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Savior of Febris trophy in RESOGUN

Savior of Febris

Save all humans on Febris

Savior of Febris0
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How to unlock the Savior of Febris trophy

  • NatsukashiiNatsukashii
    28 Nov 2013 28 Nov 2013
    To earn this trophy, you will need to save all 10 humans on the level AND complete the level. There is a counter in the top left showing how many you have saved and which humans are actively in need of saving.

    Each of the humans will be spread throughout the level in individual boxes. They must first be freed from their box as detailed below. Once free, they need to be picked up by your ship by flying over them and taken to one of two "escape pods" at the top of the playing area. Keep in mind that once a human is free, it can still be killed by falling into a gap or water so it's best to rescue them as soon as possible. A green arrow around your ship will point the way to the nearest free human.

    Freeing humans:
    There will be ten "waves" wherein a human becomes eligible for saving. The criteria to free a human is usually the same with a couple of oddball waves thrown in. The basic path is when the game announces "Keepers Detected", a group of enemies will spawn with a green glow around them. Destroy all of these enemies and a bluish light will zip across the level toward one of those boxes, freeing the human. These enemies will usually follow a short, static path (in which case you only have until they leave the screen to destroy them or the human will die). Other times, they appear like any other group with no time limit. More importantly, some special waves will require these enemies to be killed in a certain order. A larger green crosshair will identify the lead enemies to be killed. The other type of special wave requires you to have a specific multiplier* at the time rather than kill enemies.

    *Rookie requirements are below. Higher difficulties require a higher multiplier

    The waves for Febris are as follows:
    Wave 1: Basic
    Wave 2: Kill enemies in specified order
    Wave 3-8: Basic
    Wave 9: 3x multiplier needed
    Wave 10: Basic
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