-( Story related, cannot be missed )-
Upon re-entering Hollis's mind, you'll be inside the world known as Hollis's Hot Streak. The neon lights and gambling themes are the result of Raz's meddling with Mental Connection in her mind. At the end, you'll fight an embodied personification of Lady Luck, combined with Hollis's new personality, and she has kidnapped the other Interns to hold against you.
There are three phases to the fight, but each phase plays out similarly. Use PSI Blast to expose a sucker on the tentacle holding your classmates, then wait until Luctopus uses the Bomb card. She'll toss out a few that will be marking where you stood when she tossed them; grab one with TK (Telekinesis) and toss it into the exposed sucker socket. This will release the Interns and allow you to use Mental Connection to reach into her mind/heart. From here, simply melee the heart until she forces you out, rinse, and repeat. Some challenge comes in being able to hold on to one of the Bomb plugs, as if you grab one of the earlier ones sent out, the next might collide with what you're carrying and explode it. Later phase additions include her briefly covering the tentacle with a hand of cards or interchanging which side the carded Interns are in.