Since we don't have to play on any difficulty other than Very Easy, all playthroughs in the walkthrough are written in such a way that assumes you're playing on Very Easy. Keep in mind that if you decide to play on a different difficulty, enemy placement may change and some things might be harder than normal. This is the initial playthrough where you play the game for the story and get various miscellaneous trophies, so try not to skip any cutscenes or anything like that.
We'll also be going for a cutscene-related trophy to kill two birds with one stone, called Snake Eyes, which requires you to press at certain moments during cutscenes where the game does not prompt you to. These moments will be mentioned in the cutscenes' descriptions, but I just went ahead and held for every cutscene anyway just to be safe, since the game prompts you to do so quite often regardless.
Only essential or very important items' locations will be mentioned for this story run, since your playthroughs should be on Very Easy; if you don't want to play on this difficulty, you'll just have to ignore every mentioning of the EZ Gun until you get it yourself, and look for common supplies if you ever run out of any.
Opening Cutscenes: Virtuous Mission
The story begins in a helicopter, where Snake gets ready to perform the world's first HALO jump into Russian territory. Shortly after, you're taken back to the mission briefing with Major Zero, who's running the show for this Virtuous Mission. You're tasked with rescuing a Russian scientist, Nikolai Stepanovich Sokolov, and help him escape to the west. All your supplies, save for a tranquilizer gun and a knife, will have to be obtained during the mission.
Your backpack got stuck on a tree branch on his way down, and you'll need to get it since the Mk. 22 Hush Puppy tranquilizer, as well as a knife, are inside. You'll have to crawl under a log (hold and move once flat or crouching) to get to the pack. Once you get to the tree, climb the vines on its side with and walk along the branch until you're above the backpack. Then press again to swing under the branch and collect your supplies.
Once you have your things, you'll get a call going over codenames, how to save, and how to contact the doctor onboard, Para-Medic. Major Zero, falling under the codename "Major Tom" for this mission, will also connect you to Snake's old mentor, The Boss, whom he hasn't spoken to in over five years. When you're free to move again, you'll find that you should also have a weapon called the EZ Gun, a privilege of playing on so low a difficulty (If you're not playing on a low difficulty, you can get the EZ Gun after you obtain the Markhor rating for a single playthrough). This will be the primary weapon of choice throughout nearly the entire game, since it's so easy to use, has infinite ammo, doesn't kill enemies, and even drastically increases your camo index to remain at a constant 80%. Use this or your Hush Puppy and aim at a snake on the ground with to put it to sleep, allowing you to place it into one of three cages that you have in your inventory.
Once you have this easy trophy, you may as well go ahead and get another for throwing up. Go into the start menu and enter the viewer with , or check out your available camouflages and face paints, and reach a point to where you can spin Snake with . Do this for perhaps 15 seconds before leaving the menus, where you'll find that your actions has made him sick, causing him to throw up. Then eat the snake you just caught for yet another trophy.
Now that you've got that out of your system, continue north to reach the next area.
You'll see that there are quite a few alligators in the area, not to mention a pretty hefty amount of quicksand. Use the EZ Gun to try tranquilizing these beasts so you can pass through the area safely; if you want more food, you can lie down next to an alligator you've put to sleep and use your knife to kill it. With the few trophies from Dremuchij South out of the way, you should be able to mess with some codec calls that will heal you when you call them. They're different for almost every difficulty, but here's what they are for Very Easy and Easy. Calling all of them will give you two related trophies.
147.08 - Surfing Guitar / 66 Boys
140.52 - Rock Me Baby / 66 Boys
142.94 - Pillow Talk / Starry K.
144.06 - Jumpin' Johnny / Chunk Raspberry
147.59 - Sailor / Starry K.
140.01 - Salty Catfish / 66 Boys
141.24 - Sea Breeze / Sergei Mantis
149.53 - Don't Be Afraid / Rika Muranaka
It looks like there's some enemies ahead, which will be perfect to knock out even more miscellaneous trophies. The first of a handful of enemies will walk towards you, so hide in the grass nearby and wait for him to walk past with your EZ Gun equipped. Then stand up and slowly walk over to him with (he'll hear your footsteps until you have a camo you get much later in the game), and hold him up by tapping the touch screen. Walk around him, and Snake will automatically keep the weapon pointed at the enemy. Walk to his front and enter first person view to point the sight at his head, which will cause him to shake an item out of his inventory. Unfortunately, there's a chance he might try to fight back with a knife; if he does so, just try again on another guard in the area.
Now you'll want to get behind a different guy and hold him up, but don't go through the process of taking an item from him. Instead, unequip your weapon, give yourself some distance, and slam him into the ground by running up to him while holding .
Since there are four guards here, you should be able to find another to perform this last task on. Sneak up on him with like before and hold to get him into a chokehold. Tap the touch screen to interrogate him, then make a slash from left to right to cut his neck open.
Now that you've got these three trophies out of the way, continue north into the next area.
As Snake looks to the bridge, he'll see a hornet's next above a lone guard on his side of it, and he'll make the most dastardly smile he can. Shoot the hornet's nest and he'll run across the bridge to the other soldiers, causing all three of them to run off in a panic. You'll now be free to move to the next area with ease.
This is where Sokolov is at, so you're almost done with your goal. There should an enemy clearly visible when you get closer to the area; use the EZ Gun to take care of him as well as any other soldiers you see, and run to the right to find the building Sokolov is hiding in. You'll have to move through some rubble in order to find the door to the building. Head inside and walk over to the door to start some more cutscenes.
Sokolov will talk about his decision to return to America for a little while, and Snake will tell him the message from Zero, "Sorry for being so late." This isn't actually a secret code, it's just Zero's version of the series' famous line, "Kept you waiting, huh?" Sokolov will explain why he's leaving, and the opposition against the current Russian regime created by GRU, led by Colonel Volgin. After they leave the building, they're soon ambushed by Major Ocelot and his Ocelot Unit, all of which are taken down swiftly by Snake. Here's where an important exchange comes into play if you ever play Guns of the Patriots or The Phantom Pain in the future; Snake will tell Ocelot that he should stick to revolvers given his technique with a pistol. After he tells Ocelot "You're pretty good", he'll pass out, giving you a trophy.
Now that you have a chance to, lay down next to Ocelot and equip your knife. You'll want to swing at him ten times so that he dies, creating a time paradox and a game over screen narrated by Colonel Campbell himself. Don't worry about the non-lethal run for the PEACE WALKER trophy, we can easily get that any other time with the EZ Gun.
When the area resets, return back to Dolinovodno to find wherever Sokolov ran off to.
You'll now see your first glimpse of the first idea of Metal Gear, the Shagohod. Surprisingly, The Boss is here, too, and demands Sokolov come with him, before a bunch of hornets storm in and Sokolov is taken to a helicopter. These crazy-looking mercenaries are the Cobra Unit, founded by The Boss during World War II. All are named after an emotion: The Pain, The Fear, The End, The Fury, and The Joy (The Boss). You'll see the apparition of the now-dead mercenary, The Sorrow, before Colonel Volgin arrives and The Boss tells Snake that she's defecting to the Soviet Union. Volgin has a shocking appearance, and will be a big threat throughout the game. After he tells The Boss to get rid of him, Snake plummets into the river below, but only after grabbing The Boss' bandana off of her forehead.
Para-Medic will tell you how to perform aid on yourself with the supplies you have. It's an easy-to-learn concept, so you shouldn't get too confused. Deep cuts require stitches, disinfectant, suture to stop the bleeding, and a bandage, which all should seem very common sense. Fix up all of Snake's wounds appropriately, and he'll snap his arm back into place. Wounds like these will affect your maximum health later in the story; you'll want to treat them as soon as possible so you're at the top of your game.
Before Snake can use Fulton recovery to fly himself back up to the chopper, you're cut back to Volgin, a war-hungry man who now has a nuke and a nuke launcher. He blows up Sokolov's research facility, much to the disdain of Ocelot, with the intention of blaming it on The Boss.
Opening Cutscenes: Operation Snake Eater
Instead of a HALO jump, Snake will be landing in Russia inside a drone. There's then a cut to Major Zero briefing Snake on the next mission, to take place only a week after the Virtuous Mission. Kruschev has called President Johnson, and demands that America prove its innocence in the whole affair by sending someone in to kill The Boss, kill Volgin, and destroy the Shagohod. If the U.S. fails, Kruschev will be overthrown, and he feels that the army will initiate nuclear war with the U.S. as a result of the chaos. Snake will have to kill his beloved mentor.
All of your gear, save for the minimal equipment you brought with you last time, will have to be procured on-site yet again. Two codebreakers, codenamed ADAM and EVA, who have defected to the Soviet Union a few years prior, will be assisting you on this mission. Your first order of business is to return to Rassvet to meet up with ADAM for intel on where Sokolov is so that you can rescue him as well. The passwords to tell each other, to make sure you're meeting the right guy, are "Who are the Patriots?" and "La-Li-Lu-Le-Lo."
There won't be any enemies here, so collect any food and animals that you want to and head on to Dremuchij North.
Roll down the cliffside and you'll be ambushed by The Boss, who will insist that you go home before destroying your Hush Puppy, blowing up the drone, and riding off on her horse.
Two enemies will arrive on-scene to investigate the explosion. You can hide behind the tree nearby or just tranquilize both of them with your EZ Gun, since that hasn't been destroyed. If you tranquilize an enemy while they're reporting to the command post, they'll send another guard in to investigate what happened to stop the transmission. You'll also want to look around in the tall grass after you take care of the guards for a King Cobra, a poisonous snake that you can use for another trophy in just a little while. Move on to the bridge when you're ready.
This will be just like your first time here, except there's no guards on the other side of the bridge. Save just in case things mess up and try to get real close to the one enemy here and throw your King Cobra at him. The goal here is to have the snake bite the poor guy, poisoning him and giving you another trophy.
There won't be anyone here, so head straight for the room Sokolov was held up in. But before you go inside, look around in the room that shares a door to Sokolov's for a mine detector, which will be very useful later. Walk through the door, and back out again to find a woman claiming to be EVA, who's here because ADAM wasn't able to make it. She won't know the password, but she proves herself by shooting down the Russian soldiers that ambush Snake. EVA will give him a .45 pistol, and he'll react very well to it and explain all the details as if he was trying to sell it to you. She'll give you a scientist's lab coat and tell you how to get to the lab up ahead.
After Snake takes a little nap, he'll wake up to Ocelot mercenaries around the building. EVA will use the hatch under the bed to escape, while you start your mission to find Sokolov after this point. After you take out all the Ocelot troops with the EZ Gun, Ocelot himself will show up with EVA in a chokehold. Snake will again lecture Ocelot on how the engravings on his revolver don't give him any tactical advantage over him. Ocelot will realize he's out of bullets, and EVA will escape on her bike, opening a gate as she does so. Go through this gate on the right side of Rassvet to the next area.
There's going to be a lot of alligators in the water, and it's very hard to swim against the current while underwater. Tranquilize as many as you can see and hug the right wall, knocking out more as you see them. Once you make it to the exit, you'll see a tripwire. EVA will call and talk about why she defected before you have to deal with it. Shoot the tripwire and a big spiked wooden log will come swinging down; make sure you're far away before you do so. Don't touch it when it's stationary, either; that will still hurt you.
Check the Cure option in the menu once the log is down to see if you have any leeches stuck to your body. This is another common side effect to swimming in these murky waters, so you'll have to take your cigar and burn them off before they drain all of your stamina away.
Bolshaya Past South
Upon arriving here, bring your mine detector out of your backpack and into your inventory by using the Backpack menu, and get ready to use it. Crawl under this first electric fence by going through the small indent in the ground on the right side of it, and equip the mine detector. If it beeps, then there's a claymore nearby; the beeping will get louder as you approach a claymore, but be careful to not get too close to it before it explodes. Shoot them out with the EZ Gun to make sure you don't take any damage.
Head to the right side of this initial section of the area and you'll be able to see a whole bunch of claymores to the left in first person view. Climb up the tree to the west and move along the branch until you look like you can jump across the electric fence. Don't swing down, but just move forward with instead. Stay on the left side of the area to find a hole in the fence, at the perfect height for you to roll through. Rolling is done by moving in a direction with and pressing . Only a few steps ahead will be a proper opening to another electric fence. Pass through it and run to the next area by going either left or right, both will lead you to the same place.
Bolshaya Past Base
From whichever direction you come from, you should be able to see a parked helicopter somewhere around the base. Tranquilize soldiers you see as you run around, of course, and look in the direction that the helicopter's right wing is pointing to find the path to the next area.
Bolshaya Past Crevice
If you've seen the commercials for the MGS3 pachinko machine, you'll recognize this place.
For whatever reason, Ocelot will call his unit in only to tell them to leave the two of you alone. He wants to have a real and proper standoff with you to prove who's better.
You'll be put into your first real boss fight, made easy with the special weapon you have. The fastest way to defeat him would be the EZ Gun; normal bullets do less damage, so just focus your infinite EZ ammo on Ocelot while his unit occasionally fires at you from behind. If you don't skip the cutscene when he has to reload for the first time, you'll see that he gets really excited to reload a gun that doesn't have a clip.
After you defeat him, a massive swarm of hornets will attack everyone in the area. Ocelot will simply twirl his revolvers to kill the ones around him while his unit is helpless from their stingers. Snake will jump into the ravine below to escape the pain.
Chyornaya Peschera Cave Branch
If you decided to go the EZ way and defeat Ocelot by depleting his stamina bar instead of his life bar, you'll be rewarded with a camouflage on a rock very close by once you land in the cave. Hug the right wall until you see a crawl space next to a branch to the right. If you're interested, there are some grenades and ammo at the end of that branch, but crawl through that space when you're ready to get through this cave. Once you're out of the crawl space, turn a hard right to find another path, where you'll pass another skeleton with ammo before heading to the next section of the cave.
Chyornaya Peschera Cave
There will be two paths ahead of you, a big one and a small one. Take the big one to get to an open area of the cave, where you'll be greeted by none other than The Pain.
There will be only a few attacks to deal with in this first stage. He might send a bunch of hornets to hone in on you all at once, which you'll easily be able to recognize. Just drop into the water and keep moving to avoid them. If green hornets come at you, do the same thing. Sometimes, The Pain will yell "Grenade!" but won't actually throw one. Where is it, you ask? Covered in hornets, in a giant hornet ball, floating towards you. Disarm it by shooting the hornet ball three times, and the grenade will plunk into the water. When The Pain uses his hornets as a shield to protect himself from damage, a grenade or stun grenade will force them off of him so you can get some more shots in on him.
After you deplete half his health, his second phase will start, which only adds an attack where he sends red-trailing bullet hornets after you. These will require you to go into the Cure menu in order to maintain your full health, but these too are also avoided by going into the water. However, you'll need to dive under the surface to avoid damage for this attack.
Shoot The Pain enough times and he'll eventually be defeated. The members of the Cobra Unit (save for The Boss) are rigged to explode upon being defeated, which is why he will do just that after he falls over.
If you've defeated The Pain by depleting his stamina with the EZ Gun (I assume you would have), you can reach the camo he drops by running around the edge of the cave and rolling onto the bigger rock he was standing on for the duration of the fight. The path to the cave entrance will be just up ahead.
Chyornaya Peschera Cave Entrance
When you go far enough, a short cutscene will start, showing two soldiers flying overhead on futuristic hovering machines. The way out of the cave will be completely clear from here, so you can head on through without a problem. Hunt for food if you feel like you need some.
The two hovercraft soldiers will be patrolling this river; tranquilizing them will result in them experiencing a fiery death, but it doesn't actually count as a kill, which is nice to know for the no-kill playthrough. Since you walk so slowly when half-submerged in water, press to crouch, and then move with to swim underwater. Guide your direction while mashing to swim very fast to the end of the river, until you get to a fork in the path. For the next trophy, which we'll want before the no-kills playthrough, you'll want to head west to pick up a sniper rifle called the SVD. If you don't want to do a whole lot of reading for Ponizovje West up to the point where you get the trophy, a video very shortly below will show you what to do as well, if that's more your style.
Swim through the water until you reach the dock. Climb up it with and tranquilize the two soldiers in the area before going inside the small building to find the SVD. The controls are a bit different from MGS2's sniper rifle controls, so you'll have to be precise. Obviously, is to fire, but now you'll want to hold to aim the sight, and adjusts the sight magnification. You can practice this in this area since you'll start off with 101 rounds. There's some TNT in here too; take it and place it on the ground with , and then detonate it with when you're back on the docks. Swim back to the crossroads when you're ready to continue.
For a last step of preparation, save the game by going into the codec , just in case you mess up. Then go north through the path you haven't gone down before to reach the next area.
Ponizovje Warehouse: Exterior
The Boss, Volgin, and Ocelot will talk with one another for quite some time, while Volgin tortures Sokolov's lover Tatanya to get him to cooperate and go inside the warehouse. Ocelot will also intimidate Sokolov by playing a game of Russian roulette, but with a different set of rules. While this whole scene is playing out, The End, another member of the Cobra Unit, will be sleeping in a wheelchair, preserving his strength for the fight against you later. With the SVD in tow, he'll never wake up again. Equip it as soon as this long cutscene ends, magnify your aim, and fire at The End's head, killing him immediately. Since Cobras are rigged to explode upon defeat, he too will explode, sending one of the wheelchair's wheels right into your face. But now that he's dead, you won't have to fight him later on, eliminating an entire boss fight from your mission. You can see the whole ordeal go down on this video below, as well.
Swim over to the guards near the docks and climb up onto solid land, then tranquilize them. The door to the warehouse's interior will be on the right side.
As you enter the area, you'll find that there's only a bunch of crates and a staircase in this warehouse. One enemy will be walking through the crates, and another will be at the top of the staircase, so watch out for them as you head upstairs.
Graniny Gorki South
Watch out for traps laying all throughout this small forest. Fortunately, this place isn't much of a maze; the way to the next area is a straight beeline from where you came from.
Graniny Gorki Lab Exterior: Outside Walls
Head left immediately, and you'll spot a guard and his dog on the other side of this electric fence. Tranquilize them and continue all the way to the left to find a small opening in the fence that you can crawl through to reach the other side. Continue to run around to the right and around the corner to find a door inside. Lean up to the door and knock on it with to make a guard open it and come out. Take care of him and head inside.
Graniny Gorki Lab Exterior: Inside Walls
Nothing will be a threat to you here, so you can move inside the lab with ease. You should see the main front doors to the lab immediately; these won't open, so you'll have to go through the door just to the right of it. You'll know it's the correct door when you see a small black sign with a 10 on it to the left of it.
Graniny Gorki Lab 1F
Once inside, go past the main desk and through the far north door, tranquilizing the enemy in the way, of course. Past this door is a second enemy, and the stairs to your destination. If you want to have some fun in this area, equip the scientist uniform you got earlier, as well as mask that somehow made it into your gear. Looks pretty familiar. Sigint will give an explanation as to why it exists. The combination of these two items will allow you to walk past guards without them being suspicious, as long as you're not using any weapons.
Graniny Gorki Lab B1 West
Go past the guard in his post and enter the room with a big desk. You'll want to prevent the scientist in here from seeing your face, because he'll recognize that you're not actually someone on the team, and an alert will be sounded off. You could alternately just get out of the lab coat now and tranquilize him and the scientists up ahead. Make your way to the back room to meet Dr. Granin.
Granin will be playing an old Metal Gear tune on his radio, and a nice easter egg from Kojima's other work Zone of the Enders will be resting on his shelves. He'll rant on about how he's upset that Volgin needs Sokolov more than he does, and that he wants to be a hero. He'll also remark that the Shagohod could be so much better if it had legs, and that he's going to send all of his material and research on bipedal tanks to his friend in America. That friend is Huey Emmerich, Hal Emmerich's father. After you compliment his shoes, he'll tell you how to infiltrate Volga's fortress of Groznyj Grad; he'll even give you a key to get through a door in the warehouse you passed through.
After you're done talking with Granin, make your way back upstairs and start heading towards the warehouse.
Graniny Gorki Lab 1F ==> Graniny Gorky Lab Exterior: Outside Walls
Guard placement will be the same as it was when you first all of these areas, so there won't be any surprises waiting for you.
Graniny Gorki South
Upon returning to the forest, Snake will be shot with a poison bolt. The Fear will arrive to say that he'll be dead within a few minutes. Looks like it's time to fight.
As soon as the fight starts, go into the Cure menu and get rid of that poison, as well as the bolt wound. Then aim your EZ Gun around the trees until you can finally make out where The Fear is; this will be hard to do due to his invisibility camo. After you've shot him to reduce half of his health, his camouflage will break, and he'll zoom around the trees looking for food. Shooting him again will disrupt his process of getting a fruit to eat, but this shouldn't be a problem since he'll now be so easy to spot. I've never had The Fear actually attack me, so I can't provide any pointers on how he fights.
If you depleted The Fear's stamina bar to end the fight, his signature camouflage will be located where he was when he died. Continue south when you're ready to get inside the warehouse.
Both enemies that were in this area are now on the lower floor near the crates. Go downstairs and tranquilize them before heading up the small stone staircase. Once at the top, you should see two doors: one will be open, which is the one you came from, and one will be closed. Approach the closed door and you'll find that it now opens, thanks to the key Granin gave you earlier.
EVA will call to tell you that Sokolov is inside Groznyj Grad, and Snake will tell her that he knows how to get there, much to her surprise. She'll tell you to meet her in the ruins in the mountain nearby, so your next destination is going to be that meeting spot. There's nothing of interest here, so continue onwards.
Simply hug the right walls of this area the entire time you're here and you'll reach another fork in the path to two areas. Check your map and go for the path to the left.
Since you killed The End earlier, the boss battle has been replaced with a five-man ambush. Should you so desire, you can completely ignore this ambush and continue on ahead to Sokrovenno North. Naturally, you'll want to go north.
You're met with yet another weak ambush that you can once again ignore. Continue north to the next area; you'll know it's the right path out when you see a bunch of spiky branches over the tunnel ahead.
Now, for what you've all been waiting for. Ahead is a ladder; to tell you to climb it would be a massive understatement of what you're going to be doing. Enjoy the ladder climb, it's a thrill.
Krasnogorje Mountain Base
As you move ahead in this area, you'll find that it's full of little hills. Be careful as you make it to the other side, because these hills might make it hard for you to see the enemies scattered along this place.
You'll be scaling some thin cliffs here, so watch out for enemies as well as the chopper flying overhead. If it comes by, you can hide in one of the many crevices in the mountainside to avoid detection, and if you want to go as far as to destroy it, there are anti-air guns placed around the area for you to use, as well as an RPG-7 stored in a small building at the top of the mountainside.
This last area moves at a very easy-to-maneuver upwards slope, and at the top is the meeting place for you and EVA. Make your way to the top, tranquilizing guards with the EZ Gun as you go, and head in through the door.
Krasnogorje Mountaintop Ruins
Snake and EVA will talk about Volgin and his hobby of hurting people, which explains the scars on EVA's back. She'll give you a key for you to use to get into Groznyj Grad, as well as some other supplies. She'll also tell you that Sokolov is in the west wing of Groznyj Grad, and the way to get there is by entering from the main wing, which you enter from the east wing. Additionally, the only way into the main wing is to be a colonel. You'll have to steal a colonel's clothes, specifically Colonel Ivan Raidenovitch Raikov, from the east wing. Raikov will make a very smug look as he looks at the camera as EVA talks about him, which is an excellent jab from Kojima at the fans who didn't like Raiden in MGS2. After a loud noise, the two will go outside to look towards Groznyj Grad. EVA will hop on her bike towards the fortress to play her other role.
Cutscene (Snake Eyes 1/6)
This will be the first time you come across a cutscene where the Snake Eyes trophy comes into play. I recommend holding the entire time so you don't forget, but the proper time will be noted.
Ocelot and Volgin will argue about Volga's methods of "interrogation", and then The Boss comes in to tell the pair that The End and The Fear are dead. As she rides out on her horse, hold until the cutscene ends. Ocelot will start to question why Tatyana's perfume smells so familiar, and after pointing The Fear's crossbow at her neck, he'll walk off. If you were pressing the button correctly, you'll see Tatanya do an exaggerated Ocelot salute as he walks off.
Krasnogorje Mountaintop: Behind Ruins
Just head back inside, there's nothing to do here.
Krasnogorje Mountaintop Ruins
There will be some more ramen noodles and some ammo in this small house; pick them up if you need them and head back outside.
The path to Groznyj Grad starts very close to here. Just hug the walls on your left side and slide down a little discolored slope, and then fall down two ledges to find a red door right behind you. Watch out for enemies, or have your EZ Gun equipped to raise your camo index.
Groznyj Grad Underground Tunnel
Move through the tunnel and you'll come across some ammo, as well as some ointment and bandages. Those medical items are a forewarning for what's up ahead: a lot of fire. A man in a space suit carrying a flamethrower will introduce himself as The Fury, before using his flamethrower pack as a jetpack and starting the fight.
You'll have to first find The Fury as he walks through the halls, and then land three shots on him before he falls over and relocates. Once he reaches half health, he'll go mad and soon the whole room will be on fire. He'll be a lot more active in this half of the fight, but it's the same procedure. Find him and shoot him thrice again until he loses all his health.
If you want to get The Fury's special camouflage now, it'll be just to your left when his cutscenes are over. Collect the nearby supplies if you need them and head up the ladder.
Groznyj Grad Southeast
Look to your map to get a sense of direction, because you'll want to go to the center-north of this area to reach the next. There should only be a few guards to look out for, easily taken care of with the EZ Gun.
Groznyj Grad Northeast
As you enter the area, you'll notice that on your right is a large barracks. Run around to the right side of the barracks, taking care of the enemies as you do so, and look north to find a red door leading inside the east wing of Groznyj Grad.
Groznyj Grad Weapons Lab: East Wing
Walk up the staircase to your right, and soon after you come across to the second floor, a soldier will walk towards you. Knock him out and head into the room on the right on this floor to find a bunch of scientists. Raikov will very likely be in this room, so knock him out and drag him over to the western side of the eastern wing where the locker room is. After Raikov has been stuffed into a locker, go into the Camouflage menu and equip the Officer camo, as well as the Mask. Now enemies here will salute you as you approach and you can head into any area. The door to the main wing is conveniently in the locker room, next to a very large poster of a Japanese model.
Groznyj Grad Weapons Lab: Main Wing
The door that you come across will be locked for now, so continue through the main hall to get to the next area.
Groznyj Grad Weapons Lab: West Wing Corridor
Just walk up to the two guards at the door and you'll be let in with ease. You'll see Sokolov give Tatyana a small film before being threatened with a stick of lipstick. He'll talk about the complications about the Shagohod's development, as well as the strategical power it holds. He then informs you on how to destroy Groznyj Grad, and therefore the Shagohod: destroy the fuel tanks in the main hangar with C3. Then he laments that he doesn't want to be rescued anymore; no matter where he goes, he'll be either put in jail or create weapons that never should've existed.
Volgin then comes in and sees, or rather feels, right through Snake's disguise. The Boss follows Volgin in and defeats Snake in close quarters combat yet again, and Volgin beats the crap out of him before he's taken into interrogation.
Cutscene (Snake Eyes 2/6)
You'll hear the sounds of Sokolov being beaten to death before being brought into a cutscene you can see. After some shock therapy, The Boss will walk in and tell Volgin that he's never going to break. Eventually, a transmitter will fall out of Snake's clothes, and The Boss will take credit for planting it on him so that the Cobra Unit could find him easier. To prove that she's telling the truth to Volgin, he suggests cutting Snake's eyes out. Tatanyna will stop her before the knife goes into his eye, and Ocelot will pull some more Russian roulette to see if she's the spy. Start holding here. Snake interrupts the show by pushing him, forcing the bullet to be shot through Snake's right eye. When Ocelot leaves, The Boss will do the Ocelot salute at him if you've held the button correctly. Continue holding the button to see that same apparition from earlier hold up a sign with the number 144.75 on it.
Groznyj Grad Torture Room
If you go into the menus, you'll hear a beeping noise. Go into the Cure menu and you'll notice two things: the first of which is that Ocelot took the transmitter from earlier and shoved it into Snake's back to track him for himself, and The Boss' bullet that she shot into Snake is actually a fake death pill. Fix both of these wounds, and then decide which option you'll choose to escape your cell. If you haven't had to extract a bullet before, you should get this trophy now. If not, you'll easily be able to get it after standing in enemy fire for a prolonged amount of time.
The first thing you can do is use the fake death pill to have the guard in here, Johnny, open the cell, giving you the perfect moment to overcome him and escape. A second option would be to set your codec to 144.75 and call the number, which will immediately open the door, just be sure to do so when Johnny's looking away or in the bathroom. Leave the room out the red door to return to the exterior of Groznyj Grad.
Groznyj Grad Southeast
You need to head underground and meet EVA past the sewers, which you get to through a hatch in Groznyj Grad Northwest. Turn right immediately and head north to the northeastern corner of Groznyj Grad. No guards should give you any trouble, but watch out now, because in your current state you stick out like a sore thumb.
Groznyj Grad Northeast
Naturally you'll want to head west, but wait at the corner of the building you came from; there's an enemy coming around the bend and you need to wait for him to pass so you don't get spotted. Once he's far enough north, sneak up behind him and beat him up until he falls over, then hug the southern wall to reach the western one.
Groznyj Grad Northwest
Head into the array of tanks and look southward to spot a guard on the far side of the lot. Once he turns around, run up to him and knock him unconscious. Look towards the staircase with a door at the top, and you should see a sleeping dog to the left of it. The sewer is going to be in the small fenced area to the left of the dog, so keep your distance and head inside. Crawl under the pipes to find the sewer grate.
Groznyj Grad Sewers
It seems Volgin knows you escaped, and Ocelot has sent a unit to look for you in the sewers. There's some ammo for the SAA you have on you at the top level of the sewers; grab it before going down. The sewers itself aren't all too complicated and only consist of a bit of crawling and shooting dogs.
At the end of the sewer, Ocelot will arrive and try his luck at shooting Snake once again. He'll fail to fire a shot before Snake falls into the river below, and wakes up in one full of fire. A lightning strike will put it out as it calls rain down.
River of Sorrow
After The Sorrow greets you, it's time to "fight" him. There's only really two options to finishing this fight. The first, which grants you The Sorrow's unique camouflage, is to make it all the way to the other side of the river, where you'll see The Sorrow's body, and then die from it. Your other options are to drown yourself in the river or to take the fake death pill if you haven't already done so. After dying in either scenario, take the revival pill in Snake's tooth during the game over screen (just hold ) to finish the fight.
You're now to meet EVA behind a waterfall, since things have changed course due to falling into the river. There's nothing special in this area, so run over to the east side of the map and go up a slope to find a large log; cross it and carefully make your way onto the higher part of the stream. Continue north and you'll reach the waterfall very shortly.
Tikhogornyj: Behind Waterfall
Snake will eat some snakes, and he and EVA will have a bit of a romantic moment. After the fire's out, he'll ask EVA if she was the one who took the C3 from Groznyj Grad; she did indeed, and will give half of it for him to blow up the fuel tanks in the main wing, as well as a key to enter that locked door in the main wing to get to the Shagohod's hangar.
After EVA leaves, return deeper into the cave to find a ladder in a room at the end that leads to inside Groznyj Grad.
Groznyj Grad Northwest
Your EZ Gun won't be in your inventory, so you'll need to get it out of your backpack. Equip it and walk straight forward to head to the northeastern corner.
Groznyj Grad Northeast
You know where the door to the east wing is; tranquilize any potential threats and head inside.
Groznyj Grad Weapons Lab: East Wing
This time, when you go up the stairs and knock out the guard, drag his body to the closed-off door to the left. Normally, you can't go inside, but the door will open since the guard you knocked out is near it. Then go through the door to the main wing once again.
Groznyj Grad Weapons Lab: Main Wing
Snake will automatically open the door to the hangar, and Major Zero will put Sigint on the line to tell you how to use C3. There will be two fuel tanks on both the west and east sides of the hangar, and both pairs are relatively close to each other at the far northern end. Plant all four bombs on the fuel tanks, and you'll see Snake mold EVA's heart into the bug he didn't catch earlier.
It seems EVA was able to find the Philosopher's Legacy, and has been found out by Volgin. He'll explain what the Legacy is to Snake, and then The Boss will take the Legacy and EVA away. Before Ocelot can take him on again, Volgin decides he's going to fight him. If you press when the game tells you to in these moments, you'll see The Sorrow holding up a sign with the remaining time left before the C3 explodes. You'll always only have five minutes to fight Volgin, so you don't need to keep track of it. Volgin will show that he can even set himself on fire with enough electricity; when the man on fire jumps into the arena, Ocelot tosses you your weapons before the fight starts.
Volgin will only be vulnerable to damage when he's not sparking with electricity. He'll be less sparky when you're at close range and have your gun put away, so try and stay close after he finishes an attack; he'll usually only be open to attack after he finishes an attack of his own. After he's been cut to half of his health or stamina, Ocelot will refuse to help him and leave the building. The fight continues in just about the same way as normal, so use the same strategies to take Volgin down.
If Volgin was defeated by stamina damage, he'll drop his unique camouflage as soon as he falls. You'll have enough time to grab it before Groznyj Grad starts to explode. After EVA and Snake rendezvous outside, Volgin and the Shagohod will bust out of the roof and start to chase the two.
This and the next few areas will act like a rail shooter. You'll be supplied with infinite ammo, but don't bother trying to shoot the Shagohod, just worry about the enemy soldiers you come across as you escape. The plan is now to blow up the rail bridge with the Shagohod on top to destroy it. After a while, Ocelot appears and fails to stop you.
Groznyj Grad Runway South
This is just a short segment of taking out guards. The Shagohod won't be chasing you here.
Groznyj Grad Runway
The Shagohod returns, and now pairs of soldiers will be following you on motorbikes to boot. Focus on the drivers to take care of both soldiers at once.
Groznyj Grad Runway
In this part of the runway, the motorbike soldiers will back off, and Volgin will start to launch missiles at you. Shoot them out of the sky if you can to avoid damage. If he starts firing at you with machine guns, don't worry, because none of it will hit you.
Groznyj Grad Rail Bridge
Snake and EVA will make it to a good vantage point over the bridge, where Snake will be able to shoot the C3 on one of the struts. Take out the SVD and aim at it, but only fire when EVA tells you to. But wait, the front half of the Shagohod has survived the blast by detaching from the rest of it. Time to get back on the bike and pull out the RPG-7.
The first stage of this fight is pretty simple, just shoot one of the two drills with the RPG-7 and the Shagohod will spin out of control. Then hit the back side of it to deal a good chunk of damage. The trick is to shoot the drill on the opposite side of whichever direction the Shagohod is turning; if it's turning left, shoot the right drill to make it swerve a bit to the right and give you enough time to shoot the back. The RPG-7 has a slow reload time, but this can be overcome by unequipping and re-equipping the weapon quickly by pressing twice in succession.
After the Shagohod is down, Volgin will appear on top of the Shagohod to supply power to it himself. EVA will now lure Volgin away so you can get a good shot at him. The fastest way to finish this half of the fight is to just get to the anti-air gun nearby and shoot Volgin non-stop, but if you want to practice the non-lethal way for later, shoot the drills with the RPG-7 again, and follow up with a shot from the EZ Gun.
Cutscene (Snake Eyes 3/6)
Volgin will ironically be struck by lightning, called in by none other than The Sorrow. As soon as he does, hold and watch as The Sorrow floats away before Snake hugs EVA. More soldiers will arrive to try and take you down, so you'll have to congratulate each other later.
Groznyj Grad Rail Bridge North
This is just a short trail of shooting down enemy soldiers. This will be just like the previous sections of being on the motorbike, so all you have to do is aim at soldiers. Remember that you can use the RPG-7 to take these guys down if you want to.
Hovercraft soldiers will take over the chase as the motorbikes slow down in this large forest. Near the end of the area, EVA will tell you to shoot the fallen logs up ahead. Face forward and equip the RPG-7, then aim at the logs and destroy them. If you fail to do so, you'll only be slowed down, but that doesn't mean you should ignore her directions.
The motorbikes will return, not that they're much of a threat. Shoot them down so they can't hurt you. Eventually EVA will successfully ride over a large gap, cutting the chase to an end.
After the bike crashes, EVA will have a thick part of a tree branch impaled in her abdomen. After she pulls herself out of the log's grasp, she'll pass out, and Snake will freak out as he calls Para-Medic. You'll be placed into the Cure menu; fix Snake and EVA up and start heading towards the lake.
Major Zero will call to tell you how to get yourself and EVA to the lake; take care of the enemy and then call EVA to follow by pressing . After the call, you can find a bunch of supplies at the foot of the cliff. As you and EVA move forward, her stamina will drop, so you need to keep feeding her so she doesn't fall below 25% stamina. If she does, she won't move until you feed her. You'll also need to be right next to her to feed or perform first aid on EVA.
After a little bit of walking, soldiers will enter the area during a quick cutscene. When you're brought back to the game, take a left to use the fastest path to the next area. As you move south, check in on the map every once in a while to make sure you're moving in the right direction towards the X. The path to the next area is up a tall ledge.
As you enter the area, a handful of soldiers will be looking for you. Take them out before calling EVA to follow you. When you're in the next wide space, more enemies will be waiting for you, but this time they'll be hiding in the plants and behind logs. Help EVA up this second ledge to reach the lake.
EVA will start the WIG up for takeoff and Snake will go to meet The Boss. She'll talk about her past for a while, as well as the concept of an enemy. She then explains that she had to kill her lover, The Sorrow, in a mission given to her. After more background on The Philosophers, she'll get ready to face you, and challenges you to do the same.
To get a shot at shooting The Boss, you'll have to either knock her on the ground or catch her off guard while she's hiding. The former is much more common in this battle, and to do so, run up to her and mash to try to perform CQC on her. You'll either fail, which will send you on the ground, or you'll succeed, which will stun her for a brief moment. When she's stunned, press three times to punch her onto the ground, which gives you the opportunity to shoot her twice. Repeat this until she's defeated, and you'll be given another cutscene.
If you defeat her by depleting her stamina bar, she'll drop a camouflage for you, and you'll have enough time to pick it up.
As The Boss lies on the ground, she'll give you The Philosophers' Legacy to return to America. She'll also give you her weapon, the Patriot, to shoot her with. There's only room for one Boss, and one Snake.
Cutscene (Snake Eyes 4/6)
When The Boss dies, the flowers around her will turn red, and her horse will run in to mourn her death. Hold now. Her scar will slither out of her body, and if you were pressing you should have seen The Boss reunited with The Sorrow.
Ocelot will shoot out one of the WIG's engines with his revolver and come aboard using one of the hovercraft. After a lot of CQC fighting, Ocelot will try to poke out Snake's eye, which fails, much to Snake's amusement. Ocelot will challenge Snake to a final showdown. Make sure you keep your eye on the gun that has the bullet in it, and choose carefully. Then fire quickly to see if you chose correctly.
The bullet Ocelot's been carrying around his neck was a blank the entire time, so no matter the outcome, no harm will have come to either of you. He'll jump into the lake below so you two can fly off. MiGs will appear just as The Boss said they would, but they'll back off once Kruschev orders them to return to base.
Langley, Virginia (Snake Eyes 5/6)
Whatever you do, don't skip anything for the rest of the game if you want the Snake Eyes trophy out of the way for this playthrough. If you accidentally mess this up, you should be able to return to your old save, which should be right before this cutscene if you saved the game when prompted to after the WIG scene.
EVA and Snake will have a grand old time drinking wine in a cabin. When Snake wakes up the next morning, EVA has disappeared, and has taken the Legacy with her. She reveals that she was actually sent in by China to take the Legacy back to them so they could become a superpower like America and Russia, as well as the truth relayed to her from The Boss. She died for her country, America, which she had to do after Volgin changed everything up by using the nuke she brought with her.
Snake will walk into the room where the President and lots of very important people are waiting, as well as your support team. The President will give him the title of Big Boss, and he'll salute the President. Hold and look to the left of him to find Ocelot doing his salute in the window. He'll then refuse to shake the hand of another politician and walk out of the room as EVA explains the situation of The Boss' mission further.
Arlington Cemetery (Snake Eyes 6/6)
If you skip the previous cutscene at any time, you will miss the chance for the last cutscene to get the Snake Eyes trophy, so don't skip anything. If you accidentally mess this up, you should be able to return to your old save, which should be right before this cutscene if you saved the game when prompted to after the WIG scene.
Big Boss will place The Patriot and some of the white flowers from the lakeside at her grave, and salute her. As he does, hold for the last moment. A timeline will soon follow, showing very crucial events taking place up until 1972, which is where the story of Metal Gear Solid: Peace Walker picks up. Make sure you tune in to the endgame conversations, you'll hear only ADAM's side of them.
See all of the first-person views that are not indicated by the R button icon
For completing the game, you'll get the Tuxedo, a camouflage that you'll need for the related trophy, as well as The Patriot to use on future playthroughs on this save file. The difficulty cannot be changed, so if you want to make things easier and haven't been playing on Very Easy, feel free to start a new save on that difficulty for the next two runs of the game. Acquiring the Tuxedo at the end of the next playthrough will still grant you the trophy, so there won't be any problems with starting a new save. However, if you have been playing on an easy difficulty, always start your next playthroughs by choosing Load Game and selecting the save file from this run to carry your acquired face paints and camouflages to the next run so you don't have to get them again, as well as the Patriot and Tuxedo, of course.