingerprints in the matching mini game. Now click on the machine on the very left. You will play another matching game again, but with bullets. Do this for all the weapons.

Now go back to the area on the right and drag the footprints for, you guessed it, more easy matching.

Quick slide on over to the deduction board

Go to the very right to the board. Drag the trail of blood and blood stains together.

Choose "the stain and trail" to "indicate the body was moved".

Drag "the robbery materials and the planning documents" together, then Choose "the items that were all used to rob the Lucky card Casino."

Drag "James Finn's MP5 killed D. Johnson" to "James Finn was at the Casino", then choose "James Finn's fingerprints and footprints implicate him."

Move "Kate Ramus' MP5 killed M. Farley" with "Kate Ramus was at the Casino." then choose "Kate Ramus' fingerprints and footprints implicate her."

Back over to the office now to verify the shooting range victims calls on the computer.

Drag the phone to the blue box and choose the right symbols. Click "Luis Silva's SMS" and drag Kate Ramus to the box on the right. Go back, choose "James Finn's Phone Records" and drag the "555-0138 at 2:05 AM" over. Drag the phone again and do the hacking mini-game. Choose "Transactions" and drag the second option that says "$50 over."

A short and sweet deduction board coming up

At the deduction board first combine "Luis Silva Connected to the Robbers" with "Implicated: Luis Silva."

Then choose "These guys planned the casino robbery together."

Next combine "Sergeant Gates Contacted the Victims" with "Shooting Range not Robbed."

And finally, choose "Phone records and .44 bullets point to Sergeant Gates."

Time to track Sergeant Gates.

Play the game where you follow the car with your cursor and keep on top of it. Watch the cut scene and thats it. Case one is complete.

Time to start off with a cutscene and probably the easiest interview.

Bank crime scene

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TAKE PHOTO'S OF THE CAMERA'S

Talk to the DiNozzo. He will ask you to take photos of the cameras.

There is a camera to the right and above the gold eagle on the wall from where you started. Click on the table to stand on it and take the picture.

Go to where the entrance of the bank would be. There is furniture around. You'll see the camera on the wall by where broken panels of glass are. Click on the desk to move it left. Climb up and then snap the picture.

Head inside the safe. You'll see the camera as soon as you enter.

TAKE SAMPLES OF THE EXPLOSIVES

Move to the area where the safe is. It's hard to get to so just highlight the safe and click it. Then, interupt before going in. Behind the hole is yellow residue, click on it to collect a sample. Now go down into the hole.

FIND TRACES OF THE THIEVES CAR

You will be told to look out for this kind of evidence.

In front of the man is your first clue on the ground (mirror).

On the wall right near you are paint chips on the corner.

Continue forward to find skid marks.

Now thats the crime scene cleared, it's trophy time.

Now back to the lab and have Abby work her magic fingers.

Click on the equipment on the right and drag down the mirror. Find the matching mirror and rotate it for the correct fit. Now to bring the tire tracks down and match them to the correct make of tire.

Go to the other side of the lab and use the other equipment there to find out which explosive residue it is. Select the explosive residue and drag the chemical products to the top and match them. Another easy-as-anything mini-game.

for your troubles here is a trophy.

Now just match the paint like you did with the explosive residue.

After that you will do the last piece of evidence which is the bullet, match it like normal with an easy mini game.

Interview.

Tap the X button as normal while doing the interview.

BANK.

Look for the breaker panel.

The breaker panel is right next to where the big hole was. Click on it then click 11 to take a picture.

Back at NCIS HQ.

Equipment is on the left hand side in the lab and proceed match the chemicals correctly.

Time to head to the deduction board.

Evidence Combo 1: Robbers Touched the 11th Floor Switch and Power Off on 11th Floor.
Go Together Because. The robbers turned off the power to the 11th floor.

Evidence Combo 2: Small Money Heist and 22NBH: Expensive Explosive.
Go Together Because. They suggest the robbers were after something else.

Evidence Combo 3: Robbers Targeted 11th Floor and UAE Embassy Robbed.
Go Together Because. Robbers were targeting the UAE Embassy on the 11th floor.

Evidence Combo 4: Robber's Motives and Robbers Targeted UAE Embassy.
Go Together Because. The robbers used the bank as a cover to rob the embassy.

Your'll be taken back to NCIS HQ again.

Possible location of the terrorists.

Use the computer. Drag the icon to the blue square. Enter 31974 when indicated to (light up prompts). Go to Car Owners 2/2 and pick Haleh Bandari (drag it over).

Collect evidence of some very suspicous activities.


Start by moving the sofa out of your way.

Collect explosive samples listed below this objective.

After moving the sofa, click on the computer and take a picture.

After the above, move the board you see on the screen. Then move the other sofa, then move the dresser.

To the left of the above desk with the computer is a safe. Open it and take a picture.

Walk to the kitchen area. Open the hanging microwave and take a picture of the passport.

Take a photo of the middle where all the yellow substance is (which is a hole).

Take photo the victim.

Take a picture of the victim, after you lift the fridge off her and thats another completed crime scence. Here, have another trophy.

Down to autopsy with Ducky.

Take a photo of the lungs from the front, then turn the body around and take a photo of the lungs from behind (2 red dots)

Back up to the computers.

Click the machine on Mcgee's computer. Drag the first slide which is the explosive residue. Do the chemical mini-game then do it again for the second one. Now do the third mini-game which is bullet matching.

Deduction board time.

Evidence Combo 1: Forgery Kit and Email from Terrorists.
Go Together Because. Haleh Bandari forged passports for the terrorists.

Evidence Combo 2: Same Explosive Used at Bank and Same Bullets Used at Bank.
Go Together Because. Haleh Bandari was murdered by the terrorists.

Evidence Combo 3: Robbers are Murderers and Blackmail Email.
Go Together Because. Bandari was murdered for blackmailing the terrorists.

Evidence Combo 4: Blackmail got her killed and Faked UAE Passports.
Go Together Because. Bandari forged passports for terrorists who murdered her.

Evidence Combo 5: Terrorists Wanted Blank Passports and Authentic UAE Passport.
Go Together Because. Fake passports were swapped for real ones at the embassy.

Back to the office and onto the computer.

Click on the computer. Drag the log file down. Press the 86341 numbers in order when they light up. Click Key Card Logs. Thursday and choose Maryam Malak.

Interrogation.

Lie. I did not break into that safe.
Evidence. Keycard Owner.

Up to the office again.

Check the background on Nadir Sayyaf, drag the icon as usual. Matches the pieces click on criminal record and choose the only option which is criminal conspiracy. Then track the signal once done watch the cut scene and that is Case 2 solved. Here have another trophy.

Crime Scene (Military base).

Take a photo of the victim's body, then move the body to reveal more objects underneath him.

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Find traces of blood.

Click on the big grey closet and open it. Take a picture of the mess

While outside, move the obstacle to take a picture of a broken chair

In the third area which is the office, take a picture at the bottom of the flag.

Click the wood thing next to the sofa in the office area. Click the sofa to move it, it's a broken chair leg. Take a picture.

Investigate the area around the desk.

By the desk is the small building (the third one), is a safe. Click on it and open it up.

Go back and help Ducky move the body.

Abby's lab.

Process the evidence you collected from the Naval base.

Click on the left table and move the evidence, lift the fingerprints. Click on the right set of equipment, move the icon and do the fingerprint mini game.

Over to the deduction board.

Evidence Combo. Cleaned Bloodstain and Bloody Mop.
Go Together Because. Someone used the mop to try to clean up a bloodstain.

Evidence Combo. Bloodstain on Desk and Drag Marks.
Go Together Because. The blood and drag marks prove the body has been moved.

Time for another interview.

Interview Commander Pramas and press the X button when required.

Check Commander Pramas' background.

Go over to the computer and move the slide over. complete the mini game, the numbers are 849832. Click the Commanders assingments and pick Camp Crystal, Iraq.

Head back over to your deduction board.

Evidence Combo. Commander Pramas' suspicious actions and Pramas' fingerprints on document.
Go Together Because. Fingerprints and testimony point to Commander Pramas.

Evidence Combo. body has been moved and body ordered to be moved.
Go Together Because. The body was moved on the orders of Commander Pramas.

Evidence Combo. Pramas punched Husker and signs of a fight.
Go Together Because. Pramas could have fought with Husker.

Time to interview Commander Pramas.

Lie. I took nothing from Husker's safe on the night of the murder.
Evidence. Documents taken by Pramas.

Lie. I did not order Dr. Marks to move the captain's body.
Evidence. Pramas ordered body moved.

Lie. I didn't murder the Captain, nor did I try to cover it up.
Evidence. Bloodstains were cleaned up (you HAVE to click the right arrow to show this).

Lie. We are professional, respectful. I considered him my friend.
Evidence. Pramas likely suspect.

Back to the office.

Verify the Commanders alibi.

Click on the computer, pick the first evidence slide. Play the mini game, click on e-mails and choose Rear Admiral Jay Ramirez. Now for the second bit of evidence, enter the code 768149 when the numbers light up. Click on Teammates and choose Commander David Burch.

Interview Commander Birch.

Do your usual interview to find out some more clues about the case.

Head over to the office.

Get information on Operation Arrow.

Click on the computer, move the only icon down and do the mini game. Click on equipment list and choose Humvee, now move the new evidence down doing the sequence 39174. Click on travel locations and choose the second option (36 visits).

New Crime scene location.

Now you need to find a way into the entrance. Go to where there are crates in front of the other characters, push the box on the right forward. Push the box on the left over to the right, move the next box on the left backwards. Now move the box on the right again back to the original position. Finally move the box in the back middle over to the left, the position needed is the crate with the lid to be below the high ladder and rope. Now click that crate lift Ziva up to pull the rope this will lower the ladder, click on it to climb up now click on the plank on the right while up there. This will create a bridge now you can reach the door. (keep Tony's balance).

Take photographs of item's linked to torture.

This is now your MAIN objective, any side objectives all link into the main objective as well so you can do them along the way while doing the main one, they are in separate area's so when you enter each area they show up different.

To the left of where you stand you'll see green lockers, check in front of them.

Inside the locker is a baseball bat, take a picture.

Go to the other side of the room and take a picture of what's on the table.

Above the table, take one of the hammer.

Below the table, take one of the car battery.

To the right of the table is a torture chair. Take one of that too.

On the other side again, go down in the basement through trap doors take picture of shackles.

Inside the basement still, take a picture of the handcuffs on the bed.

In the double door room after gaining access, you can climb boxes to take a picture of the rope.

Finding the vials.

Vial B is inside of the toilet cistern. After investigating, move chair to climb up and take photo.

Vial A is in a safe in the room. Unlock to get the last photo.

After all of that work its not time for another shiny trophy.

Time for autopsy.

Take a photo of the throat then move down and take a photo of the arm.

Rotate the body and take a photo of the back of his head, then move down a slight bit and take a picture of his neck. Now move further down and take a photo of the tattoo on his arm.

Over to the lab.

Process the evidence found in Captain Huskers blood.

Click on the equipment to the left, drag down the blood sample and complete the mini game.

Deduction board time again.

Choose the ONLY two pieces of evidence you have on the board and come to the only logical conclusion that Captain Husker was poisoned to death.

Process the evidence from the torture chamber.

Click on the table with all of the torture tools, lift the fingerprints then match them on the other piece of equipment. Go on to the equipment on the left side again do the mini game for Vial A, then go to the next table for Vial B. Lift the fingerprint, again to the next piece of equipment to match the fingerprints. Again back to the left to do another mini game with the chemical equipment.

Back over to the deduction board.

Again move the only two pieces of evidence together and come up with it was clear Captain Husker was torturing people.

Locate Dr Marks.

You have to do the car tracking game again. you might of noticed these mini games are slightly advancing in difficulty but are still rather easy to complete.

Interview/Interrogate Dr Marks.

Now we have slightly more evidence than normal, so you may have to move the evidence from left to right to get the right ones.

There is a lot more evidence here than usual. Make sure you hit the arrows to view all of them.

Lie. I would never intentionally inflict suffering. I'm not a torturer.
Evidence. Husker was torturing people.

Lie. I didn't kill them. I did as I was ordered.
Evidence. Dr. Marks' Vial of Succinylcholine

Lie. I didn't kill him.
Evidence. J.J. Husker COD

Now watch the cut scene and thats it. Case 3 complete well done. It's trophy time.

Start the case with a quick cut scene and very short interview.

Find the laptop.

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The laptop is in the main bedroom to the right of the painting from where you start. You must move the cabinet that is below the televsion first, you'll see the laptop in the vent.

Take a photo of all the bullets/bullet holes.

There is a bullet hole on the balcony railing outside.

A bullet hole is right next to the victim on the chair.

Behind the basket which you must move.

Before leaving the bathroom it's on the door on the right, under the handle.

Take a photo of both the victims.

We have a victim on the floor in the bathroom.

Also we have a victim in the living area next to the chair.

Find all cell phones.

There is a cell phone on the outside table (you could get this while taking the bullet from the balcony railing).

The last cell phone is in a cabinet in the bedroom.

Look for signs of a struggle.

Broken mirror in the bathroom, (dead give away really).

In the bedroom, move the cabinet and pick up an item, (most will have done this when picking up the laptop).

Back to the office and to analyze the SEAL's laptop.

Bring the first piece of evidence down after clicking on the computer which is the cell phones. The numbers 849832 is the sequence that will show up, click on Phone Records. Older and choose J.J. Husker.
Email: J.J Husker-Report-Operation Arrow, now examine the laptop evidence. Complete the mini game, click on e-mails recent and choose Terrorist Front Watch List.

Down to Abby's lab and process the evidence from the hotel room.


Click the table on your left, lift the fingerprints. Click the equipment on your right, match the tattoos and then match the fingerprints. Now go to the chemical equipment on the left, match the bullet then do the other evidence mini game.

Head over to the deduction board.

Evidence Combo. Broken mirror and Nate Levin's fingerprints on mirror.
Go together because. The mirror was broken to use as a weapon.

Evidence Combo. Mirror broken to make weapon and unidentified blood.
Go Together Because. The mirror had blood from an unidentified person.

Evidence Combo. Husker's SEAL team tattoo and phone call with J.J. Husker.
Go Together Because. Tattoos and phone records prove they worked with Husker.

Evidence Combo. The SEALs on Husker's team and e-mail about Plutonium.
Go Together Because. Husker's team wants to retrieve the Plutonium they lost.

Interview the witness/suspect.

We only have one option here to prove a lie is being told.

Back into the lab.

Check the mystery substance that Ducky found with the chemical game.

Interview.

Again your standard interview, press the X button when needed.

Into the office and use the computer to find information about a mysterious shipment.

Match the symbols in this rather simple mini game.

Click on European Companies and choose FrenChem.
Click on American Companies and choose MicroResearch Inc.
Click on Asian Companies and choose Gentech Dynamics.

Quick run over to the deduction board.

Evidence Combo. Unusual wound and murderer wounded by mirror.
Go together because. Rashid's wound could have been made by the mirror shard.

Evidence Combo. SEALs' e-mails about Gentech Dynamics and Gentech Dynamics crooked dealings.
Go together because. Rashid was CEO of a company connected to terrorist groups.

Evidence Combo. Made by one of three companies and Rashid is a terrorist leader.
Go together because. Rashid is connected to a company that makes petrochemicals.

Evidence Combo. Rashid's wound made by broken mirror and Rashid had access.
Go together because. Rashid murdered the two SEALs in Dubai.

Up to office now.

Use the computer to tap into and track Rashid Al Mohammed's data.

Complete the mini game on the computer and then start checking the e-mails.

Click on a list on known assets and click on Soprano, once done you will have a gps mini game to do.

Access Rashid's data.

The numbers 768149 for the laptop sequence and to access some suprise e-mails.

Click on e-mails. Old and choose Zender P.
Click on e-mails. Older and choose J.J. Husker.
Click on e-mails. Oldest and choose J.J. Husker.

Do a similar mini game to access the phone records.

Click on older phone records to show he called Sergeant T Gates.

Over to the deduction board.

Evidence combo. Rashid's threatening e-mail and Husker's blackmail e-mail.
Go together because. Rashid's emails prove he reacted to being blackmailed.

Evidence combo. Rashid respondes to blackmail and Rashid called Sgt. Gates.
Go together because. Rashid ordered Dustin Johnson killed.

Evidence combo. Nuclear bomb and Husker sold Plutonium.
Go together because. The terrorists have plutonium, and they've made a bomb.

Evidence combo. Plutonium bomb already exists and stolen UAE passport with US visa.
Go together because. The terrorists are targetining the United States.

Head over to the lab.

Go to the equipment on the left and match the bullets.

Interview.

Lie. I have murdered no one.
Evidence. Rashid's Pistol Murdered SEALs.

Lie. I do not know the name Dustin Johnson.
Evidence. Rashid Ordered Dustin Johnson's Death.

Lie. Husker didn't play fair, but I did not have him killed.
Evidence. Dr. Marks Emails.

Lie. I do not know where the bomb is.
Evidence. Terrorists Plan Bomb in U.S.

Head up to the office.

Do the mini game and then find this weeks shipping manifest and click x-ray scanner.

Now go ahead and track it via gps.

Building activity.

Climb around the building as you can, until you reach the bomb. Once the bomb has been located it is time for another activity.

Click on the bomb and a timer will start, follow the simple easy to follow instructions and unscrew the screws as required. Pull the red lever on the right and pull the side panels outwards, click on the glass to smash it (you have to click on it more than once) and cut the blue wire. thats it you have saved the USA. Gibbs and the team save the day again.

Thank you for using this walkthrough for NCIS. I do hope this has helped you in your guide to completion.

Cowritten by Davem300490 & The_Great_M0j0.

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