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LEGO Legends of Chima: Laval's Journey (Vita)
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Trap Cracker trophy in LEGO Legends of Chima: Laval's Journey (Vita)

Trap Cracker

Destroy all the traps in Wolf Camp with the rock on mechanics

Trap Cracker0
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How to unlock the Trap Cracker trophy

  • ErancalErancal
    29 Jul 2016 29 Jul 2016
    Wolf Camp is the level that starts out with a vehicle chasing you and then wolves blow up the bridge while you are on it.

    The Rock On move can be performed by members of the Rhino tribe and consists of a ground pound move done by jumping with X and then pressing the square button while in the air.

    The traps you need to destroy are red and silver or red, silver, and white. They consist of three types: 1)spears that come out of the ground; 2) spinning spikes, or 3) swinging spikes.

    The first trap is horizontal spears that extend and retract from the side of a step up. Ground pound just in front of them while they are retracted and hold the square button so that you form a "rock shell" after you hit the ground. When the spears hit the rock shell, they will break.

    Next is a spinning spike just before you have to bash a wall and go into a tunnel to get to the next area. Ground pound on the center to break it. (I did not test the "rock shell" method on the spinning spikes. If they hit your rock shell, it may destroy them.)

    After that are two spinning spikes on top of the wall. Once done with those, drop down, fight a CHIed up enemy, remove the vehicle from your path, and either sneak past the spotlights and through the gate or fight the enemies and open the gate to get to the next area.

    In this next area, there are no traps on the bottom levels. The next traps are two ground spear traps side by side. The best way to destroy them is to use the "rock shell" method: ground pound when the spears are underground but hold the square button so that you have a "rock shell" around you when the spears come up. The spears will break.

    Just after the ground spears is a large spinning spike. Ground pound it in the center to easily smash it.

    Just after that are two swinging spikes. Again, use the "rock shell" method to break them. If they swing into your shell, they will break.

    Just after that is a spinning half spike. Ground pound it.

    After that, there is a long way to get to the final trap. When you get to it, you will see a spinning half spike. It's just before where you must wall run over spikes that extend and retract from a wall. Destroy it and the trophy should pop.
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