Metal Gear Solid 3 (Vita)

Hello, and welcome to the walkthrough for Metal Gear Solid 3. This game's trophy list should be completable within only a handful of playthroughs on the easiest difficulty. If you're looking at the walkthrough before buying the game, you should get the HD versions of Metal Gear Solid 2 and Metal Gear Solid: Peace Walker to complete your collection.

As a trophy hunting website, people have been known to have a reputation of trying to get the trophies in a game as fast as possible, and then move on to something else immediately; some angrily call it "not enjoying the game". I plead guilty to this way of playing on some occasions, but I'm very glad I held back on that for my first playthrough of the game. After really appreciating them, I've found that MGS3 contains that special quality of a game that you could've easily played over and over as a kid.

There will be a massive amount of time spent in cutscenes. On your first time through each game, don't skip them, and maybe have some popcorn nearby. The game's director, Hideo Kojima, is a big fan of movies, and it really shows with the amount of cutscenes he puts in his games. After your first run, you should already know what happens and skipping cutscenes will save you loads of time.

For unlocking all of the other trophies, you'll get this platinum one for your efforts.

Snake Eaten

Collect all trophies

Snake Eaten

External image

Metal Gear Solid 3: Snake Eater was renamed Metal Gear Solid 3: Subsistence upon release of its HD remake. The game focuses on Naked Snake, who becomes prominent in later (and earlier) titles in the Metal Gear and Metal Gear Solid series. Alongside this game are the original two Metal Gear games released on the MSX, which you can find on the main menu. These can be pretty hard since they're so old, and aren't related to any trophies, but it would be fun to play through them and see the origins of the story.

You should be able to get all of the trophies with three playthroughs minimum. There are quite a few trophies that need attention throughout the whole game, so it'd be easier to focus on a group of them that make sense together. Fortunately, there are no difficulty-related trophies, so all playthroughs will be played on Very Easy, which grants you the EZ Gun, which in turn makes things even easier.

  1. The first playthrough will be to just play the game and learn how the story and game works. All the miscellaneous trophies will be obtained throughout this playthrough. You'll get the Patriot and other camouflages for finishing this run.
  2. The second playthrough will be a non-lethal run, while also collecting the various camouflages and facepaints, as well as obtaining all food items at least once during the run. This run will take care of several of the "harder" trophies for this game. Bosses drop camouflages upon a stamina defeat, which makes doubling up on camouflages and non-lethality a perfect match. Alongside the collectibles, getting the Markhor ranking will grant you the EZ Gun, regardless of the difficulty you're playing on. You should already have it due to playing on Very Easy, though.
  3. The last run will be for the Kerotan frog hunt, which will be made easier now that you have the rewards of the previous two playthroughs. You can do this as your second playthrough if you want, but you won't have as many camouflages and facepaints at your disposal, if you think you'll need them. Finishing this trophy will give you stealth camouflage, which will make you completely invisible.

Now that we've got the basis for Snake Eater's walkthrough, let's get to it.

Since we don't have to play on any difficulty other than Very Easy, all playthroughs in the walkthrough are written in such a way that assumes you're playing on Very Easy. Keep in mind that if you decide to play on a different difficulty, enemy placement may change and some things might be harder than normal. This is the initial playthrough where you play the game for the story and get various miscellaneous trophies, so try not to skip any cutscenes or anything like that.

We'll also be going for a cutscene-related trophy to kill two birds with one stone, called Snake Eyes, which requires you to press cn_R1 at certain moments during cutscenes where the game does not prompt you to. These moments will be mentioned in the cutscenes' descriptions, but I just went ahead and held cn_R1 for every cutscene anyway just to be safe, since the game prompts you to do so quite often regardless.

Only essential or very important items' locations will be mentioned for this story run, since your playthroughs should be on Very Easy; if you don't want to play on this difficulty, you'll just have to ignore every mentioning of the EZ Gun until you get it yourself, and look for common supplies if you ever run out of any.

Opening Cutscenes: Virtuous Mission

The story begins in a helicopter, where Snake gets ready to perform the world's first HALO jump into Russian territory. Shortly after, you're taken back to the mission briefing with Major Zero, who's running the show for this Virtuous Mission. You're tasked with rescuing a Russian scientist, Nikolai Stepanovich Sokolov, and help him escape to the west. All your supplies, save for a tranquilizer gun and a knife, will have to be obtained during the mission.

Dremuchij South

Your backpack got stuck on a tree branch on his way down, and you'll need to get it since the Mk. 22 Hush Puppy tranquilizer, as well as a knife, are inside. You'll have to crawl under a log (hold cn_X and move once flat or crouching) to get to the pack. Once you get to the tree, climb the vines on its side with cn_T and walk along the branch until you're above the backpack. Then press cn_T again to swing under the branch and collect your supplies.

Once you have your things, you'll get a call going over codenames, how to save, and how to contact the doctor onboard, Para-Medic. Major Zero, falling under the codename "Major Tom" for this mission, will also connect you to Snake's old mentor, The Boss, whom he hasn't spoken to in over five years. When you're free to move again, you'll find that you should also have a weapon called the EZ Gun, a privilege of playing on so low a difficulty (If you're not playing on a low difficulty, you can get the EZ Gun after you obtain the Markhor rating for a single playthrough). This will be the primary weapon of choice throughout nearly the entire game, since it's so easy to use, has infinite ammo, doesn't kill enemies, and even drastically increases your camo index to remain at a constant 80%. Use this or your Hush Puppy and aim at a snake on the ground with cn_R1 to put it to sleep, allowing you to place it into one of three cages that you have in your inventory.

Can I Keep It?

Capture any animal alive

Can I Keep It?

Once you have this easy trophy, you may as well go ahead and get another for throwing up. Go into the start menu and enter the viewer with cn_R1, or check out your available camouflages and face paints, and reach a point to where you can spin Snake with cn_RS. Do this for perhaps 15 seconds before leaving the menus, where you'll find that your actions has made him sick, causing him to throw up. Then eat the snake you just caught for yet another trophy.

Ralph Called

Make Snake throw up

Ralph Called

Snake Eater

Eat a snake of any type

Snake Eater

Now that you've got that out of your system, continue north to reach the next area.

Dremuchij Swampland

You'll see that there are quite a few alligators in the area, not to mention a pretty hefty amount of quicksand. Use the EZ Gun to try tranquilizing these beasts so you can pass through the area safely; if you want more food, you can lie down next to an alligator you've put to sleep and use your knife to kill it. With the few trophies from Dremuchij South out of the way, you should be able to mess with some codec calls that will heal you when you call them. They're different for almost every difficulty, but here's what they are for Very Easy and Easy. Calling all of them will give you two related trophies.

147.08 - Surfing Guitar / 66 Boys
140.52 - Rock Me Baby / 66 Boys
142.94 - Pillow Talk / Starry K.
144.06 - Jumpin' Johnny / Chunk Raspberry
147.59 - Sailor / Starry K.
140.01 - Salty Catfish / 66 Boys
141.24 - Sea Breeze / Sergei Mantis
149.53 - Don't Be Afraid / Rika Muranaka

Serenity Now

Call one Healing Radio frequency

Serenity Now

Tune-In Tokyo

Call every Healing Radio frequency

Tune-In Tokyo

Dremuchij North

It looks like there's some enemies ahead, which will be perfect to knock out even more miscellaneous trophies. The first of a handful of enemies will walk towards you, so hide in the grass nearby and wait for him to walk past with your EZ Gun equipped. Then stand up and slowly walk over to him with cn_dpad (he'll hear your footsteps until you have a camo you get much later in the game), and hold him up by tapping the touch screen. Walk around him, and Snake will automatically keep the weapon pointed at the enemy. Walk to his front and enter first person view to point the sight at his head, which will cause him to shake an item out of his inventory. Unfortunately, there's a chance he might try to fight back with a knife; if he does so, just try again on another guard in the area.

Like He Just Doesn't Care

CQC Hold up an enemy

Like He Just Doesn't Care
1 guide

Now you'll want to get behind a different guy and hold him up, but don't go through the process of taking an item from him. Instead, unequip your weapon, give yourself some distance, and slam him into the ground by running up to him while holding cn_O.

Mama Said

CQC Slam a guard and knock him out

Mama Said

Since there are four guards here, you should be able to find another to perform this last task on. Sneak up on him with cn_dpad like before and hold cn_O to get him into a chokehold. Tap the touch screen to interrogate him, then make a slash from left to right to cut his neck open.

Tell Me Where the Bomb Is

CQC Interrogate an enemy

Tell Me Where the Bomb Is

Close Shave

CQC Slit an enemy's throat

Close Shave

Now that you've got these three trophies out of the way, continue north into the next area.

Dolinovodno

As Snake looks to the bridge, he'll see a hornet's next above a lone guard on his side of it, and he'll make the most dastardly smile he can. Shoot the hornet's nest and he'll run across the bridge to the other soldiers, causing all three of them to run off in a panic. You'll now be free to move to the next area with ease.

Beekeeper

Use bees to harass an enemy

Beekeeper

Rassvet

This is where Sokolov is at, so you're almost done with your goal. There should an enemy clearly visible when you get closer to the area; use the EZ Gun to take care of him as well as any other soldiers you see, and run to the right to find the building Sokolov is hiding in. You'll have to move through some rubble in order to find the door to the building. Head inside and walk over to the door to start some more cutscenes.

Sokolov will talk about his decision to return to America for a little while, and Snake will tell him the message from Zero, "Sorry for being so late." This isn't actually a secret code, it's just Zero's version of the series' famous line, "Kept you waiting, huh?" Sokolov will explain why he's leaving, and the opposition against the current Russian regime created by GRU, led by Colonel Volgin. After they leave the building, they're soon ambushed by Major Ocelot and his Ocelot Unit, all of which are taken down swiftly by Snake. Here's where an important exchange comes into play if you ever play Guns of the Patriots or The Phantom Pain in the future; Snake will tell Ocelot that he should stick to revolvers given his technique with a pistol. After he tells Ocelot "You're pretty good", he'll pass out, giving you a trophy.

Young Gun

Submit Ocelot

Young Gun

Now that you have a chance to, lay down next to Ocelot and equip your knife. You'll want to swing at him ten times so that he dies, creating a time paradox and a game over screen narrated by Colonel Campbell himself. Don't worry about the non-lethal run for the PEACE WALKER trophy, we can easily get that any other time with the EZ Gun.

Problem Solved, Series Over

Create the Ocelot Time Paradox

Problem Solved, Series Over

When the area resets, return back to Dolinovodno to find wherever Sokolov ran off to.

Dolinovodno

You'll now see your first glimpse of the first idea of Metal Gear, the Shagohod. Surprisingly, The Boss is here, too, and demands Sokolov come with him, before a bunch of hornets storm in and Sokolov is taken to a helicopter. These crazy-looking mercenaries are the Cobra Unit, founded by The Boss during World War II. All are named after an emotion: The Pain, The Fear, The End, The Fury, and The Joy (The Boss). You'll see the apparition of the now-dead mercenary, The Sorrow, before Colonel Volgin arrives and The Boss tells Snake that she's defecting to the Soviet Union. Volgin has a shocking appearance, and will be a big threat throughout the game. After he tells The Boss to get rid of him, Snake plummets into the river below, but only after grabbing The Boss' bandana off of her forehead.

Dolinovodno Riverbank

Para-Medic will tell you how to perform aid on yourself with the supplies you have. It's an easy-to-learn concept, so you shouldn't get too confused. Deep cuts require stitches, disinfectant, suture to stop the bleeding, and a bandage, which all should seem very common sense. Fix up all of Snake's wounds appropriately, and he'll snap his arm back into place. Wounds like these will affect your maximum health later in the story; you'll want to treat them as soon as possible so you're at the top of your game.

Before Snake can use Fulton recovery to fly himself back up to the chopper, you're cut back to Volgin, a war-hungry man who now has a nuke and a nuke launcher. He blows up Sokolov's research facility, much to the disdain of Ocelot, with the intention of blaming it on The Boss.

Opening Cutscenes: Operation Snake Eater

Instead of a HALO jump, Snake will be landing in Russia inside a drone. There's then a cut to Major Zero briefing Snake on the next mission, to take place only a week after the Virtuous Mission. Kruschev has called President Johnson, and demands that America prove its innocence in the whole affair by sending someone in to kill The Boss, kill Volgin, and destroy the Shagohod. If the U.S. fails, Kruschev will be overthrown, and he feels that the army will initiate nuclear war with the U.S. as a result of the chaos. Snake will have to kill his beloved mentor.

All of your gear, save for the minimal equipment you brought with you last time, will have to be procured on-site yet again. Two codebreakers, codenamed ADAM and EVA, who have defected to the Soviet Union a few years prior, will be assisting you on this mission. Your first order of business is to return to Rassvet to meet up with ADAM for intel on where Sokolov is so that you can rescue him as well. The passwords to tell each other, to make sure you're meeting the right guy, are "Who are the Patriots?" and "La-Li-Lu-Le-Lo."

Dremuchij East

There won't be any enemies here, so collect any food and animals that you want to and head on to Dremuchij North.

Dremuchij North

Roll down the cliffside and you'll be ambushed by The Boss, who will insist that you go home before destroying your Hush Puppy, blowing up the drone, and riding off on her horse.

Two enemies will arrive on-scene to investigate the explosion. You can hide behind the tree nearby or just tranquilize both of them with your EZ Gun, since that hasn't been destroyed. If you tranquilize an enemy while they're reporting to the command post, they'll send another guard in to investigate what happened to stop the transmission. You'll also want to look around in the tall grass after you take care of the guards for a King Cobra, a poisonous snake that you can use for another trophy in just a little while. Move on to the bridge when you're ready.

Dolinovodno

This will be just like your first time here, except there's no guards on the other side of the bridge. Save just in case things mess up and try to get real close to the one enemy here and throw your King Cobra at him. The goal here is to have the snake bite the poor guy, poisoning him and giving you another trophy.

Snake Bit

Poison a guard

Snake Bit

Rassvet

There won't be anyone here, so head straight for the room Sokolov was held up in. But before you go inside, look around in the room that shares a door to Sokolov's for a mine detector, which will be very useful later. Walk through the door, and back out again to find a woman claiming to be EVA, who's here because ADAM wasn't able to make it. She won't know the password, but she proves herself by shooting down the Russian soldiers that ambush Snake. EVA will give him a .45 pistol, and he'll react very well to it and explain all the details as if he was trying to sell it to you. She'll give you a scientist's lab coat and tell you how to get to the lab up ahead.

After Snake takes a little nap, he'll wake up to Ocelot mercenaries around the building. EVA will use the hatch under the bed to escape, while you start your mission to find Sokolov after this point. After you take out all the Ocelot troops with the EZ Gun, Ocelot himself will show up with EVA in a chokehold. Snake will again lecture Ocelot on how the engravings on his revolver don't give him any tactical advantage over him. Ocelot will realize he's out of bullets, and EVA will escape on her bike, opening a gate as she does so. Go through this gate on the right side of Rassvet to the next area.

Chyornyj Prud

There's going to be a lot of alligators in the water, and it's very hard to swim against the current while underwater. Tranquilize as many as you can see and hug the right wall, knocking out more as you see them. Once you make it to the exit, you'll see a tripwire. EVA will call and talk about why she defected before you have to deal with it. Shoot the tripwire and a big spiked wooden log will come swinging down; make sure you're far away before you do so. Don't touch it when it's stationary, either; that will still hurt you.

Check the Cure option in the menu once the log is down to see if you have any leeches stuck to your body. This is another common side effect to swimming in these murky waters, so you'll have to take your cigar and burn them off before they drain all of your stamina away.

Bolshaya Past South

Upon arriving here, bring your mine detector out of your backpack and into your inventory by using the Backpack menu, and get ready to use it. Crawl under this first electric fence by going through the small indent in the ground on the right side of it, and equip the mine detector. If it beeps, then there's a claymore nearby; the beeping will get louder as you approach a claymore, but be careful to not get too close to it before it explodes. Shoot them out with the EZ Gun to make sure you don't take any damage.

Head to the right side of this initial section of the area and you'll be able to see a whole bunch of claymores to the left in first person view. Climb up the tree to the west and move along the branch until you look like you can jump across the electric fence. Don't swing down, but just move forward with cn_LS instead. Stay on the left side of the area to find a hole in the fence, at the perfect height for you to roll through. Rolling is done by moving in a direction with cn_LS and pressing cn_X. Only a few steps ahead will be a proper opening to another electric fence. Pass through it and run to the next area by going either left or right, both will lead you to the same place.

Bolshaya Past Base

From whichever direction you come from, you should be able to see a parked helicopter somewhere around the base. Tranquilize soldiers you see as you run around, of course, and look in the direction that the helicopter's right wing is pointing to find the path to the next area.

Bolshaya Past Crevice

If you've seen the commercials for the MGS3 pachinko machine, you'll recognize this place.

For whatever reason, Ocelot will call his unit in only to tell them to leave the two of you alone. He wants to have a real and proper standoff with you to prove who's better.

You'll be put into your first real boss fight, made easy with the special weapon you have. The fastest way to defeat him would be the EZ Gun; normal bullets do less damage, so just focus your infinite EZ ammo on Ocelot while his unit occasionally fires at you from behind. If you don't skip the cutscene when he has to reload for the first time, you'll see that he gets really excited to reload a gun that doesn't have a clip.

After you defeat him, a massive swarm of hornets will attack everyone in the area. Ocelot will simply twirl his revolvers to kill the ones around him while his unit is helpless from their stingers. Snake will jump into the ravine below to escape the pain.

Chyornaya Peschera Cave Branch

If you decided to go the EZ way and defeat Ocelot by depleting his stamina bar instead of his life bar, you'll be rewarded with a camouflage on a rock very close by once you land in the cave. Hug the right wall until you see a crawl space next to a branch to the right. If you're interested, there are some grenades and ammo at the end of that branch, but crawl through that space when you're ready to get through this cave. Once you're out of the crawl space, turn a hard right to find another path, where you'll pass another skeleton with ammo before heading to the next section of the cave.

Chyornaya Peschera Cave

There will be two paths ahead of you, a big one and a small one. Take the big one to get to an open area of the cave, where you'll be greeted by none other than The Pain.

There will be only a few attacks to deal with in this first stage. He might send a bunch of hornets to hone in on you all at once, which you'll easily be able to recognize. Just drop into the water and keep moving to avoid them. If green hornets come at you, do the same thing. Sometimes, The Pain will yell "Grenade!" but won't actually throw one. Where is it, you ask? Covered in hornets, in a giant hornet ball, floating towards you. Disarm it by shooting the hornet ball three times, and the grenade will plunk into the water. When The Pain uses his hornets as a shield to protect himself from damage, a grenade or stun grenade will force them off of him so you can get some more shots in on him.

After you deplete half his health, his second phase will start, which only adds an attack where he sends red-trailing bullet hornets after you. These will require you to go into the Cure menu in order to maintain your full health, but these too are also avoided by going into the water. However, you'll need to dive under the surface to avoid damage for this attack.

Shoot The Pain enough times and he'll eventually be defeated. The members of the Cobra Unit (save for The Boss) are rigged to explode upon being defeated, which is why he will do just that after he falls over.

Pain Relief

Defeat The Pain

Pain Relief

If you've defeated The Pain by depleting his stamina with the EZ Gun (I assume you would have), you can reach the camo he drops by running around the edge of the cave and rolling onto the bigger rock he was standing on for the duration of the fight. The path to the cave entrance will be just up ahead.

Chyornaya Peschera Cave Entrance

When you go far enough, a short cutscene will start, showing two soldiers flying overhead on futuristic hovering machines. The way out of the cave will be completely clear from here, so you can head on through without a problem. Hunt for food if you feel like you need some.

Ponizovje South

The two hovercraft soldiers will be patrolling this river; tranquilizing them will result in them experiencing a fiery death, but it doesn't actually count as a kill, which is nice to know for the no-kill playthrough. Since you walk so slowly when half-submerged in water, press cn_X to crouch, and then move with cn_LS to swim underwater. Guide your direction while mashing cn_X to swim very fast to the end of the river, until you get to a fork in the path. For the next trophy, which we'll want before the no-kills playthrough, you'll want to head west to pick up a sniper rifle called the SVD. If you don't want to do a whole lot of reading for Ponizovje West up to the point where you get the trophy, a video very shortly below will show you what to do as well, if that's more your style.

Ponizovje West

Swim through the water until you reach the dock. Climb up it with cn_T and tranquilize the two soldiers in the area before going inside the small building to find the SVD. The controls are a bit different from MGS2's sniper rifle controls, so you'll have to be precise. Obviously, cn_S is to fire, but now you'll want to hold cn_L1 to aim the sight, and cn_T adjusts the sight magnification. You can practice this in this area since you'll start off with 101 rounds. There's some TNT in here too; take it and place it on the ground with cn_S, and then detonate it with cn_O when you're back on the docks. Swim back to the crossroads when you're ready to continue.

Just Because

Blow up a munitions shed with TNT

Just Because

Ponizovje South

For a last step of preparation, save the game by going into the codec cn_select, just in case you mess up. Then go north through the path you haven't gone down before to reach the next area.

Ponizovje Warehouse: Exterior

The Boss, Volgin, and Ocelot will talk with one another for quite some time, while Volgin tortures Sokolov's lover Tatanya to get him to cooperate and go inside the warehouse. Ocelot will also intimidate Sokolov by playing a game of Russian roulette, but with a different set of rules. While this whole scene is playing out, The End, another member of the Cobra Unit, will be sleeping in a wheelchair, preserving his strength for the fight against you later. With the SVD in tow, he'll never wake up again. Equip it as soon as this long cutscene ends, magnify your aim, and fire at The End's head, killing him immediately. Since Cobras are rigged to explode upon defeat, he too will explode, sending one of the wheelchair's wheels right into your face. But now that he's dead, you won't have to fight him later on, eliminating an entire boss fight from your mission. You can see the whole ordeal go down on this video below, as well.

The Early End

Kill The End before the boss battle

The Early End

The End

Defeat The End

The End

Swim over to the guards near the docks and climb up onto solid land, then tranquilize them. The door to the warehouse's interior will be on the right side.

Ponizovje Warehouse

As you enter the area, you'll find that there's only a bunch of crates and a staircase in this warehouse. One enemy will be walking through the crates, and another will be at the top of the staircase, so watch out for them as you head upstairs.

Graniny Gorki South

Watch out for traps laying all throughout this small forest. Fortunately, this place isn't much of a maze; the way to the next area is a straight beeline from where you came from.

Graniny Gorki Lab Exterior: Outside Walls

Head left immediately, and you'll spot a guard and his dog on the other side of this electric fence. Tranquilize them and continue all the way to the left to find a small opening in the fence that you can crawl through to reach the other side. Continue to run around to the right and around the corner to find a door inside. Lean up to the door and knock on it with cn_O to make a guard open it and come out. Take care of him and head inside.

Graniny Gorki Lab Exterior: Inside Walls

Nothing will be a threat to you here, so you can move inside the lab with ease. You should see the main front doors to the lab immediately; these won't open, so you'll have to go through the door just to the right of it. You'll know it's the correct door when you see a small black sign with a 10 on it to the left of it.

Graniny Gorki Lab 1F

Once inside, go past the main desk and through the far north door, tranquilizing the enemy in the way, of course. Past this door is a second enemy, and the stairs to your destination. If you want to have some fun in this area, equip the scientist uniform you got earlier, as well as mask that somehow made it into your gear. Looks pretty familiar. Sigint will give an explanation as to why it exists. The combination of these two items will allow you to walk past guards without them being suspicious, as long as you're not using any weapons.

Graniny Gorki Lab B1 West

Go past the guard in his post and enter the room with a big desk. You'll want to prevent the scientist in here from seeing your face, because he'll recognize that you're not actually someone on the team, and an alert will be sounded off. You could alternately just get out of the lab coat now and tranquilize him and the scientists up ahead. Make your way to the back room to meet Dr. Granin.

Granin will be playing an old Metal Gear tune on his radio, and a nice easter egg from Kojima's other work Zone of the Enders will be resting on his shelves. He'll rant on about how he's upset that Volgin needs Sokolov more than he does, and that he wants to be a hero. He'll also remark that the Shagohod could be so much better if it had legs, and that he's going to send all of his material and research on bipedal tanks to his friend in America. That friend is Huey Emmerich, Hal Emmerich's father. After you compliment his shoes, he'll tell you how to infiltrate Volga's fortress of Groznyj Grad; he'll even give you a key to get through a door in the warehouse you passed through.

After you're done talking with Granin, make your way back upstairs and start heading towards the warehouse.

Graniny Gorki Lab 1F ==> Graniny Gorky Lab Exterior: Outside Walls

Guard placement will be the same as it was when you first all of these areas, so there won't be any surprises waiting for you.

Graniny Gorki South

Upon returning to the forest, Snake will be shot with a poison bolt. The Fear will arrive to say that he'll be dead within a few minutes. Looks like it's time to fight.

As soon as the fight starts, go into the Cure menu and get rid of that poison, as well as the bolt wound. Then aim your EZ Gun around the trees until you can finally make out where The Fear is; this will be hard to do due to his invisibility camo. After you've shot him to reduce half of his health, his camouflage will break, and he'll zoom around the trees looking for food. Shooting him again will disrupt his process of getting a fruit to eat, but this shouldn't be a problem since he'll now be so easy to spot. I've never had The Fear actually attack me, so I can't provide any pointers on how he fights.

If you depleted The Fear's stamina bar to end the fight, his signature camouflage will be located where he was when he died. Continue south when you're ready to get inside the warehouse.

Ponizovje Warehouse

Both enemies that were in this area are now on the lower floor near the crates. Go downstairs and tranquilize them before heading up the small stone staircase. Once at the top, you should see two doors: one will be open, which is the one you came from, and one will be closed. Approach the closed door and you'll find that it now opens, thanks to the key Granin gave you earlier.

Svyatogornyj South

EVA will call to tell you that Sokolov is inside Groznyj Grad, and Snake will tell her that he knows how to get there, much to her surprise. She'll tell you to meet her in the ruins in the mountain nearby, so your next destination is going to be that meeting spot. There's nothing of interest here, so continue onwards.

Svyatogornyj West

Simply hug the right walls of this area the entire time you're here and you'll reach another fork in the path to two areas. Check your map and go for the path to the left.

Sokrovenno South

Since you killed The End earlier, the boss battle has been replaced with a five-man ambush. Should you so desire, you can completely ignore this ambush and continue on ahead to Sokrovenno North. Naturally, you'll want to go north.

Sokrovenno North

You're met with yet another weak ambush that you can once again ignore. Continue north to the next area; you'll know it's the right path out when you see a bunch of spiky branches over the tunnel ahead.

Krasnogorje Tunnel

Now, for what you've all been waiting for. Ahead is a ladder; to tell you to climb it would be a massive understatement of what you're going to be doing. Enjoy the ladder climb, it's a thrill.

Krasnogorje Mountain Base

As you move ahead in this area, you'll find that it's full of little hills. Be careful as you make it to the other side, because these hills might make it hard for you to see the enemies scattered along this place.

Krasnogorje Mountainside

You'll be scaling some thin cliffs here, so watch out for enemies as well as the chopper flying overhead. If it comes by, you can hide in one of the many crevices in the mountainside to avoid detection, and if you want to go as far as to destroy it, there are anti-air guns placed around the area for you to use, as well as an RPG-7 stored in a small building at the top of the mountainside.

Krasnogorje Mountaintop

This last area moves at a very easy-to-maneuver upwards slope, and at the top is the meeting place for you and EVA. Make your way to the top, tranquilizing guards with the EZ Gun as you go, and head in through the door.

Krasnogorje Mountaintop Ruins

Snake and EVA will talk about Volgin and his hobby of hurting people, which explains the scars on EVA's back. She'll give you a key for you to use to get into Groznyj Grad, as well as some other supplies. She'll also tell you that Sokolov is in the west wing of Groznyj Grad, and the way to get there is by entering from the main wing, which you enter from the east wing. Additionally, the only way into the main wing is to be a colonel. You'll have to steal a colonel's clothes, specifically Colonel Ivan Raidenovitch Raikov, from the east wing. Raikov will make a very smug look as he looks at the camera as EVA talks about him, which is an excellent jab from Kojima at the fans who didn't like Raiden in MGS2. After a loud noise, the two will go outside to look towards Groznyj Grad. EVA will hop on her bike towards the fortress to play her other role.

Cutscene (Snake Eyes 1/6)

This will be the first time you come across a cutscene where the Snake Eyes trophy comes into play. I recommend holding cn_R1 the entire time so you don't forget, but the proper time will be noted.

Ocelot and Volgin will argue about Volga's methods of "interrogation", and then The Boss comes in to tell the pair that The End and The Fear are dead. As she rides out on her horse, hold cn_R1 until the cutscene ends. Ocelot will start to question why Tatyana's perfume smells so familiar, and after pointing The Fear's crossbow at her neck, he'll walk off. If you were pressing the button correctly, you'll see Tatanya do an exaggerated Ocelot salute as he walks off.

Krasnogorje Mountaintop: Behind Ruins

Just head back inside, there's nothing to do here.

Krasnogorje Mountaintop Ruins

There will be some more ramen noodles and some ammo in this small house; pick them up if you need them and head back outside.

Krasnogorje Mountaintop

The path to Groznyj Grad starts very close to here. Just hug the walls on your left side and slide down a little discolored slope, and then fall down two ledges to find a red door right behind you. Watch out for enemies, or have your EZ Gun equipped to raise your camo index.

Groznyj Grad Underground Tunnel

Move through the tunnel and you'll come across some ammo, as well as some ointment and bandages. Those medical items are a forewarning for what's up ahead: a lot of fire. A man in a space suit carrying a flamethrower will introduce himself as The Fury, before using his flamethrower pack as a jetpack and starting the fight.

You'll have to first find The Fury as he walks through the halls, and then land three shots on him before he falls over and relocates. Once he reaches half health, he'll go mad and soon the whole room will be on fire. He'll be a lot more active in this half of the fight, but it's the same procedure. Find him and shoot him thrice again until he loses all his health.

If you want to get The Fury's special camouflage now, it'll be just to your left when his cutscenes are over. Collect the nearby supplies if you need them and head up the ladder.

Groznyj Grad Southeast

Look to your map to get a sense of direction, because you'll want to go to the center-north of this area to reach the next. There should only be a few guards to look out for, easily taken care of with the EZ Gun.

Groznyj Grad Northeast

As you enter the area, you'll notice that on your right is a large barracks. Run around to the right side of the barracks, taking care of the enemies as you do so, and look north to find a red door leading inside the east wing of Groznyj Grad.

Groznyj Grad Weapons Lab: East Wing

Walk up the staircase to your right, and soon after you come across to the second floor, a soldier will walk towards you. Knock him out and head into the room on the right on this floor to find a bunch of scientists. Raikov will very likely be in this room, so knock him out and drag him over to the western side of the eastern wing where the locker room is. After Raikov has been stuffed into a locker, go into the Camouflage menu and equip the Officer camo, as well as the Mask. Now enemies here will salute you as you approach and you can head into any area. The door to the main wing is conveniently in the locker room, next to a very large poster of a Japanese model.

Groznyj Grad Weapons Lab: Main Wing

The door that you come across will be locked for now, so continue through the main hall to get to the next area.

Groznyj Grad Weapons Lab: West Wing Corridor

Just walk up to the two guards at the door and you'll be let in with ease. You'll see Sokolov give Tatyana a small film before being threatened with a stick of lipstick. He'll talk about the complications about the Shagohod's development, as well as the strategical power it holds. He then informs you on how to destroy Groznyj Grad, and therefore the Shagohod: destroy the fuel tanks in the main hangar with C3. Then he laments that he doesn't want to be rescued anymore; no matter where he goes, he'll be either put in jail or create weapons that never should've existed.

Volgin then comes in and sees, or rather feels, right through Snake's disguise. The Boss follows Volgin in and defeats Snake in close quarters combat yet again, and Volgin beats the crap out of him before he's taken into interrogation.

Cutscene (Snake Eyes 2/6)

You'll hear the sounds of Sokolov being beaten to death before being brought into a cutscene you can see. After some shock therapy, The Boss will walk in and tell Volgin that he's never going to break. Eventually, a transmitter will fall out of Snake's clothes, and The Boss will take credit for planting it on him so that the Cobra Unit could find him easier. To prove that she's telling the truth to Volgin, he suggests cutting Snake's eyes out. Tatanyna will stop her before the knife goes into his eye, and Ocelot will pull some more Russian roulette to see if she's the spy. Start holding cn_R1 here. Snake interrupts the show by pushing him, forcing the bullet to be shot through Snake's right eye. When Ocelot leaves, The Boss will do the Ocelot salute at him if you've held the button correctly. Continue holding the button to see that same apparition from earlier hold up a sign with the number 144.75 on it.

Groznyj Grad Torture Room

If you go into the menus, you'll hear a beeping noise. Go into the Cure menu and you'll notice two things: the first of which is that Ocelot took the transmitter from earlier and shoved it into Snake's back to track him for himself, and The Boss' bullet that she shot into Snake is actually a fake death pill. Fix both of these wounds, and then decide which option you'll choose to escape your cell. If you haven't had to extract a bullet before, you should get this trophy now. If not, you'll easily be able to get it after standing in enemy fire for a prolonged amount of time.

Don't Touch the Sides

Use a knife to remove a bullet

Don't Touch the Sides

The first thing you can do is use the fake death pill to have the guard in here, Johnny, open the cell, giving you the perfect moment to overcome him and escape. A second option would be to set your codec to 144.75 and call the number, which will immediately open the door, just be sure to do so when Johnny's looking away or in the bathroom. Leave the room out the red door to return to the exterior of Groznyj Grad.

Mostly Dead

Use the Fake Death pill

Mostly Dead

Groznyj Grad Southeast

You need to head underground and meet EVA past the sewers, which you get to through a hatch in Groznyj Grad Northwest. Turn right immediately and head north to the northeastern corner of Groznyj Grad. No guards should give you any trouble, but watch out now, because in your current state you stick out like a sore thumb.

Groznyj Grad Northeast

Naturally you'll want to head west, but wait at the corner of the building you came from; there's an enemy coming around the bend and you need to wait for him to pass so you don't get spotted. Once he's far enough north, sneak up behind him and beat him up until he falls over, then hug the southern wall to reach the western one.

Groznyj Grad Northwest

Head into the array of tanks and look southward to spot a guard on the far side of the lot. Once he turns around, run up to him and knock him unconscious. Look towards the staircase with a door at the top, and you should see a sleeping dog to the left of it. The sewer is going to be in the small fenced area to the left of the dog, so keep your distance and head inside. Crawl under the pipes to find the sewer grate.

Groznyj Grad Sewers

It seems Volgin knows you escaped, and Ocelot has sent a unit to look for you in the sewers. There's some ammo for the SAA you have on you at the top level of the sewers; grab it before going down. The sewers itself aren't all too complicated and only consist of a bit of crawling and shooting dogs.

At the end of the sewer, Ocelot will arrive and try his luck at shooting Snake once again. He'll fail to fire a shot before Snake falls into the river below, and wakes up in one full of fire. A lightning strike will put it out as it calls rain down.

River of Sorrow

After The Sorrow greets you, it's time to "fight" him. There's only really two options to finishing this fight. The first, which grants you The Sorrow's unique camouflage, is to make it all the way to the other side of the river, where you'll see The Sorrow's body, and then die from it. Your other options are to drown yourself in the river or to take the fake death pill if you haven't already done so. After dying in either scenario, take the revival pill in Snake's tooth during the game over screen (just hold cn_L2) to finish the fight.

River of Pain

Defeat The Sorrow

River of Pain

Tikhogornyj

You're now to meet EVA behind a waterfall, since things have changed course due to falling into the river. There's nothing special in this area, so run over to the east side of the map and go up a slope to find a large log; cross it and carefully make your way onto the higher part of the stream. Continue north and you'll reach the waterfall very shortly.

Tikhogornyj: Behind Waterfall

Snake will eat some snakes, and he and EVA will have a bit of a romantic moment. After the fire's out, he'll ask EVA if she was the one who took the C3 from Groznyj Grad; she did indeed, and will give half of it for him to blow up the fuel tanks in the main wing, as well as a key to enter that locked door in the main wing to get to the Shagohod's hangar.

After EVA leaves, return deeper into the cave to find a ladder in a room at the end that leads to inside Groznyj Grad.

Groznyj Grad Northwest

Your EZ Gun won't be in your inventory, so you'll need to get it out of your backpack. Equip it and walk straight forward to head to the northeastern corner.

Groznyj Grad Northeast

You know where the door to the east wing is; tranquilize any potential threats and head inside.

Groznyj Grad Weapons Lab: East Wing

This time, when you go up the stairs and knock out the guard, drag his body to the closed-off door to the left. Normally, you can't go inside, but the door will open since the guard you knocked out is near it. Then go through the door to the main wing once again.

Groznyj Grad Weapons Lab: Main Wing

Snake will automatically open the door to the hangar, and Major Zero will put Sigint on the line to tell you how to use C3. There will be two fuel tanks on both the west and east sides of the hangar, and both pairs are relatively close to each other at the far northern end. Plant all four bombs on the fuel tanks, and you'll see Snake mold EVA's heart into the bug he didn't catch earlier.

It seems EVA was able to find the Philosopher's Legacy, and has been found out by Volgin. He'll explain what the Legacy is to Snake, and then The Boss will take the Legacy and EVA away. Before Ocelot can take him on again, Volgin decides he's going to fight him. If you press cn_R1 when the game tells you to in these moments, you'll see The Sorrow holding up a sign with the remaining time left before the C3 explodes. You'll always only have five minutes to fight Volgin, so you don't need to keep track of it. Volgin will show that he can even set himself on fire with enough electricity; when the man on fire jumps into the arena, Ocelot tosses you your weapons before the fight starts.

Volgin will only be vulnerable to damage when he's not sparking with electricity. He'll be less sparky when you're at close range and have your gun put away, so try and stay close after he finishes an attack; he'll usually only be open to attack after he finishes an attack of his own. After he's been cut to half of his health or stamina, Ocelot will refuse to help him and leave the building. The fight continues in just about the same way as normal, so use the same strategies to take Volgin down.

Grounded

Defeat Volgin in a fist fight

Grounded

If Volgin was defeated by stamina damage, he'll drop his unique camouflage as soon as he falls. You'll have enough time to grab it before Groznyj Grad starts to explode. After EVA and Snake rendezvous outside, Volgin and the Shagohod will bust out of the roof and start to chase the two.

Groznyj Grad

This and the next few areas will act like a rail shooter. You'll be supplied with infinite ammo, but don't bother trying to shoot the Shagohod, just worry about the enemy soldiers you come across as you escape. The plan is now to blow up the rail bridge with the Shagohod on top to destroy it. After a while, Ocelot appears and fails to stop you.

Groznyj Grad Runway South

This is just a short segment of taking out guards. The Shagohod won't be chasing you here.

Groznyj Grad Runway

The Shagohod returns, and now pairs of soldiers will be following you on motorbikes to boot. Focus on the drivers to take care of both soldiers at once.

Groznyj Grad Runway

In this part of the runway, the motorbike soldiers will back off, and Volgin will start to launch missiles at you. Shoot them out of the sky if you can to avoid damage. If he starts firing at you with machine guns, don't worry, because none of it will hit you.

Groznyj Grad Rail Bridge

Snake and EVA will make it to a good vantage point over the bridge, where Snake will be able to shoot the C3 on one of the struts. Take out the SVD and aim at it, but only fire when EVA tells you to. But wait, the front half of the Shagohod has survived the blast by detaching from the rest of it. Time to get back on the bike and pull out the RPG-7.

The first stage of this fight is pretty simple, just shoot one of the two drills with the RPG-7 and the Shagohod will spin out of control. Then hit the back side of it to deal a good chunk of damage. The trick is to shoot the drill on the opposite side of whichever direction the Shagohod is turning; if it's turning left, shoot the right drill to make it swerve a bit to the right and give you enough time to shoot the back. The RPG-7 has a slow reload time, but this can be overcome by unequipping and re-equipping the weapon quickly by pressing cn_R2 twice in succession.

After the Shagohod is down, Volgin will appear on top of the Shagohod to supply power to it himself. EVA will now lure Volgin away so you can get a good shot at him. The fastest way to finish this half of the fight is to just get to the anti-air gun nearby and shoot Volgin non-stop, but if you want to practice the non-lethal way for later, shoot the drills with the RPG-7 again, and follow up with a shot from the EZ Gun.

Shagadelic

Defeat Shagohod

Shagadelic

Cutscene (Snake Eyes 3/6)

Volgin will ironically be struck by lightning, called in by none other than The Sorrow. As soon as he does, hold cn_R1 and watch as The Sorrow floats away before Snake hugs EVA. More soldiers will arrive to try and take you down, so you'll have to congratulate each other later.

Groznyj Grad Rail Bridge North

This is just a short trail of shooting down enemy soldiers. This will be just like the previous sections of being on the motorbike, so all you have to do is aim at soldiers. Remember that you can use the RPG-7 to take these guys down if you want to.

Lazorevo South

Hovercraft soldiers will take over the chase as the motorbikes slow down in this large forest. Near the end of the area, EVA will tell you to shoot the fallen logs up ahead. Face forward and equip the RPG-7, then aim at the logs and destroy them. If you fail to do so, you'll only be slowed down, but that doesn't mean you should ignore her directions.

Lazorevo North

The motorbikes will return, not that they're much of a threat. Shoot them down so they can't hurt you. Eventually EVA will successfully ride over a large gap, cutting the chase to an end.

Zaozyorje West

After the bike crashes, EVA will have a thick part of a tree branch impaled in her abdomen. After she pulls herself out of the log's grasp, she'll pass out, and Snake will freak out as he calls Para-Medic. You'll be placed into the Cure menu; fix Snake and EVA up and start heading towards the lake.

Major Zero will call to tell you how to get yourself and EVA to the lake; take care of the enemy and then call EVA to follow by pressing cn_T. After the call, you can find a bunch of supplies at the foot of the cliff. As you and EVA move forward, her stamina will drop, so you need to keep feeding her so she doesn't fall below 25% stamina. If she does, she won't move until you feed her. You'll also need to be right next to her to feed or perform first aid on EVA.

After a little bit of walking, soldiers will enter the area during a quick cutscene. When you're brought back to the game, take a left to use the fastest path to the next area. As you move south, check in on the map every once in a while to make sure you're moving in the right direction towards the X. The path to the next area is up a tall ledge.

Zaozyorje East

As you enter the area, a handful of soldiers will be looking for you. Take them out before calling EVA to follow you. When you're in the next wide space, more enemies will be waiting for you, but this time they'll be hiding in the plants and behind logs. Help EVA up this second ledge to reach the lake.

Rokovoj Bereg

EVA will start the WIG up for takeoff and Snake will go to meet The Boss. She'll talk about her past for a while, as well as the concept of an enemy. She then explains that she had to kill her lover, The Sorrow, in a mission given to her. After more background on The Philosophers, she'll get ready to face you, and challenges you to do the same.

To get a shot at shooting The Boss, you'll have to either knock her on the ground or catch her off guard while she's hiding. The former is much more common in this battle, and to do so, run up to her and mash cn_O to try to perform CQC on her. You'll either fail, which will send you on the ground, or you'll succeed, which will stun her for a brief moment. When she's stunned, press cn_O three times to punch her onto the ground, which gives you the opportunity to shoot her twice. Repeat this until she's defeated, and you'll be given another cutscene.

The Patriot

Defeat The Boss

The Patriot

If you defeat her by depleting her stamina bar, she'll drop a camouflage for you, and you'll have enough time to pick it up.

As The Boss lies on the ground, she'll give you The Philosophers' Legacy to return to America. She'll also give you her weapon, the Patriot, to shoot her with. There's only room for one Boss, and one Snake.

Cutscene (Snake Eyes 4/6)

When The Boss dies, the flowers around her will turn red, and her horse will run in to mourn her death. Hold cn_R1 now. Her scar will slither out of her body, and if you were pressing cn_R1 you should have seen The Boss reunited with The Sorrow.

WIG: Interior

Ocelot will shoot out one of the WIG's engines with his revolver and come aboard using one of the hovercraft. After a lot of CQC fighting, Ocelot will try to poke out Snake's eye, which fails, much to Snake's amusement. Ocelot will challenge Snake to a final showdown. Make sure you keep your eye on the gun that has the bullet in it, and choose carefully. Then fire quickly to see if you chose correctly.

The bullet Ocelot's been carrying around his neck was a blank the entire time, so no matter the outcome, no harm will have come to either of you. He'll jump into the lake below so you two can fly off. MiGs will appear just as The Boss said they would, but they'll back off once Kruschev orders them to return to base.

Langley, Virginia (Snake Eyes 5/6)

Whatever you do, don't skip anything for the rest of the game if you want the Snake Eyes trophy out of the way for this playthrough. If you accidentally mess this up, you should be able to return to your old save, which should be right before this cutscene if you saved the game when prompted to after the WIG scene.

EVA and Snake will have a grand old time drinking wine in a cabin. When Snake wakes up the next morning, EVA has disappeared, and has taken the Legacy with her. She reveals that she was actually sent in by China to take the Legacy back to them so they could become a superpower like America and Russia, as well as the truth relayed to her from The Boss. She died for her country, America, which she had to do after Volgin changed everything up by using the nuke she brought with her.

Snake will walk into the room where the President and lots of very important people are waiting, as well as your support team. The President will give him the title of Big Boss, and he'll salute the President. Hold cn_R1 and look to the left of him to find Ocelot doing his salute in the window. He'll then refuse to shake the hand of another politician and walk out of the room as EVA explains the situation of The Boss' mission further.

The Cat's out of the Bag

Catch a glimpse of Ocelot, who’s seen behind the president when he tries to shake Snake’s hand

The Cat's out of the Bag

Arlington Cemetery (Snake Eyes 6/6)

If you skip the previous cutscene at any time, you will miss the chance for the last cutscene to get the Snake Eyes trophy, so don't skip anything. If you accidentally mess this up, you should be able to return to your old save, which should be right before this cutscene if you saved the game when prompted to after the WIG scene.

Big Boss will place The Patriot and some of the white flowers from the lakeside at her grave, and salute her. As he does, hold cn_R1 for the last moment. A timeline will soon follow, showing very crucial events taking place up until 1972, which is where the story of Metal Gear Solid: Peace Walker picks up. Make sure you tune in to the endgame conversations, you'll hear only ADAM's side of them.

Snake Eyes

See all of the first-person views that are not indicated by the R button icon

Snake Eyes

Like a Boss

Finish the game on any difficulty

Like a Boss

For completing the game, you'll get the Tuxedo, a camouflage that you'll need for the related trophy, as well as The Patriot to use on future playthroughs on this save file. The difficulty cannot be changed, so if you want to make things easier and haven't been playing on Very Easy, feel free to start a new save on that difficulty for the next two runs of the game. Acquiring the Tuxedo at the end of the next playthrough will still grant you the trophy, so there won't be any problems with starting a new save. However, if you have been playing on an easy difficulty, always start your next playthroughs by choosing Load Game and selecting the save file from this run to carry your acquired face paints and camouflages to the next run so you don't have to get them again, as well as the Patriot and Tuxedo, of course.

For this playthrough, we'll be aiming to collect at least once in the playthrough every single food item in the game, be it an animal, plant, or actual food. We'll also be going for the facepaints and camouflages, since those aren't too hard to get on their own. Capturing one of the animals, the mythical Tsuchinoko, will give us our final facepaint, so it's best to kill a bunch of birds with one stone and get all of these items in one playthrough.

This will also be the no-kills run for the Peace Walker trophy, which will work perfectly because many camouflages are only obtainable after you defeat a boss by depleting their stamina instead of their health. Below are charts detailing the locations of the facepaints and camouflages, but all will be noted when they appear in the story. You can kill animals for food with no penalty toward the trophy, so there's no need to worry about that.

Facepaints
FacepaintLocationEffect
ZombieRassvet---
SnowBolshaya Past Base---
DesertPonizovje Warehouse---
WaterPonizovje South---
OyamaGraniny Gorki 1F---
KabukiTikhogornyj---
InfinityCapture TsuchinokoInfinite Ammo
Camouflages
CamouflageLocationEffect
Choco ChipBolshaya Past South---
SplitterBolshaya Past South---
SnowChyornaya Peschera Cave---
FlyGraniny Gorki 1FAttracts Flies
Enemies Won't Approach
GA-KOChyornyj PrudHear Kerotan Frogs
WaterBolshaya Past Base---
Sneaking SuitGroznyj Grad Weapons Lab: East WingDamage Taken Reduced by 50%
Stamina Drain Reduced
TuxedoBeat the Game---
DPMI Like MGS3!
Beat the Game
Doubles Health Recovery
Desert TigerI Like MGS3!
Beat the Game
No Suppressor Wear
Desert AuscamI Like MGS3!
Beat the Game
Damage Taken Reduced by 33%
FlecktarnI Like MGS3!
Beat the Game
Unlimited Battery Power
Scientist EVA (Story)---
OfficerColonel Raikov (Story)With Mask, Guards Salute You
MaintenanceGroznyj Grad Weapons Lab: East Wing---
Animal(Non-Lethal) OcelotEliminates Hand Trembling
Hornet Stripe(Non-Lethal) The PainWards Off Bugs
Tames Hornets
Moss(Non-Lethal) The EndHeal in Sunlight
Spider(Non-Lethal) The FearHigh Overall Camouflage
Drains Stamina Quickly
Fire(Non-Lethal) The FureFire Damage Reduced by 50%
Explosion Damage Reduced by 50%
Spirit(Non-Lethal) The SorrowSilent Footsteps
Choking Steals Stamina From Enemies
Cold War(Non-Lethal) Colonel VolginEnemies Won't Shoot You From in Front
Snake(Non-Lethal) The BossHigh Overall Camouflage

Food items and the other collectibles don't have a number assigned to them, so you'll have to pay close attention to the items you've picked up. After the Virtuous Mission, you can check the food you've eaten in the Cure menu, which will be handy because you won't have to worry about storage space if you just eat everything you find. Food items will only be mentioned once, in the first place you can get them in. Be sure to get all of the food items in an area before moving to the next, because some items are only available in one place.

Dremuchij South

Now that you should be okay with skipping cutscenes, you'll quickly find yourself in the first area of the game. In the grass are some frogs, which are both the Tree Frog; use your knife to kill them and put them in your backpack. Near a cluster of trees will be a Siberian Ink Cap, and on a square-looking log to the left will be another mushroom, the Giant Oyster Mushroom. Move to the other side of the log to find some snakes in the grass, both of which will be the Reticulated Python.

Get your backpack and a snake will spawn nearby. Capture it alive or kill it, it doesn't matter which you do. This will be the Giant Anaconda. Look up in the trees to find some fruit hanging from a branch. Shoot it down with the EZ Gun to get a Russian False Mango. Then crawl back under the log to the place you started the mission in, and walk up the path on the east side of the area to reach a cliff overlooking the tree with the backpack. Close to the edge are a few birds, and if you get too close they'll fly away, so be careful as you tranquilize a Magpie. You can use the motion detector item to spot where the birds are if you need help. If the two magpies fly away, just jump down the cliff, crawl back under the log, and try again.

Dremuchij Swampland

Naturally, the first thing you'll be drawn to are the alligators scattered throughout the area, but you'll want to go for the one all by itself on the far right of the quicksand. Next to him is also some bug juice if you wanted to pick it up. The alligator is known as the Indian Gavial and will drop three pieces of meat when killed. Now look to the small island in the center of the quicksand pond, where two alligators are roaming around. If you haven't gotten the Magpie here, this is a much easier time to do so. There's a small nest hanging on the tree on that island; wait for the bird to fly back to it, and ten tranquilize it. Then shoot the nest to get the Baltic Hornet Nest.

Continue up the path out of the quicksand area and you'll come across a tree with small yellow fruit hanging from it. This would be a new food item, the Golova; shoot it down and put it in your backpack.

Dremuchij North

Knock out the two guards as you enter the area, and equip the motion detector to find a blip in the grass next to one of the guards. The bird hiding in the grass is the Sunda Whistling-Thrush. If you're having trouble shooting the guard with the EZ Gun, wait until you get grenades up ahead to demolish the bird before it can fly away. As you continue north you'll come across another tree bearing a different kind of fruit, the Yabloko Moloko. Next to this tree is a hollowed-out stump with grenades, which can be used to get the bird at the start of this area if you were unable to get it before (just make sure you don't kill an enemy). If you fail to get the whistling thrush again, just walk around the area in a circle to make it respawn.

Dolinovodno

There's nothing new waiting for you here, so tranquilize the enemies and head to Rassvet.

Rassvet

Nothing of interest will be in Rassvet, either, but after you skip the cutscenes and Ocelot is unconscious, drag his body and drop him to get a mousetrap for later. Place it somewhere in the area that you'd remember to pick it up later, like near a specific tree.

Dolinovodno Riverbank

Patch yourself up and get ready to start Operation: Snake Eater. When you're in the Cure menu, you can see the food you ate by pressing cn_R1, followed by cn_R2. This will be useful to see whether or not you have eaten a certain food before, just in case you forget. The trophy doesn't require you to eat all the different kinds of foods, but eating them does put them on this list.

Dremuchij East

On your right as the mission starts will be a patch of grass with an Otton Frog inside. Look at the tree directly in front of the small path to the next half of this area and you'll find a Japanese Flying Squirrel; if not, just wait a while and it will appear. Stay near the right walls of this area until you come across a very small shrub-looking plant at your feet. Shoot it or cut it with a knife to get some Cold Medicine.

Dremuchij North

Hop down the ledge and keep moving forward until you spot a Green Tree Python hanging from a tree. Capture it and move past the cutscene with The Boss. Then walk up to the patch of grass where you found the whistling-thrush to find a King Cobra, but be careful, it might attack you if you stay too close to it.

Dolinovodno

Take out the lone guard here and go across the bridge. Curve left onto a path that leads to a thin ledge; lean up to the wall and shimmy across to get the Raindrop Camouflage. This will be a good time to check it out, because if you're playing on the original save file from the story playthrough, you will have also gotten a ton of special camouflages that come with this version of the game. Just press cn_LSr or cn_right to find them. Once you have the uniform, head to Rassvet.

Rassvet

If your mousetrap is still here, you might hear it go off as you enter the area. If not, don't worry, there's another one up ahead. Head to the back of the building to find the Zombie Facepaint. If you decide to go through the cutscenes first, that's fine; the facepaint will still be waiting for you. Crawl underneath the building you meet EVA in to find a Rat or two. Be sure to obtain the mine detector again before you leave the area.

Chyornyj Prud

As you approach the shoreline, you'll find two snakes that look very similar to each other. They are actually two different snakes, the Coral Snake being on the right and the Milk Snake on the left. Near the shoreline, you'll spot a red frog swimming in the water. This is the Poison Dart Frog, and near it should be a tree frog from earlier. If you eat the poison dart frog, you'll come down with food poisoning; an easy way to fix that is to spin Snake in the Cure menu until he throws up, which removes the poison.

Whip out the Patriot and shoot all the alligators you can to eliminate any threats so you can swim in the water with ease. There are some Arowana swimming in the middle of the swamp; use the Patriot underwater and you'll be able to collect some of its meat. Cross the swamp to reach the other shoreline and head east of it to find the GA-KO Camouflage, which just has a bunch of ducks printed on it.

Bolshaya Past South

Continue through this area like usual, shooting claymores when you come across them. After you climb the tree to reach the other side of the second electric fence, stick to the path on the right, and after a patch of quicksand, you should find another thin ledge to shimmy across, like in Dolinovodno. Move across it, and at the end will be the Splitter Camouflage. Stick to the left after the actual opening in the last electric fence to find a hollowed-out stump with the Choco Chip Camouflage tucked inside. Enter Bolshaya Past Base from the left side, which will very close to the stump.

Bolshaya Past Base

As you approach the base, you'll see a trench with some wooden planks laid over it to serve as little bridges. Crawl underneath the planks at the southern face of the base to get the Snow Facepaint. Then head up the ladder on the side to get to the roof, and you'll find the Water Camouflage.

Return to the ground and find a wooden shack next to the main building, and inside will be some food items (that don't count towards the trophy, but pick them up anyway) as well as another mousetrap. Definitely pick up the mousetrap. To make things even better, head inside the main building and find yet another mousetrap under one of the beds.

Bolshaya Past Crevice

For the Ocelot fight, just shoot him with the EZ Gun to defeat him by stamina. Using lethal weapons on the bosses will void the trophy for not killing anyone, so make sure you don't use anything like the Patriot. But before you beat Ocelot, look around for a European Rabbit.

Chyornaya Peschera Cave Branch

Upon defeating Ocelot by stamina, you'll find the Animals Camouflage on a rock as you land in the cave, unless you got it before. Unlike the last playthrough, you'll need all the light you can get for this cave, so check your map and use the northern path to find two small waterfalls. Walk in between them to find a small crevice with a torch, as well as a few crabs and a mushroom. Capture a Kenyan Mangrove Crab and pick the Russian Glowcap.

After you have these items, get close to the crawl space out of the cave, but go to the end of the path to the right of it. In this area is the Taiwanese Cobra, a snake you haven't come across yet. Then crawl through the tunnel to the next part of the cave. Seep the torch equipped as you leave to the main section of the cave, and you'll be attacked by bats. Take out the Patriot to make shooting them easier, and kill and acquire a Vampire Bat.

Chyornaya Peschera Cave

Make an immediate right as you enter the area to find a cave filled with more bats. At the back side of this cave is another crawl space; slither through to find the Snow Camouflage. Another crawl space will lead you to where you fight The Pain.

The fight is very simple; I would imagine you used the EZ Gun last time, so use it again to revoke him of his stamina and defeat him. Move to the other shoreline and walk along the ledges on the right side of the room until you reach a point where you can roll onto the rock he was standing on to find the Hornet Stripe Camouflage if you don't already have it. In the water is a different type of fish, the Maroon Shark, so shoot it with the Patriot or your EZ Gun and take it with you. Arowana are also in teh water, so make sure you got the right fish.

Chyornaya Peschera Cave Entrance

Just push through the cave out to the river.

Ponizovje South

Shoot down the guards on the hovercraft with the EZ Gun, it won't count as a kill. Immediately in the area is the third type of fish, the Bigeye Trevally. It's a much smaller fish than the other two you've previously found, which will also be here. If you're impatient and don't want to point at a tiny fish with a large gun, you can just toss a grenade or stun grenade into the water to bring all the animals up to the surface.

Ponizovje West

If you want the SVD again, go ahead and get it while you can, but you're NOT going to kill The End early this time. There's a Cobalt Blue Tarantula here, but you can find one in the area ahead.

Ponizovje Warehouse: Exterior

Just in front of the red door that The End was pushed into will be a Cobalt Blue Tarantula. If you didn't get the SVD in Ponizovje West, now is your time to get this spider.

Ponizovje Warehouse

Head to the other side of that big red door, and you'll find the Desert Facepaint nearby, as well as the thermal goggles. You'll want to pick these up to make future hunting attempts easier. Move up the staircase towards Graniny Gorki and you'll come across a door to a pantry. Inside will be some ramen noodles, which won't be too much of a burden to pick up, as well as a fourth mousetrap. Take it and leave the warehouse.

Graniny Gorki South

If you got the Flying Squirrel earlier in the game, you won't have to hunt one down here, but the thermal goggles from the warehouse will help with that. Take your three mousetraps and look for the tree directly in front of you that you can climb the vines of, and plant all of your traps at the foot of the tree. Return to the warehouse and come back to this area to fill the traps until you get the mythical Tsuchinoko. You'll want to keep this snake alive until the very end of the game, so whatever you do, do NOT eat it. Keeping it alive at the end of the game will grant you with the last of the facepaints.

Believe It or Not

Catch a Tsuchinoko (mythical serpent)

Believe It or Not

There's a new mushroom in here, the Fly Agaric, which consists of three tall, skinny mushrooms in a group. Take this from the foot of a tree and then move on towards the lab.

Graniny Gorki Lab Exterior: Outside Walls

The first thing you'll want to do in this area is toss a grenade or stun grenade into the tall grass in front of you, which will kill the whistling-thrush as well as the Red Avadavat inside. Then make your way to the interior.

Graniny Gorki Lab Exterior: Inside Walls

The door inside is on the right side of the main entrance, but you're going to go to the far left wall of the building to find a crawl space instead.

Graniny Gorki Lab 1F

Look to the left as you enter to find the Oyama Facepaint and then head right to find yourself on the first floor of the lab. Go through the next room and look left to find a staircase up to the second. Look to the right once you reach the top to find two doors; the one farthest from you will be a bathroom. Go inside and punch the door on the right until it falls over, which will reveal the Fly Camouflage. I highly suggest taking a look at it.

Return to the main area that you're familiar with and go down the staircase you used last time.

Graniny Gorki Lab B1 West

Head inside the officer's room on your right, take out the officer, and get the cig-gas spray; this will be useful later. Then go meet Granin in his office and return to Graniny Gorki South.

Graniny Gorki South

The fight with The Fear is going to be pretty simple no matter what on this difficulty, just be sure to heal yourself as the fight starts and only use the EZ Gun to take him down. After you beat him, his Spider Camouflage will be underneath where he blew up from. From here, you'll want to go past the warehouse and ignore the story for now, and return to Ponizovje South, the long river area.

Ponizovje South

A new facepaint, the Water Facepaint, has spawned at the start of this river after you defeated The Fear; swim all the way back there and pick it up before going on with the story.

Svyatogornyj South

If you're full on syptic, try to injure yourself somehow to the point that you need it. You should have room from when The Fear shot you with the cross bolt, though. There's some plants just to the left of the first tree in this area that replenish your Syptic supply, but you can't pick them up unless you have less than the maximum. Near this first tree will be a small white mushroom, the Spatsa. On the side of a tree near the ground will be some Baikal Scaly Tooth, which are a cluster of mushrooms that look like they're jetting out of the tree itself. There will also be some long yellow-green fruit hanging from a vine. Shoot a Vine Melon off of the vine and collect it.

At the bottom of a bright green slope will be a plant that gives you Disinfect, with another just like if halfway up the slope. Another plant near the top will give you a Splint. Once you finally have all of these items, continue on your way towards The End.

Svyatogornyj West

Check your map to find that there are two paths for you to take. Take the left route and behind a few fallen logs will be a small brown area that looks like icky paint-like goop. At the foot of a tree, in the ugly brown area, will be the last of the mushrooms, the Ural Luminescent Mushroom. This mushroom will also cause food poisoning upon eating it.

Sokrovenno South

The End will have set up to shoot you, so you're going to make him pay by eating his Parrot. (Eating it is optional, of course, but it'd be fun.) There should be a very rectangular-looking tree stump that looks very much like a rock close to where you start from, and the parrot will be here. You might have to walk away in order for it to return back to the top of this stump. If you miss and the parrot flies off, just walk away from it for a while until it comes back. If The End changes position after you attack him, the bird will change position too, so this is the best time to get it.

With the EZ Gun equipped, The End will barely be able to notice you, if at all. Find him and approach him when his back is turned the same way you would a guard, and walk up to him slowly with cn_dpad. Hold him up and point your EZ Gun at his head until he drops his Moss Camouflage. Equip it along with the Woodland facepaint and crawl around until you find a spot where you reach a camo index of 100%.

You Snooze, You Lose

Sneak up on The End and hold him up

You Snooze, You Lose

I Can Totally See You

Achieve a camouflage index of +90%

I Can Totally See You

A Good Man Is Hard to Find

Achieve a camouflage index of 100%

A Good Man Is Hard to Find

In Sokrovenno North, you should be able to find a goat named the Markhor, whose name comes from the Persians, meaning "snake eater". Tranquilize it and then slash at it with a knife to get two pieces of meat; if you can't find it now, you'll have another chance to get it after you deal with The Sorrow. Then defeat The End with the EZ Gun and head on towards the mountain.

Krasnogorje Tunnel

What a thrill...

Krasnogorje Mountain Base

Go towards the big bumpy area, where you'll soon find a Thai Cobra lying around. Off in the distance, near a guard at the end of the area, a White-Rumped Vulture will be perched on one of the short hills. Tranquilize it from far away to prevent it from flying off, and then jab it to turn it into food. Next to it will be an Emperor Scorpion, but if you chose to tranquilize a different vulture, there should be scorpions all over the place for you to kill.

Krasnogorje Mountainside/Mountaintop

There won't be anything important for you to pick up here, so meet up with EVA and make sure to only use the EZ Gun on soldiers as you get there. Then return down the mountaintop to the red door leading to The Fury.

Groznyj Grad Underground Tunnel

Just like before, find The Fury in the halls and shoot him with the EZ Gun. Once he goes berserk with fire, there's not really a change in strategy; the fire will be too weak on this difficulty to hurt you. After you beat him by depleting his stamina, turn around to find the Fire Camouflage behind you.

Groznyj Grad Weapons Lab: East Wing

Skipping along to the east wing of Groznyj Grad, take Raikov to the locker room, which you have to do for the story, and you'll get the Officer Uniform. Skip through all the cutscenes until you're in the jail cell.

Groznyj Grad Torture Room

Wait until Johnny looks away, and then call 144.75 for the fastest way out of here, but make sure you remove the tracker that Ocelot crammed into your back so his unit doesn't scare the wildlife away in Tikhogornyj. Then head to Groznyj Grad Northwest and enter the sewers again.

Groznyj Grad Sewers

Escape the sewers once more and fall off the ledge into the river below.

River of Sorrow

The Sorrow is dead, so there's not really a way to damage him, especially since you don't have any weapons to use in the first place. You'll have to make it all the way to the end of the river until you see The Sorrow's corpse in the water, where you'll get a jumpscare and die. Reaching the end of the river instead of simply drowning yourself will grant you The Sorrow's gift to Snake, the Spirit Camouflage, which you can't use until you get your equipment back from EVA.

Tikhogornyj

Upon entering the area, you should see the Markhor, a goat. If you didn't kill the goat in Sokrovenno North, you'll have to do so now; take your fork out and stab it. There won't be any new food from now on until the fight with The Boss, so all you need to worry about on that end is keeping the Tsuchinoko alive.

Get your gear back from EVA, and instead of returning to Groznyj Grad, go back outside the waterfall to the main area of Tikhogornyj. Snake will walk a bit of the way outside on the path on the side of the pond; continue on this path to find a tree on your left. The Tsuchinoko you found earlier will be here now, and you need to re-tranquilize it and put it back in a cage. Make sure you take it back, or you won't get the last facepaint after you beat the game. Then swim in the pond at the base of the waterfall to find the Kabuki Facepaint.

Return to Groznyj Grad Northeast and enter the west wing to continue the story.

Groznyj Grad Weapons Lab: East Wing

Return to the locker room and open the lockers to find two new items, the Maintenance Uniform and the Sneaking Suit. If you're having trouble opening doors on the second floor, you can drag an officer's body over to it; the security system will recognize an officer nearby and open the door. Once you have these, enter the main wing.

Groznyj Grad Weapons Lab: Main Wing

Enter the hangar and place the C3 on the four fuel tanks again, which starts the fight with Colonel Volgin.

Defeat Volgin with either the cig-gas spray you got all the way back in Graniny Gorki, or use the EZ gun when he's not sparking with electricity. After he's defeated, he'll drop the Cold War Camouflage, which will be useful if you want to be lazy for the motorbike chases.

Groznyj Grad ==> Groznyj Grad Rail Bridge

Equip the camouflage you just got from Volgin, which prevents enemies from firing at you if you're facing them (since the USSR side is on the front). This saves you a lot of effort; now you just have to look at people instead of trying to tranquilize them. You'll only ever need to tranquilize enemies if EVA won't continue moving until the current sortie is out cold. If you're wondering about the soldiers on the bikes, tranquilizing them or the ones on hovercraft won't count as a kill, even though they crash and die afterwards.

Get through all of these motorbike areas by looking behind EVA, and blow up the C3 on the side of the bridge like before. Then the fight against the Shagohod starts.

Groznyj Grad Rail Bridge

As you can tell by the health bar, the first stage of the Shagohod won't any stamina option, so use the same strategy as before: use an RPG-7 missile to hit one of the drills, and then use another to hit the steaming backside of the Shagohod until it's defeated.

For the second fight, you'll have to deplete Volgin's stamina, even though you already did so before. It's essentially the same strategy. Launch a missile at a drill, but this time, you'll want to shoot Volgin with the EZ Gun until he loses all of his stamina. You won't get a camouflage for this fight, but doing the fight this way is necessary for the Peace Walker trophy.

Groznyj Grad Rail Bridge North ==> Lazorevo North

Continue through all the chase scenes with the cold war camouflage equipped so you don't have to do any work. When EVA tells you to blow up the log with a missile in Lazorevo South, this should really be the only time you'll want to turn around.

Zaozyorje West

Patch yourself and EVA up, and take her to the end of the area, avoiding and tranquilizing guards when you have to.

Zaozyorje East

The same thing applies as it did in the last area, but you'll probably have to feed EVA at this point to keep her going. Once you and EVA leave the area, skip all the cutscenes until the fight with The Boss starts.

Rokovoj Berej

There are three last snakes at each of the three fallen logs during the fight with The Boss. The easiest thing to do would be to toss a stun grenade at each log, and then collect the snake at that log. You could also use actual grenades if you don't have any stun grenades on you; you could even just aim down at the ground and shoot at the snakes with the EZ Gun, but they're white in color, and due to the flowers they'll be hard to see. The three snakes are named Solid, Liquid, and Solidus, after the three future songs of Big Boss. Just make sure you keep the Tsuchinoko alive.

Once you deplete The Boss' stamina, she'll drop the Snake Camouflage, which should be your last camouflage to get if you've started this playthrough on your old file.

Fashionista

Find every type of camouflage

Fashionista

If you're playing on a new save for whatever reason, you might not get this trophy at the end of this run when you get the Tuxedo. If this is the case, you'll most likely have to get the Sneaking Suit and Maintenance Uniform in Groznyj Grad on your Kerotan frog playthrough.

WIG: Interior

Skip the cutscenes until you get to the part where you have to choose a gun, and choose whichever one you feel like since it doesn't matter in the end. Skip more cutscenes until you reach the credits, which are unskippable. At the screen after this, you'll see what new items and trophies you might have unlocked.

Only Skin Deep

Find every type of face paint

Only Skin Deep

PEACE WALKER

Finish game without killing anyone

PEACE WALKER

Them's Good Eatin'

Collect every type of frog

Them's Good Eatin'

Everything Is in Season

Collect every type of fruit

Everything Is in Season

Tall Tale

Collect every type of fish

Tall Tale

Just What the Doctor Ordered

Collect every type of medicinal plant

Just What the Doctor Ordered

A Bird in the Hand...

Collect every type of bird

A Bird in the Hand...

Fungus Among Us

Collect every type of mushroom

Fungus Among Us

Charmer

Collect every type of snake

Charmer

King of the Jungle

Obtain title of MARKHOR

King of the Jungle

If you haven't seen one before, there are 64 green frog toys known as Kerotan scattered throughout the entire game. Below is a video detailing how to get all 64 of these frogs, and if you want timestamps for each frog, they will be in the video's description on YouTube.

Something to keep in mind is that if you're ever unsure if you hit a Kerotan from a far distance, you can always equip the directional microphone to hear it better. The GA-KO camouflage, which you should have now, allows you to hear Kerotan noises if you approach, but it won't be necessary to have it equipped since you've got a walkthrough at your disposal. If you miss a frog on this playthrough for some reason, don't worry too much; the trophy will pop as soon as you've hit the ones you missed previously on another run of the game.

Dremuchij South

Skip through all the initial cutscenes, and climb the tree to get your backpack. Now that you have a weapon, climb the tree again and look south while balancing on the branch to find the first (01/64) Kerotan. Shoot it with any weapon, and it'll count towards the trophy. Shooting your first one is especially neat because you'll get a trophy for hitting just one.

Prince Charming

Shoot a Kerotan for the first time

Prince Charming

Dremuchij Swampland

Move past the alligators and quicksand, and head towards the next area. After you get out of the quicksand, you should soon approach a patch of grass. Continue to the second patch of grass and look to the right in between some trees, where a (02/64) Kerotan is blending in with the leafage.

Dremuchij North

Knock out the two guards up ahead with the EZ Gun and then turn right when you can. Keep walking to the right until you get to an old tree stump; if you look closely, the next (03/64) Kerotan is going to be sitting on top of it. Shoot it, and continue to Dolinovodno.

Dolinovodno

As soon as you arrive in Dolinovodno, you should see a (04/64) Kerotan sitting atop the tall wooden post on the left side of the bridge. Shoot it and move on.

Rassvet

Take out all three enemies with the EZ Gun and head "inside" the destroyed building to the left of the area, where two of the guards should have been standing. By the base of the metal staircase, a large chunk of the northern wall will be missing. Look through this hole and you'll find another (05/64) Kerotan. Then find Sokolov, skip the cutscenes, and finish the Virtuous Mission.

Dremuchij East

Now that the Virtuous Mission is over, the previous Kerotan frogs will not be available, and new ones will have taken their place. Fortunately, the Kerotan hunt won't be a big strain or challenge until the motorbike chase near the end of the game, but that's a long time from now. Most of them won't be an issue to shoot whatsoever.

Head north and look west until you find a hollowed-out tree stump. Look inside, and the first (06/64) Kerotan of Operation: Snake Eater will be waiting inside for you.

Dremuchij North

Meet up with The Boss and go through the cutscenes. When you're free to move again, take a right up ahead just like you did in the Virtuous Mission. There should be a tree to the left that you can climb; do so and look northwest to find a (07/64) Kerotan that you wouldn't be able to see from ground level. Now, instead of going to Dolinovodno, turn around and go south towards Dremuchij Swampland.

Dremuchij Swampland

Make your way back into the quicksand and turn right (west) to find two alligators. On the brown "shoreline" of the quicksand, you'll find a small group of trees at the northernmost point. Look around them on the ground to find another (08/64) Kerotan. Feel free to use the Patriot to kill any alligators that might be a threat to you. Keep going south and enter Dremuchij South, where you started the Virtuous Mission.

Dremuchij South

Climb back under the log and return to around the general area you started from. To the west will be a fallen log; stand on the left side of it and move the camera around while looking north to find this area's new (09/64) Kerotan. Now you can continue with the mission.

Dolinovodno

Knock out the soldier directly below you and cross the bridge. As soon as you make it to the other side, look up and to the right to find this area's (10/64) Kerotan atop the rocks.

Rassvet

We're going to again use that metal staircase as a landmark for this area. This time, go to the right side of it and look underneath it. The next (11/64) Kerotan should be easily visible to you. If you want to shoot this frog after you meet EVA, you can. And if you weren't too great about the claymores up ahead, don't forget to pick up the mine detector inside the building before you leave.

Chyornyj Prud

Make your way to the opposite shoreline, killing the alligators with the Patriot if you have to. Once you're back on land, dive into the water to the left and head to the tree partially submerged in the swamp to find the next (12/64) Kerotan at the bottom of the lake.

Bolshaya Past South

If you picked up the mine detector, remember to use it for this area if you need to. Make your way to the last opening of the electric fence, where a guard will be standing off to the left. Tranquilize him and stand in the gap in the fence. Then turn to the right and the (13/64) Kerotan should be between some trees.

Bolshaya Past Base

Tranquilize the guards surrounding the area and head inside the base. Go to the bedroom, where you'll find a desk; underneath is the next (14/64) Kerotan. If you feel like it, you can destroy the chopper here so it won't be an issue when you're at the mountaintop.

Bolshaya Past Crevice

As you enter the area, the fight with Ocelot will start. Take cover behind something and look to the southeast. The (15/64) Kerotan will be across another gap that you can't cross over. Make sure you shoot it before the battle ends, or you'll have to either reload a save (and reshoot the Kerotans up to this point) or play up to this point on another save just to shoot this one frog.

Chyornaya Peschera Cave Branch

The first thing you'll want to do is get the torch, which you'll find between two waterfalls by taking the northern path in the cave. You can check your map to see the cave layout.

After you get the torch, run to the western side of the same room with two waterfalls to find a thin pathway. Follow it until you get to a crawlspace; crawl through and you'll reach a room with another crawlspace. At the end of the second crawlspace will be a larger room with a big hole in the floor. Whatever you do, don't fall through the hole just yet, or you'll have to come back all the way around to get back here. Walk slowly around the circumference of the cave until you pick up some night vision goggles. Just in front of those will be the (16/64) Kerotan, which you can easily see with the light of your torch.

Chyornaya Peschera Cave

Reach The Pain and defeat him however you please; you should already know how to beat him and avoid his attacks by now. You should equip the infinity facepaint to give you unlimited stun grenades, which you can use to stop his hornet armor. After he blows up, look up towards the sky and you'll find this area's (17/64) Kerotan on the edge of the large hole in the ceiling.

Chyornaya Peschera Cave Entrance

Make your way out of the cave, but look to the left on your way out for a smaller cave. There are bats and claymores inside, so if you have one, toss a grenade or stun grenade in there to get rid of all of them. If you don't have one, just shoot the claymores from afar and you won't have to worry about the bats.

Once the coast is clear, go into this little cave and look up to see a (18/64) Kerotan sitting on a ledge. It won't be visible from outside this cave. After you've shot it, you're good to leave the area.

Ponizovje South

Walk only a little bit forward and you'll be able to see the bright-green (19/64) Kerotan sitting on the left side of the river. At the fork in the path at the end of the river, go left into Ponizovje West.

Ponizovje West

Swim up to the docks and knock out the two guards. Stay in the water and go to the northernmost area you can without exiting the water to find a sewer grate; past the metal bars blocking it is the (20/64) Kerotan.

You'll want the SVD for Kerotan frogs later on in the game; if you decide to fight The End instead of killing him early, you can also pick up his Mosin-Nagant instead of the SVD after you beat him, but it's highly preferred that you get the SVD. The Mosin-Nagant will do for a while, and you'll get the SVD when you need it most, but it's best to be safe and get the SVD now just in case you forget to pick up the Mosin-Nagant.

Ponizovje Warehouse: Exterior

Skip the cutscenes and wipe out the enemies at the docks. Then look to the west in the water to find a red gate with a (21/64) Kerotan on top of it, eagerly waiting to croak for you.

Ponizovje Warehouse

Go down the stairs and stand by the red door that The End went through (or didn't, if you shot him again), and look up towards the ceiling near the top of the stairs. You should be able to see the warehouse's (22/64) Kerotan on top of a long beam.

Graniny Gorki South

Head on over to the other side of the area, but watch out for traps lying in wait. Before you hop over a small ledge, look up in the trees to the southwest and you should find another (23/64) Kerotan sitting on a thin tree branch.

Graniny Gorki Lab Exterior: Outside Walls

Head under the electric fence using the gap to the left as usual, and then look to the tree and grass in front of you. Stand at the edge of the grass and look left, where you'll see a (24/64) Kerotan placed between two trees. Then head inside the walls by knocking on the door.

Graniny Gorki Lab Exterior: Inside Walls

As you enter the area, you start behind a small building. Look around the other side of this building to find a broken window, with the next (25/64) Kerotan on display. Head inside the small door and continue the hunt for the little frogs.

Graniny Gorki Lab 1F

Knock out the soldier by the front desk, and then make a right as you pass it. Continue through this hall until you reach a set of lockers; on top is this floor's (26/64) Kerotan. Take the stairs nearby down to the lower level.

Graniny Gorki Lab B1 East

This place is very linear, so it won't be too complicated to reach the last jail cell. There will be a soldier walking around, though, so take him out and look inside the cell and you'll see the (27/64) Kerotan on a small shelf. Then go back upstairs and go through the first floor down to where you need to go to meet Granin.

Graniny Gorki Lab B1 West

As per usual, run past the guard's station and into the next room, where a single scientist is walking around. Tranquilize him and look around for a (28/64) Kerotan on a bookshelf. Then talk to Granin and make your way to Graniny Gorki South to take on The Fear, and then back to the warehouse. Continue through the now-unlocked door to Svyatogornyj South.

Svyatogornyj South

Just a bit further after EVA gives you a call on your radio, there's a tree that you can climb. You don't need to climb it, just stand next to it and face the door you came in from. Above it to the left will be this area's (29/64) Kerotan. Then move on ahead to the next area.

Svyatogornyj West

You'll soon come across a fork in the path at the start of this area; choose the path to the left until you get to another tree with vines on it. Just to the north of it is a (30/64) Kerotan at around eye level. Watch out for a pitfall trap nearby, though; it leads to a big drop and an immediate death. After you've shot this frog, move to Svatogornyj East.

Svyatogornyj East

At the end of this section of Svyatogornyj is a cabin, with some supplies inside. Luckily for you, you don't need to go in the cabin to get to this (31/64) Kerotan, it should be easily visible through the window. You'll have to return to Svyatogornyj West to continue to Sokrovenno.

Sokrovenno South

After you're introduced to The End again, equip the EZ Gun so you won't be spotted and head to the northwest until you find a building on a ledge. Near one of the corners on a big rock is the thirty-second (32/64) Kerotan. Congratulations, you're halfway there. It's not as bad as it makes out to be.

If you didn't get the SVD before, I highly suggest going inside the building and getting it in there now. If you don't get it, you'll automatically get one later, but you'll have to take the Mosin-Nagant from The End. If you killed him early, you need to pick the SVD up now.

Sokrovenno West

Deal with The End (or don't) and come here, to the west part of Sokrovenno. You'll see a stream flowing south and some waterfalls up ahead; follow the stream south and you'll find the (33/64) Kerotan at the end of it. Then go to Sokrovenno North.

Sokrovenno North

Just outside of the entrance to Sokrovenno North (from Sokroveno South) is a tree to the right. Hiding behind the tree is another (34/64) Kerotan.

Krasnogorje Tunnel

Don't climb up that ladder just yet, there's a (35/64) Kerotan hiding on the left side of the tunnel. Just look at the floor on the left side as you approach the ladder and you'll easily spot it. Only after you've shot it should you climb the world's best ladder.

Krasnogorje Mountain Base

Try to tranquilize all of the enemies in the bumpy part of the mountain base, and then look for a crawl space to the left, created by some rocks. You'll want to look to the north of that little rock tent to find the next (36/64) Kerotan on the rocks to the left of the entrance to the mountainside.

Krasnogorje Mountainside

Climb up the mountainside until you reach the top, where you'll find some anti-air guns and some small buildings. On top of the building in the corner is the next (37/64) Kerotan. You can see it better when next to the anti-air gun on the right.

Krasnogorje Mountaintop

Shortly up the mountain will be the first anti-air gun of this area, next to a small building with some grenades in it. Stand between them and look to the southeastern corner of the map (in the shadows) and a (38/64) Kerotan will be smiling at you. Then head up to the ruins and meet up with EVA.

Krasnogorje Mountaintop: Behind Ruins

Skip all the cutscenes, and you'll be overlooking Groznyj Grad from the cliffside. You should see a red and white tower to the right with the number 07 on it; just above the 0 will be a sneakily hidden (39/64) Kerotan. Use the SVD to shoot it, and then go back through the door to the ruins.

Krasnogorje Mountaintop Ruins

In the ruins will be a bed without a mattress, just next to the door to the mountaintop. Up above the bed will be the next (40/64) Kerotan frog for you to shoot. After you've done so, go through the door on the mountaintop to fight The Fury.

Groznyj Grad Underground Tunnel

As you fight The Fury, go to the north and hop up onto the ledge so you're next to a pack of six barrels. Look down the rows and a (41/64) Kerotan will be propped on top of a red pipe, several feet above the floor. It won't be visible from ground level, so you will have to climb up here. After you beat The Fury for (hopefully) the last time, go up the ladder to Groznyj Grad.

Groznyj Grad Southwest

Go left and north until you find a truck, then look west and look at the three storage units next to each other. Approach the one in the middle and look in the crack in the center of it, where a (42/64) Kerotan is hidden. Then head to the northwest section of Groznyj Grad.

Groznyj Grad Northwest

Entering from the southwest corner, there will be a bunch of tanks to the left, as well as a guard tower with a spotlight. Stand as far east as you can, parallel to the tower, and you should be able to see a (43/64) Kerotan frog sitting at the top of a red metal staircase. Shoot it and then go to the northeastern sector.

Groznyj Grad Northeast

Make your way as north and as east as possible until you find a small building with some food inside.Take it if you want, and then look to the north of it to find a small hole in the ground. Crawl in the hole and look to the right until you find a turn, which will contain only a (44/64) Kerotan stuck behind a grate. Continue crawling in this tunnel and it'll take you to Groznyj Grad Southeast.

Groznyj Grad Southeast

After you come out of the crawlspace, circle around the building, which is the torture room from later on in the story; pass a guard and you'll find a red metal stairway leading up to the roof. Check the corners of the higher section of the roof to find a (45/64) Kerotan sitting there all by himself. Now that you're done with the four corners, return to the northeast corner through a red door and go inside to the east wing.

Groznyj Grad Weapons Lab: East Wing

Take Raikov to the locker room as part of the story, and then look in the office area just to the north of the locker room. A (46/64) Kerotan will be placed on to pos the bookshelf in between some boxes. After you shoot it, head back outside to Groznyj Grad Southeast, and head inside the torture room.

Groznyj Grad Torture Room

Go to the left as you enter the area and there should be a guard walking around an office area. Knock him out with some punches and unequip your uniform so you can use the EZ Gun (or any gun, really) to shoot the (47/64) Kerotan under the desk. Then return to the east wing and make your way to the bridge to the west wing. If you miss this one accidentally, you should be able to come back here after you meet EVA behind the waterfall and get your equipment back.

Groznyj Grad Weapons Lab: West Wing Corridor

Whatever you do, don't approach the door. You should instead tranquilize both of these guys (which you can do after you take off the uniform) and take your sniper rifle out. To the left of the bridge, outside, is a megaphone pole, and on top is the next (48/64) Kerotan. A pretty clever spot to hide one, right? If you miss this one accidentally, you should be able to come back here after you meet EVA behind the waterfall and get your equipment back.

To continue with the story, you'll have to wake these guards up by returning to the main wing and coming back, but make sure your uniform is on. There won't be any more new Kerotan to shoot until you defeat The Sorrow; you should be familiar on how to escape from the northwest sector and go through the sewers to get to Tikhogornyj.

Tikhogornyj

After you "beat" The Sorrow, you'll arrive in Tikhogornyj. Turn around as soon as you're on your feet and the (49/64) Kerotan will be right behind you. You'll have to shoot it with the Single-Action Army now if you have bullets from the sewers, or you can get your gear from EVA and come back here with the EZ Gun and your other weapons.

Tikhogornyj: Behind Waterfall

After you get your stuff from EVA, go to the room with the ladder leading up to Groznyj Grad and look around the corners for pipes above you; in one of the corners will be the fiftieth (50/64) Kerotan.

If for some reason you didn't get the SVD earlier, you'll get it after meeting EVA here. The Mosin-Nagant just wouldn't have cut it for what's up ahead anyway. Once you take care of the Kerotan here, return to Groznyj Grad and enter the Shagohod's hangar.

Groznyj Grad Weapons Lab: Main Wing

As you plant C3 on the fuel tanks, stop by the left side of the room and look for some railing next to the Shagohod. Between the railing and the Shagohod will be the next (51/64) Kerotan. Make sure to hit this frog before planting the last C3 charge, or you'll miss your chance.

When you're fighting Volgin, there are some crates above you to the southwest; next to it in plain sight is another (52/64) Kerotan. Shoot it before you finish Volgin off.

Groznyj Grad

Now things get difficult. When EVA makes her first stop on the bike, look for a guard tower with a guard and a spotlight in the distance. Pull out your SVD and shoot the (53/64) Kerotan on top of the spotlight, and then save your game once you leave this area and have shot the frog. The reason for this is so that if you miss a frog in the future and need to quit to the main menu, you won't need to replay an area you've already been through. You'll want to save every time you enter a new area and have shot the frog in the area you just left. If you ever miss a frog during the motorbike scenes you can return to the title screen through the Options menu.

Groznyj Grad Runway South

This will be after you lose Ocelot in Groznyj Grad after he tries to chase you on his own bike. EVA will stop and wait for you to shoot the enemies firing at the two of you; to the left of the enemies on a forklift is this area's (54/64) Kerotan, which is easiest to shoot with the SVD once again.

Groznyj Grad Runway

Save your game, and pull the directional mic out of your backpack if you haven't already done so. The (55/64) Kerotan here will be on the left side of the runway on a short metal structure, so you'll want to look forward and prepare to shoot it with your SVD; after you've tried to, pull out the directional mic and listen for the croak to confirm whether or not you shot it.

Groznyj Grad Runway

Save your game, you won't want to reload back into the beginning of the previous area and have to shoot that frog again. Technically, this is a new area with the same name, and this will be when the Shagohod is right behind you. The (56/64) Kerotan here will be on another metal structure, but on the right side of the runway. Shoot it and pull the mic out again to listen for croaking.

Groznyj Grad Rail Bridge

Save your game and stand up; you won't be able to see this frog if you're prone on the ground. Look to the lower left under the bridge on the red girders to find a (57/64) Kerotan in the wrong place at the wrong time. Then shoot the C3 on the bridge to start the fight with the Shagohod.

Groznyj Grad Rail Bridge

Save the game and take the Shagohod down so that Volgin leaps on top and controls it with his own electricity, so you can walk around the area and have better control of your aim. Run to around the center of the area so Volgin can't hit you, and then look towards a red and white tower in the sunlight. At the base of the tower, on top of the building it's built on, a (58/64) Kerotan will be watching the fight go down. Shoot it, beat the Shagohod, and get ready for more motorbike chase sequences.

Groznyj Grad Rail Bridge North

Save the game again and look forward the whole time; the guards chasing you shouldn't be doing much damage anyway. When you see three striped barriers, look at the ground and you'll see a (59/64) Kerotan between two of them. Once again, use the SVD and directional mic to make sure you hit it. You'll have to be quick about this one, so it's very important to have saved at the beginning of this area.

Lazorevo South

Save again, keep looking north, and ignore the soldiers behind you for now. The (60/64) Kerotan here will be on the ground in front of a rock very early on in this half of Lazorevo; people like to use the RPG-7 to hit this one since it's up against a rock, but you could try to use the SVD if you're fast enough. You'll probably want to play it safe and just use the RPG-7, though. Use the directional mic to confirm whether or not you hit it.

Lazorevo North

Save the game and switch to the Patriot, and fire constantly. This will be the last frog for the motorbike chase sequence so this should be the last time you really need to save again. Look forward and slightly to the left, and on top of a taller rock will be the next (61/64) Kerotan. Make sure you can hear the croaking from the directional mic so you know you hit it. This is the one that might give you the most trouble.

Zaozyorje West

Patch EVA up and then make your way forward, but look to the right for a thin path (on the map, you'll be going west). You'll eventually come across a fallen log that allows you to cross over a gap. When you're on the log, look down the gap to your left and the (62/64) Kerotan will be sitting below, just make sure enemies aren't getting too close to EVA behind you.

Zaozyorje East

Knock out the guards wandering around the first part of the area, and then take EVA forward until you reach a fork in the path; you can check if you're in the right place by looking at the map. Between the two paths is a tree, and behind it is the second-to-last (63/64) Kerotan. Then take EVA to the WIG and confront The Boss.

Rokovoj Bereg

Head to the western half of the field and look up at the tall dead tree's tops. On top of one is the very last (64/64) Kerotan. If you've managed to properly hit all of them successfully, the trophy will pop here. Finish the game and you'll be given stealth camouflage to use if you play through the game again.

It Ain't Easy Being Green

Find all 64 Kerotans

It Ain't Easy Being Green

Find anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread.
This walkthrough is the property of TrueTrophies.com. This walkthrough and any content included may not be reproduced without written permission. TrueTrophies.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners.