Mission 1: The Pilot's Gauntlet
Note: Collectibles are always in bold and have three pieces of information in parentheses. The first is the collectible number out of the total in the mission. The second is the collectible number out of the total in the entire game. The third is the time stamp where it is available to view in the YouTube video. If you'd prefer to just watch the video, you can do so here:
This page repeats the complete story walkthrough, with all information, except without any images.
With that in mind, let's begin the training mission by starting the campaign.
You begin the prologue learning the basic movements. Jumping, wall-running, sliding. Then you'll move on to the shooting range where you can try out a few of the weapons. Shoot targets as long as you like and then you'll be introduced to the obstacle course called the Gauntlet. There are two trohpies related to good times on the Gauntlet. But before we shoot for those, I'd recommend you simply run through the course a few times to get a feel for it. Inside the Gauntlet you'll also find our first collectible, Pilot Helmet (1/1) (1/46) (0:04). When you enter the final area, wall run along the left hand side. You should see it glowing blue on a floating platform overlooking the finish line. It's a quick and easy wall run away.
With the first collectible under your belt, you have three options. First, you can just move on and worry about times in the Gauntlet later. Second, you can shoot for the easier trophy to get a feel for the game. Third, you can try to knock out the entire Gauntlet. I would recommend at least doing the easier trophy and then choosing what to do from there. If you're playing the game without it fully installed, you can't move forward anyway so options two and three are your only options.
The Gauntlet times are definitely not easy. Your goal times are 56.65 and 33.65. Your total time is based on the time it takes you to finish the course plus two seconds for any of the 15 enemies that you leave alive. If you want an estimate on time it will take to do this, I would imagine it will take 15-25 minutes for experienced players who are good at both platformers and FPS games. If you're inexperienced at either one, I can see this taking over an hour in some cases for the harder trophy. The easier trophy will take about five minutes even for average players.
The Gauntlet Walkthrough
All of this is described in a narrated video as well as in text. If you're going for the difficult time, it's going to be practically necessary to watch it. The text guide should explain things in more detail if you're confused about any section.
First, you need to get the EPG as your secondary weapon. It's hidden in the ceiling above the shooting range. Head back to the range and jump on the tall pillar to your right. Then look up and you'll see a concrete ring along the edge of the ceiling. The EPG is right in the middle of this. Make a double jump straight out and hold down . If done properly, you'll pick up the EPG and keep it when you respawn after falling to your death.
With the EPG in tow, head back to the weapon rack near the start of the Gauntlet. You'll want the following weapons:
You should also go into Options and turn on Auto-Sprint.
The Gauntlet measures your speed at all times, and you should make concerted efforts to be above 35km/h at any given moment if you can. You can maximize your speed by staying in the air and wall running whenever possible. Throwing grenades slows you down, so we're going to avoid that. If you need to shoot, I wouldn't use because it's never needed and it's distracting. When wall running between walls, maximize the amount of time you're in the air to keep your speed up.
Here is a step by step walkthrough of all the actions you will take. If you prefer a video, it is below the description.
- You should have your R-201 equipped.
- Begin by wall running along the left wall through the starting line to give yourself an extra burst of speed off the start.
- Immediately jump to the right wall, onto the next section of right wall, onto the circular wall to the left, and then onto the right wall again. Make your jumps quick and snappy here as moving through the air is faster than wall running.
- Double tap to quickly throw an Arc Grenade at the group of three enemies (pressing only once is much slower). You'll need to hit close to dead centre to kill all three.
- As soon as you throw the grenade, jump off the wall towards the back wall and double jump to get yourself most of the way there.
- Hit to slide while sprinting and kill the enemy to your left as you go under the wall. Press again to stand up, shoot the enemy to the right, and then immediately jump on the wall.
- Shoot the two enemies as you wall run to the back wall.
- You'll enter a long corridor. Quickly jump back and forth while keeping your forward momentum up. As soon as you enter the corridor, you'll need to use to toss a grenade into the enemies. If you're too close, you'll slow yourself so make sure you throw it quickly.
- Switch to your EPG to take out the three enemies in the next corridor. You'll want to jump off a wall, shoot an enemy, then jump to the other side to ensure you don't lose any speed.
- As you land on the wall above the third enemy, position your jump so that you don't make contact with the next right wall until the last moment. If done properly, you will take the corner at full speed. As soon as you do, jump off toward the walkway, shooting the enemy on the platform with an EPG as you go to the walkway.
- As soon as you're on the walkway, move an inch to begin a sprint and then quickly double jump onto the right wall. Jump off of it, shoot the final enemy (which weapon you use is your choice), and then wall run and jump to the finish.
For achieving a time of 56.65, you'll get the student trophy.
Beat Pilot Anderson's Gauntlet ghost recorder time
And for achieving a time of 33.65, you'll get the master trophy.
Once you're ready to leave the Gauntlet, talk to Lastimosa. You'll get a cutscene and your first story trophy.
The game will ask you what difficulty to play. If you only want to do one playthrough, you'll need to pick Master. If you want to do two, you can pick one of the easier ones. The single player campaign is pretty short and a second run-through wouldn't take too long, so if you don't want to mix high difficulty with collectibles, it's safe to split them up.
Mission 2: BT-7274
As you begin, you'll need to move forward fighting spectres. Take a look around and enjoy the spectacle. After moving forward a bit, a cutscene will play. Move forward and assist Lastimosa.
Finding a Battery
Your first objective will be to find a battery. Follow the path along across a first wall run. Move through the canyon and you will come to a second, longer wall run. Just to the other side of the second run you'll see Pilot Helmet (1/2) (2/46) (0:21).
Keep moving forward. You'll have another opportunity to to get a trophy as soon as you get to the top of a circular area with a waterfall. You'll come up to to enemies standing on a cliff and the game will introduce you to melee hits. You can melee with , but what the game doesn't tell you is that you can do a melee takedown by holding . So run up to the enemies, press to use your cloaking, and then hold . You'll pop a trophy as you can see in the video below.
Perform a melee takedown while cloaked in the Campaign
Continue on killing IMC infantry, flying robots, and spectres. Eventually you'll get to the battery and then it's only a few quick jumps to get back to BT, who will send you to find another battery.
The Second Battery
Follow the waypoint all the way to the second battery. You'll need to do some platforming and kill more enemies along the way. Be sure to make use of cloak and your sniper rifle if you have one. Once you've secured the battery, you'll drop down through the floor of the ship to an outdoor area once again. On your right will be a huge cliffside you can wall run against. You're supposed to go down, but if you look at the piece of wreckage to the left, you'll spot Pilot Helmet (2/2) (3/46) (0:38) shining clearly.
A few jumps later you'll be back with BT where you are ambushed. Killing the four spectres is easy. Once they're dead, you can install the battery and knock out a trophy.
To close out the mission you'll learn how to pilot BT. The Brute titan you fight at the end can be tricky to kill. If he puts his shield up, put yours up. This will ensure you're never on the losing end of that particular battle. With the Brute down, just follow the objectives to the end of the mission.
Mission 3: Blood and Rust
Entering the Sewer
Quite quickly into this level you will enter combat with Titans. Be careful if you're playing on Master, as they do quite a bit of damage. If you're familiar with Halo, that playstyle works particularly well here. Just pretend the enemy Titans are Elites.
In this first area you'll have an opportunity to get a trophy. Throughout the game you'll be able to use various Titan cores. This one is the Burst Core. You can see it charging in the bottom left corner of your UI. As soon as it's at 100%, wait until an enemy Titan uses its shield barrier and then press as soon as the shield goes down. You'll kill the enemy Titan and net a trophy.
There's also a second trophy here, though I found it rather difficult on Master. You need to keep both of the allied Titans alive throughout this entire area. If either dies, the trophy fails. There aren't many tricks for this - simply stand in front of enemy fire and kill them before they kill you. You'll need to kill many enemy Titans and worry about soldiers with anti-Titan weapons. It's much easier on an easier difficulty, but it is possible on Master with a bit of luck. Personally, I wouldn't waste time trying to get it - just come back later. If you do manage it, you'll unlock...
Kept Lt. Shaver and Lt. Freeborn Alive
As soon as you get to the entrance of the sewer, there will be a weapon on the ground. Make sure to pick it up. You can swap to it by pressing . With a new weapon comes a new core. We'll get to that in a second.
As soon as you walk into the sewers, if you look to the left you'll see a pilot helmet. Above the main path you'll see some large pipes with a red light. Walk around behind the pipes and get out of your Titan. As you're getting out, press to jump out onto the pipes. Then simply follow them around to drop down into a room with Pilot Helmet (1/6) (4/46) (0:57).
Follow the path and in the next room you will encounter two more Titans. This is your first chance to get your second core trophy. If it's fully charged, simply aim at an enemy Titan and press to unleash a huge barrage of missiles onto the enemy. Don't worry if you don't get your charge yet, you've got basically the entire game to get this.
With the Titans dead, BT will tell you to exit and go hit a switch. Get out on the right side and clear out the enemies in the area. Before progressing to the next area, you can get your next pilot helmet by climbing up onto the giant containers. There are quite a few ways to get up. One easy way is to start from the bottom and wall run against the container at the bottom of the stairs onto the wall on the right and then over on top of the container where you will see the glowing blue light of Pilot Helmet (2/6) (5/46) (1:21).
Fight on to the control panel to clear the path for BT. You'll have to continue it alone for a while, going through an outdoor sniping section which can be a bit frustrating. When you make it to the other side, you'll hear comms from some friendly Militia soldiers. Head in through the pipe and you'll see your friends across the toxic water. Before you greet them, look to the left and you'll see a pilot helmet on the upper catwalk. Jump left and wall run around a small pipe to get up there and collect Pilot Helmet (3/6) (6/46) (1:38).
There's also a grenade launcher on the ground next to it if you're interested. You should be interested. It's a grenade launcher. It's not even very good but it's fun.
After Meeting Your Friends
Your friends won't have much to say so you can just walk past them. You'll come to a gate you need to defend for a bit of time against Stalkers, which are basically super Specters. You can shoot their legs to slow them down. The L-Star that you can find on the ground will make quick work of them. Up above on the walkway will be more soldiers and in the next room you'll face a few more Stalkers.
Right when you walk into that next room which had the Stalkers in it, look to the left and you'll see another open area. Up near the ceiling on some pipes against a far wall you can see another pilot helmet. Walk a small bit into the waste (it will be safe) and then wall run against the left wall all the way to the top to get Pilot Helmet (4/6) (7/46) (1:53).
Now you'll need to fight for a while making your way through the facility. Eventually, you'll come to a door which you must press a green switch to open.
This next room houses the next pilot helmet. When you enter, you can look straight up and you'll see a catwalk with the helmet. Wall run off the left wall to make it to the pipes against the back wall. Then you'll need to make a tricky jump where you wall run against the back wall up onto the right wall and then immediately turn and jump directly at the catwalk. You should have just enough height to grab the railing and pull yourself up so you can collect Pilot Helmet (5/6) (8/46) (2:08).
In the very next room you'll neet to climb up some pipes while avoiding toxic waste. When you get to the top, you'll see a familiar blue glow before jumping over to the end of the left. Wall run to jump over the exit and you'll reach the platform with Pilot Helmet (6/6) (9/46) (2:28).
The next big battle sees you playing defense after hitting a button. Explosive spiders will attack you while soldiers fire on you from afar. The key here is to keep moving. Standing still means the spiders catch you and you die. Try to kill them near enemies. Once the soldiers start spawning, there will usually be a spider where they drop down. If you're quick, you can blow it up and take down the whole group in one shot. The very top of the control room is a good place to be. You can wall run away and back if you need to.
Once you reach BT, it's time for a boss fight. The enemy pilots Scorch. You'll want to avoid the fire, obviously. I used Tone and kept my distance until I could use my Salvo Core on him to deal large amounts of damage. Killing him nets the final trophy and the close to this mission.
Mission 4: Into the Abyss
Note: This mission is separated into three chapters. The collectibles will now have three fractions in parentheses. The first number is now the number within the chapter (which you can see by pressing ). This will be the case for any mission with multiple chapters.
Chapter 1: Taking BT's Shortcut
As soon as you begin the mission, you'll come to a large area with a little rock formation in the middle. The main path goes to the left, but if you look to the right instead you'll see a little cave in the side of the rock. Inside here you'll find Pilot Helmet (1/4) (1/9) (10/46) (2:39).
If you've been following along, you'll get your first collectible trophy here for finding 10.
From here, simply run across the entire area (not along the main path yet - straight forward from the cave mouth). You will see a crack in the wall you can get through. In the next area, move along the cliff to the right and you will see on the edge Pilot Helmet (2/4) (2/9) (11/46) (2:53).
Following the path out of this area, you'll see a new weapon on the ground. Pick it up to earn the Scorch loadout. This one can put fire on the ground and is generally pretty powerful. You'll continue on with BT killing IMC soldiers on the ground without much trouble.
After clearing this first area, before walking down a narrow corridor, you can look to the left of the corridor against a cliffside and see the glowing blue of the next pilot helmet. Walk down the corridor until it turns right. Clear out the enemies and then get out of BT. Against the left, rock wall in the corridor you'll see a platform you can jump onto. Get up there and then turn around and jump to the next platform. From here, jump onto the wall on the other side of the corridor and then immediately jump back to some pipes near the ceiling. Crouch under the rocks and then move along the pipes against the wall until you get to Pilot Helmet (3/4) (3/9) (12/46) (3:15).
Once you drop down to a somewhat open area in the factory, you'll encounter a Brute and shortly thereafter a Tone. By the time you weaken the Tone, you should have your core charged. Press to emit a large shockwave - kill the Tone with it and the trophy is yours. As always, there are many, many opportunities to get this in the future, so don't worry if you don't have it yet.
Destroy a Titan with your Flame Core in the Campaign
Continuing on there are a few more Titans to fight through. As you leave the area, you'll see a weapon rack with yet another loadout - Brute. You'll get a new objective to go press a button. Before you do that, get out of BT, run past the docked ship, and drop down onto the ledge far below the platform you're on. Once you're on the ledge, turn around and you can clearly see the pilot helmet below the platform BT is on. Hop over to collect Pilot Helmet (4/4) (4/9) (13/46) (3:48).
Climb back up and continue on. BT will be moved away and you'll have to use a lift to follow.
Chapter 2: Recovering BT
You'll ride the lift down and kill some enemies. Once they're dead, you'll move along some pipes against the cave wall. Eventually, you'll need to wall run against a yellow wall and then onto another yellow wall to reach the next ledge. When you get to that ledge, look across the cave to the right and you'll see the pilot helmet. Make another quick wall run to get across the cave and collect Pilot Helmet (1/3) (5/9) (14/46) (4:08).
Continue on with a bit more wall running and you'll enter the foundry, earning a trophy.
The factory is quite a fun area. In general, you want to follow along the factory flow line. So wherever the conveyor belt takes things, that's where you're going. With this in mind, you can skip almost all the fights here if you want to, which is good because some of them can be quite challenging.
Eventually, you'll come to a part where you have to make a long jump off the flow onto the side and then walk up a set of stairs. From here, your next goal is back onto the flow, which slants down. Before you jump there, turn left and take out the enemies (there's very little cover so this is a tough fight). On the back wall you'll see the boxes - two next to each other and one on top. Jump up here and turn around. On a pipe you can see a pilot helmet. Jump to the wall to the right to get across and collect Pilot Helmet (2/3) (6/9) (15/46) (4:22).
Continue on following the path. Eventually, the flow will stop and you'll need to climb out of the house you're in sideways. Once you're out, ignore the objective and wall run across to the sloped, grassy platform. Run to the top of this and wall run across again followed by a jump to the catwalk. From the catwalk, you should be able to see the pilot helmet. Wall run across the right one more time to get to the platform with Pilot Helmet (3/3) (7/9) (16/46) (4:42).
Now run back and follow the waypoint to the objective. Once you've reached the far catwalk, you'll get a trophy for leaving the sideways town.
Climbed the Sideways Town
Next you'll be instructed to jump onto the platform again. Go ahead and do so to ride it up and you'll be in a simulation. You'll be fighting two Reapers, which are like small Titans. Within the building you start in will be an L-Star (it's the building to the right of where your friendly soldiers are). Grab this and use it to kill the Reapers. They will chase you down - just back up and unload into them, running when they get too close. Once you've killed both, you'll get a trophy.
Your next task is getting out. The IMC will blow a hole in the wall which you can use to exit. Make use of electric smoke (you can get some next to the L-Star) and take out all of the enemies. Beware the Stalkers that will chase you down - use the L-Star on them. Once you're through, follow the objective to complete the chapter.
Chapter 3: Locating BT
Follow the narrow path to an area with a few huge columns in it - these are prowler towers. If you look at the second one near the top, you can see a pilot helmet. Activate the console to eject some tubes out of the towers. Climb over to the second tower. Once there, jump on the tube to your left, then turn around and look up. Wall run over to the high tube, turn around one more time, and jump over to collect Pilot Helmet (1/2) (8/9) (17/46) (5:02).
Move forward and you'll be in an area with a curved blue floor and a low ceiling. Make your way through killing explosive spiders and more spectres along the way. After a short jump, you'll be in an area where you can see BT fighting through a hole in the wall. Just to the right of this hole you can see this mission's final pilot helmet. You need to jump and wall run along the giant metal plates moving along the conveyor belt to get across. Once you're across, make your way just to the right of the hole before meeting BT to get Pilot Helmet (2/2) (9/9) (18/46) (5:26).
Hop into BT and get ready to kill three Titans. Remember, you have the new Brute weapon but haven't used it yet. So build up your core to 100% and then use the Flight Core to get a kill on an enemy Titan to get your trophy.
Now I recommend switching back to Tone. The next fight is against Ash, who pilots a Titan that can teleport and wield a sword. She's going to constantly charge you. The best strategy is simply to keep backing up and firing at her. If she gets close, it's okay to turn and run. Since she's always approaching you, this makes hitting her with the bulk of your Salvo Core very easy.
I found Ash to be the easiest enemy Titan to execute as well. The mercenary bosses are the only Titans that will go into the yellow/black health bar state that allows for executions. Once the health bar is depleted, you will see it refills yellow and black. Ash will charge you, so simply melee her using as she's in the execute state and you will perform a neat animation and get a trophy. If you miss it here, don't worry there will be another opportunity later in Mission 6.
Coup de Grace
Destroy a Mercenary Titan with a melee execution in the Campaign
Upon defeating her, a trophy is yours.
Head out and BT will make a joke as the mission finishes.
Mission 5: Effect and Cause
Chapter 1: Finding Anderson
This missions begins in a particularly interesting fashion. Make your way through the facility until a flying dinosaur kills another dinosaur. It will fly out of the window where you can see a ruined city below. BT is off in the distance and that's your objective, but first look down and a bit to the right and you'll see a pilot helmet against the side of a building. Jump down to the helmet. Across from it is a glass wall you can jump off of to reach Pilot Helmet (1/2) (1/8) (19/46) (5:38).
From here, run toward BT. Once you get to the main street, look at the street lights and you'll see a pilot helmet on top. To the left of the light post is a stairway leading up. Walk up this and then turn back to look at the pilot helmet. Wall run to your left to jump over and collect Pilot Helmet (2/2) (2/8) (20/46) (5:57).
From here, simply follow the objectives. When enemy Spectres spawn, you can safely run around them since they don't have guns. Finding Anderson's device ends this chapter.
Chapter 2: Searching the Complex
Now you can travel through time, which is completely awesome. Use it to enter the next room and you'll see a caged Prowler (dinosaur) in the past. Switch to the present and run into its cage, which should be broken. Once you're inside, switch back to the past and kill it. You'll get a trophy. You can see this done in the video below.
Continue on. As soon as you've crossed a pit of fire, a Prowler will come out of the door on the right in the present. Kill it, then move into the next room. On the bottom floor you'll see four elevators. Your target is the second to the left. Jump down and switch to the present. Guards will come out of the far right elevator and then our target elevator. As soon as they're out, switch in and out of the past to make your way into the elevator. In the present, you will be able to climb through the top of it. In the elevator shaft, there are drones in the past and a Prowler in the present. Up above you floating is a pilot helmet in the past. Kill the drones and then jump back and forth between the walls to move up and collect Pilot Helmet (1/6) (3/8) (21/46) (6:13).
Finish moving up the elevator shaft to enter the next area. In the past, open the door and walk in. You'll get to see an old hologram of Anderson and unlock a trophy for your efforts.
Next leave the room and you'll need to go through a doorway clearing enemies in both past and present. In the past, there is a laser wall you can't pass, but in the present it's a fiery pit with a pilot helmet floating above. Simply hop down the hallway in the present and collect Pilot Helmet (2/6) (4/8) (22/46) (6:48).
Move forward by dropping down into the fire pit and switching to the past. Continue on fighting through some enemies to see another hologram. Once the the door opens, move down the hallway and alternate past and present to avoid some turrets and a debris pile. In the next room, switch to the past and you will see a pilot helmet in a little circular room hanging from the ceiling. In the present, those windows are broken, so jump through them and then switch back to the past to collect Pilot Helmet (3/6) (5/8) (23/46) (7:09).
Keep moving on and you'll quickly come to another area where you can see a pilot helmet in the present right after walking through the doorway. It's on a platform out by itself. Switch to the past and you can see another platform you can jump on to get to the correct one in the present. You'll have to jump from the past and switch to the present in mid air to collect Pilot Helmet (4/6) (6/8) (24/46) (7:20).
Continue moving forward until you cross a large gap on a zipline and land on a little circular building. The way forward requires you to wall run back and forth between two walls in past and present to get to the other side. It's actually possible to do it on just one side by jumping out and back in. In the middle of these two walls is a pilot helmet in the past - it's Pilot Helmet (5/6) (7/8) (25/46) (7:32).
If you've been following along, you'll get a trophy here for getting 25 of the collectibles.
The final pilot helmet for this mission is just off the platform you land on once you do the wall run between time periods (that you just did to get the pilot helmet). Turn to your left and switch to the present and you will see it along the wall. Be careful to avoid the fire. Simply jump and wall run to get Pilot Helmet (6/6) (8/8) (26/46) (7:48).
And that wraps up collectibles for this mission. You can safely run past all the enemies for the rest of the mission as well until you get outside. Get in BT and you can switch time while piloting him as well. Head toward the objective and make sure to pick up the Ion loadout from the wall. Hit the switch and then head back outside. There's a battle here but you can switch to the present to ignore it and then just head straight into the Ark in the past.
You'll get a very cool platforming sequence as you had toward the Ark.
And that's the end of the mission!
Mission 6: The Beacon
You can't switch between time anymore. How sad!
Chapter 1 - Establishing Contact With the Militia
Chapter 1 has no collectibles.
As you get down to the bottom of the hill at the beginning, you'll need to hop into BT. Before you head into the smoke, make sure you grab the Ronin loadout which should be right in front of you. Then simply follow the objectives to make contact with the militia. Very quick and easy!
Chapter 2 - Obtaining the Arc Tool
Back to the collectibles...
You'll have a fun little platforming section with electric walls. Once that's over, you'll enter a room and have your first fight. This room has a pilot helmet in it. Once all the enemies are dead, go back to the entrance and look at the spinning turbine to the right. On top of it is Pilot Helmet (1/2) (1/11) (27/46) (7:59).
Now continue following the path until you find a Marvin with the Arc Tool. Take it from him and you'll get a trophy.
Now we'll go to our first pilot helmet. Follow the path until you open a door with the Arc Tool. Once you open the door, you'll come to another room with a giant turbine on the floor you can turn on. Walk to the middle and you'll see three spokes coming from the green switch. You want to stand facing the one that faces the same direction as the switch (see the picture or video if that's confusing). It will be the upper right spoke. Now use the Arc Tool to activate the turbine and move forward in the air. At the very height of your jump, you should see and be able to jump over to Pilot Helmet (2/2) (2/11) (28/46) (8:10).
Now just head back to the surface to complete this chapter.
Chapter 3 - Repairing the Beacon
This chapter is the final one with many collectibles. We're almost through the storm!
As soon as you get back to Cole, he and BT will tell you to jumpstart the beacon. Head down and get that done. When you return, power will be restored and you'll get a trophy along with a new objective.
Head out the door and straight ahead through the fog using BT. Walk up the pipes and under the arch to get to a door. Get out but instead of opening the door, hop up above it. When you get to the top of the building, you should see Pilot Helmet (1/9) (3/11) (29/46) (8:29) next to the back right column.
From here, look towards the back left column (so turn left) and you will see another pilot helmet. Wall run against the column to get enough distance to launch yourself over and collect Pilot Helmet (2/9) (4/11) (30/46) (8:49).
Now head back down to BT and open the door. Follow him and he will throw you toward a wall in the distance. Wall run off of this and enter the lower floor (if you accidentally go into the upper, there is a staircase inside). Open the door and the right and head in to find Pilot Helmet (3/9) (5/11) (31/46) (9:04).
Now you'll need to move forward through the door opposite the one you entered through. Jump across and then activate the crane to move the wall. Jump across to the new building, open the door, and move up the stairs. At the top of the stairs, look out the door and on top of the next building you should see a helmet. Jump on the boxes and up to the top and you'll find Pilot Helmet (4/9) (6/11) (32/46) (9:23).
Now you'll need to progress further, fighting enemies and moving from building to building. At one point you'll need to ride a zip line. Before you do, make sure to turn around and get the Thunderbolt (a weapon that looks like a rocket launcher and fires energy balls). You'll want it to take out a Reaper in the next area.
Eventually, you will come to another crane. Move the wall again and wall run on the wall, then on the next wall on the left side and finally all the way to the top of the building where you will find Pilot Helmet (5/9) (7/11) (33/46) (9:38).
Keep moving a bit bit more and you'll come to a third crane (this will actually be the fourth time you use a crane, but you'll have used one of them twice). Move the wall over and jump across as normal. When you go through the doors, you'll see IMC soldiers in an elevator as the doors close. On the other side will be running soldiers and Stalkers attacking you. Use your gravity grenades and Thunderbolt to make short work of them and then jump on top of the elevator to collect Pilot Helmet (6/9) (8/11) (34/46) (9:51).
Move a bit further and you'll open a door to walk out onto a balcony. Your objectives will update and you'll need to get a new module from the dish. There are two things we need to do in this area. First, we're going to activate six Stalkers and turn them onto our side. you do this by hitting the green switches next to them with the Arc Tool. They come in three sets of two. I've created a video below.
The first set is right below the balcony. Now walk through the doorway and take a right. You'll see the next group across the courtyard. Now climb up and you should see a building with "04" on it. Head up the stairs and inside. To the left is the final set.
Once you've activated all three sets, you'll have earned two trohpies.
Used the Arc Tool to activate a Stalker rack
Acquire 6 or more friendly Stalkers at the same time in the Campaign
Now there's also the matter of a pilot helmet. Head back outside the building with the "04" on it. Turn around at the doorway and jump directly at the "04", then double jump again to climb on top. Right on the corner of the roof above the "04" is Pilot Helmet (7/9) (9/11) (35/46) (10:07).
Continue into the building with the "04" on it and activate the console to progress. You'll need to fight through some enemies and then climb out onto the dish. You can use the new Thunderbolt outside of building "04" to kill the Reaper. Upon obtaining the module from the dish, you'll get a trophy.
Retrieved a working Uplink Module
Get back to BT and enter battle. When it's complete, BT will throw you again. There's only one path up here, so follow it. After jumping across a gap, go up the stairs and in the corner of the platform you'll find a very obvious Pilot Helmet (8/9) (10/11) (36/46) (10:23).
As you continue on, you'll jump across another gap, go up a very long set of stairs, and then across yet another gap. After the third gap, you'll be running around a circular path. Look out near the edge of the circle and shortly after you begin your walk you'll see Pilot Helmet (9/9) (11/11) (37/46) (10:37).
Continue on to the top and replace the module. When you get down you'll be back with BT. Head back to the Militia and you'll be in for a fight. First you'll fight two waves of Reapers and then Titans will begin to spawn. At this point, you should have two new Cores you haven't had the opportunity to get trohpies for. Try to get them charged up and then use your Core abilities to kill enemy Titans with Ion and Ronin to get trohpies.
Destroy a Titan with your Laser Core in the Campaign
Don't worry if you don't get both. There are still plenty of opportunities remaining to knock them out. After you kill the Brute and Ronin, Richter will come down. He pilots a Tone with quite a lot of health. I used Tone myself and simply fought at a distance. If your shields go down, take cover and let them recharge as there's not a lot of health around. Killing him nets you a trophy.
Head back inside to finish the mission!
Mission 7: Trial by Fire
Good news! It's all smooth sailing for collectibles from here. Only three for each of the remaining levels!
Retrieve the Ark
You'll begin in a huge battle of Titans vs. Titans. This is a good time to get any Core trohpies you haven't yet obtained out of the way.
When you get to the wall at the beginning, you'll also encounter many enemy Titans clumped together. This is the perfect time to unleash your Core ability and try to kill three at once. I found Ion to be best for this. While it's definitely possible to get this on Master, it's significantly easier to an easier difficulty so I wouldn't waste time trying to get it. Just come back later - it's right at the beginning after all! If you do manage to get it, you'll unlock a trophy.
Destroy 3 enemy Titans with 1 Core ability in the Campaign
When you're here on an easy difficulty, it's also a good time to hop out and rodeo a Titan if you haven't yet done that. All you need to do is find a Titan that's relatively alone and jump on it as a pilot. You'll do an animation where you tear out its battery and earn your trophy. Keep doing this over and over again until the Titan dies to unlock a second trophy. If you really want to do this on Master, try to single out a Titan without any allies nearby and get it very low. Then run up to it and get out of BT so that you hop straight onto the enemy and kill it in on go.
Rodeo an enemy Titan in the Campaign
As soon as you enter the building, you should see a balcony on your left. Hop out of your Titan and up onto this balcony. Between the two spinning turbines you will find Pilot Helmet (1/3) (38/46) (10:51).
Continue forward until Briggs tells you to get on an elevator. This will be right after you pass two health crates. In the hallway right before the elevator, look to the right and you'll see a little hole in between stacks of boxes. Exit BT and go through the hole. Follow the path to Pilot Helmet (2/3) (39/46) (11:03).
At the top of the lift you'll find the Northstar loadout hanging down from the ceiling. Be sure to pick it up. It shares a Core with Brute so you don't actually need to worry about getting a trophy with it. Continue forward a few steps until you see a gap in in the fence. It'll be between two red tubes. Get out of BT and run down to this walkway. Continue down it and you'll see a very obvious Pilot Helmet (3/3) (40/46) (11:21) sitting on top of an arch.
Now you simply move forward and fight more Titans. And then more! When you get to the ship, you get a trophy.
And that's that!
Mission 8: The Ark
Boarding a Ship
You'll have a few cinematic moments before finally entering combat by jumping from one ship into another. There are quite a few enemies in this area - I recommend running to the upper level along the left wall and grabbing a Mastiff to make short work of the Stalkers if they are activated. Clear the entire area. Once they're dead, go back to where you first jumped onto the ship and look back towards your objective. You should see that the hall begins to curve and, right where it curves, there is a platform with two computers on it. Run to this platform and look forward and you'll see a Pilot Helmet you can jump to. Make the jump to get Pilot Helmet (1/3) (41/46) (11:38).
Moving forward you'll need to clear all three gun batteries. Go ahead and do this (the Double Shot is especially good). As soon as the third battery is cleared STOP. Briggs will pull her ship up so that you can wall run against it to the other side. You do NOT want to do this yet. As soon as she comes up, wall run off the column and jump into the open doors of her ship. If you miss, just reload the checkpoint. If you pass this point without getting it you cannot go back and will have to restart the mission. Inside her ship you will find Pilot Helmet (2/3) (42/46) (11:52).
Taking Control of the Bridge
Move forward and you'll have a large fight. Once it's over, your allies will run up a huge set of stairs and tell you to follow. Before you follow, run down the hallway all the way until the end. Take a left right before you get to the end and you'll see Pilot Helmet (3/3) (43/46) (12:10).
Move forward with your friends and you will quickly enter a battle with Viper, the final mercenary. He flies and is quite difficult on Master. I had the most success with Tone. When he's finally dead, you get a trophy.
Follow the objective down the hall and you'll get another trophy as well.
And with that, the mission will end.
Mission 9: The Fold Weapon
Well this mission's certainly going to go out with a bang.
BT will give you an old favorite weapon. Once you have it, hack the control panel next to the windows to leave. In these hallways you will encounter groups of enemies that you Smart Pistol will make short work of. This is a fantastic place to get two trohpies - one for killing three enemies during one slide and one for three enemies in one wall run. You slide by pressing while sprinting. So simply slide or wall run while enemies are targeted and press to get these trohpies very easily.
I know Kung Fu
Shoot and kill 3 enemies in a row while wallrunning as a Pilot in the Campaign
Shoot and kill 3 enemies in a row while sliding as a Pilot in the Campaign
Once you exit into the daylight, Briggs will let you know you can call in a new BT and set you a waypoint to do that. Kill the enemies in this area (there will be a turret in a shuttered window you can't kill. On the left you'll see some black tubes going up. On top where these black tubes go is a pilot helmet. Scale the wall to the roof of the building with the turret and then jump up to the top where the black tubes go to get Pilot Helmet (1/3) (44/46) (12:25).
Now jump down to the other side of the building and press to call in a new BT.
And if you've been following along and this is your last loadout (Legion), you'll get a trophy. If you didn't get them all for some reason, reload this mission once you're done and you'll have all the default things the game thinks you should have at this point (including every Titan core). Run back to here and it will pop.
Get to the Fold Weapon
The next are has a ton of Titans. Make sure to kill one of them with your Smart Core, which is awesome, to get the final Core trophy.
Destroy a Titan with your Smart Core in the Campaign
Continue on until you get to a point where you go inside. The building is labeled B4. As soon as you walk inside, look on the ceiling near back and you should see a familiar blue glow. Run to the back, get out of BT and jump to get near the ceiling and wall run over to the pipe on which you will collect Pilot Helmet (2/3) (45/46) (12:44).
Now reload the checkpoint. We're going to get another trophy for killing 25 enemies in two seconds. Your objective is to the left. You'll need to crouch and walk down a hallway with dozens of enemies. Walk slowly so that all the soldiers get bunched together at the end as they run away from you. Make sure not to step on them. Once they're all grouped up and you think you have more than 25, unload on them with your minigun. If you have your Legion Core, that makes it even easier but it's not required. You can see it done in the video below.
Kill 25 infantry in 2 seconds as a Titan in the Campaign
At the end of your hallway you'll turn a corner and enter a room with a bunch of Halo rings in it. In this room, you'll turn left and go up a ramp. From here, you can look in the back left corner near the ceiling to see the final pilot helmet. Jump out of BT and then wall run on top of the building with the glass windows. From the roof, jump on the pipes against the back right wall and then walk along them to reach Pilot Helmet (3/3) (46/46) (13:07).
If you've been following along, breathe a sight of relief. That's all of them!
Now it's a fight with Slone. She has a very powerful Laser Core, so always be near cover and run from that as soon as you see it charging. Always focus on the extra Titans first. She starts with a Brute. At 66% health, she will phase shift away and spawn two Tones and a Scorch. At 33%, she will spawn a bunch of Reapers. I found it easy to use Legion for the entire thing.
If you haven't yet, Slone is very easy to get an execution on. When her health bar turns yellow and black (once you've depleted it), run over to her and click to begin an execution and get that trophy. You'll also get a trophy for killing Slone.
Coup de Grace
Destroy a Mercenary Titan with a melee execution in the Campaign
You'll get another cutscene and then your final platforming section. Completing it earns another trophy.
And finally, a trophy or three based on the difficulty you completed the game on.
You did good work! Clean up anything on Easy that you need to and wrap up the multiplayer if you haven't already and you'll have finished the game.