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Lemming Leader trophy in Lemmings (EU)

Lemming Leader

Save every Lemming possible

Lemming Leader0
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How to unlock the Lemming Leader trophy

  • Flopsy64Flopsy64
    07 Nov 2013 07 Nov 2013
    This requires you to save 1404 lemmings across all 45 levels.

    Most levels in this game require you to save the optimal amount of lemmings in order to complete the level, these are marked with an * in the list below.
    When reviewing this trophy in order to see which levels you may not have saved the optimal amount of lemmings, the ones without *'s will be the ones you need to look at.

    Trial
    Lvl1 - Teach Me Climbers And Floaters - 5*
    Lvl2 - Teach Me Builders And Bashers - 5*
    Lvl3 - Teach Me Bombers And Blockers - 5
    Lvl4 - Teach Me Digger And Miner - 5
    Lvl5 - Teach Me Lights, Teleport And Cloner - 2*

    Fun
    Lvl1 Start With Nothing, End With Nothing - 100*
    Lvl2 Floaters All The Way - 4*
    Lvl3 Down And Down We Go! - 8
    Lvl4 Give A Fellow Lem A Hand - 2*
    Lvl5 My First Teleporter - 21*
    Lvl6 Total Eclipse Of The Lem - 8
    Lvl7 From The Left In Order To Go Right - 2*
    Lvl8 Watch Where You Dig - 3*
    Lvl9 Watch How You Go Now - 19*
    Lvl10 Beam Me Up Lemmy - 3*

    Tricky (all these levels should be maxed out just for completing the levels)
    Lvl1 Keep An Eye On Mr. Climber - 100*
    Lvl2 A Change Of Direction - 5*
    Lvl3 A Thing Called Lem - 10*
    Lvl4 Hero Lemming To The Rescue - 99*
    Lvl5 Lem In A Box - 2*
    Lvl6 A Nice Little Puzzle - 4*
    Lvl7 Don't Forget The Others - 40*
    Lvl8 Lem Up And Down We Go - 2*
    Lvl9 Down The Hatch - 100*
    Lvl10 Don't Send Me Up There! - 100*

    Taxing
    Lvl1 3rd Time Lucky - 5*
    Lvl2 Down And Out - 10*
    Lvl3 Float On Home Mr. Lemming - 19*
    Lvl4 One Lazy Lemming - 4*
    Lvl5 Like A Lem In A Sweet Shop - 3*
    Lvl6 Bomb Not Bash - 8
    Lvl7 Teleport Where Teleport There - 10*
    Lvl8 Lemmy We're Going Down - 4*
    Lvl9 Follow The Light - 8
    Lvl10 Lem Me Your Ears - 10*

    Mayhem
    Lvl1 Lem Does This Lem Does That - 100*
    Lvl2 Lemmy Down - 99*
    Lvl3 Lem Lift Us Up - 4*
    Lvl4 Lemmy Have Another Go - 7*
    Lvl5 Burning Bridges - 99
    Lvl6 Plan Ahead Mr. Lem - 100*
    Lvl7 Take It From The Top - 10*
    Lvl8 Light My Path Oh Hero Lemming - 100*
    Lvl9 Roar Of The Big Machine - 100*
    Lvl10 The Lengthy Level - 50

    Notes about levels
    Trial 3 - Make sure you only blow 5 lemmings up.
    Trial 4 - Easy as long as you don't kill any.

    Fun 3 - There is a way to do this with only 2 blockers, let the lemmings drop to the second platform then drop off the edge of the 2nd platform on the right. They will fall 75% down the level and put a blocker immediately at the bottom. This will send them back to the left down to the ground level where you put the 2nd blocker and send them home.

    Fun 6 - There is a way to get this with only 2 blockers used. You use a blocker as normal at the start. Assign one climber and when it climbs up to the right, make sure it climbs again so it walks back to the left then assign the digger.
    On the next platform down, make sure the climber climbs the wall to turn around and back to the right then dig again.
    On the next platform down, dig again and then use your 2nd blocker once the digger has dug through to the platform with the exit on.
    Now assign another climber from the beginning of the level and give it a floater also, this climber once it has climbed up, it will build a bridge over the first hole you dug.
    On the next platform down, build another bridge over the 2nd hole you dug.
    You are now done and just need to use your remaining builders (should have 5) to build the remaining lemmings up the first wall to the sloped bit then. Make sure you turn all lemmings into floaters!

    Taxing 6 - Make the 3rd lemming a miner immediately out of the trapdoor. Make the first lemming a climber and floater.
    The 2nd lemming once it falls twice needs to hit the wall and turn around to collect the 7 floaters. Make it a builder on the edge of the drop, it needs to build twice so it hits its head and turns around. Once it walks back to the wall, bash through it. Make the basher a floater!
    The climber/floater needs to dig as soon as it walks off the metal. When it hits the next platform down, immediately mine to the right. This should get it home.
    Now for the tricky bit, you need to use a bomber back at the start on the right hand wall to free the other lemmings. Make sure you give all surviving lemmings a floater (there will be one lemming which won't get one).

    Taxing 9 - The idea here is to only use 2 blockers instead of 3. You can do the level as normal until you get to the part where you need to dig down. Try and make it such that the lemming who digs has no lemmings follow it down for as long as possible. The digger then bashes across. Once it bashes through and falls, make it a builder immediately. It should turn around make it a builder again so it turns around again and walks up into the web. Assign it another builder so you can finish the level. Hopefully you don't lose any lemmings (that weren't blockers).

    Mayhem 5 - The way I did this was building bridges up the left hand narrow passage (make sure you save 4 builders to build along the right hand side to get to the exit). I used a digger to free the right hand lemmings, such that it dug all the way down through the stone bricks to the bottom. I freed the left hand lemmings using a blocker/bomber once the winding bridges are high enough to catch the lemmings safely. I bashed to the right to free the lemmings from the winding bridges, it should be low enough to not kill them.

    Mayhem 10 - This level is easy to get 49/50 but you have to get all 50!
    Make one of the last 5 lemmings a digger straight out of the trapdoor, it should be far enough right such that is digs down the vertical column but there is space to the right. Make it a builder about halfway down, there is a horizontal black mark on the left hand side of the column, this is a perfect place to do this.
    You need to make sure you put the blocker to turn the rest of the lemmings on the 45 degree slope just off of the metal, you will free this blocker later.
    One lemming will get through the blocker, make it dig on the second 45 degree slope (before the trap), make it bash after digging slightly under the trap (horizontally) then bash, the lemming should make it underneath the trap safely.
    The builder lemming should now have come through the teleporter, make it dig on the edge of the platform and make it build just before it falls through the platform (this should intercept the basher to make it stop bashing).
    Now the builder should make it all the way to the next platform without leaving a gap hopefully (so that walking back the other way is possible without more builders).
    Now wait for the rest of the lemmings to arrive. This is where you can finish the level for 49/50 saved but you need to do a bit more for 50.
    Make one of the last lemmings a digger, you need to make a hole such that you can climb back out of it to the left from the section below. It must be done far enough right such that the digger stops digging aswell.
    The lemming will proceed to collect all the skills below the exit (ignore the 3 builders next to the trap, they aren't needed), make it turn around and make it a climber.
    The lemming should climb the wall and walk back all the way to the blocker, make the climber lemming dig and bash next to the blocker to free it. Any lemmings not walking to the right need to be given a builder to make them turn around.
    Lastly, build over the hole made next to the exit, you may need to give builders to both lemmings. They should walk home and you get 50/50.
    Showing both comments.
    Hp-LegacyGreat guide thanks +1
    Posted by Hp-Legacy On 04 Oct 14 at 00:06
    Flopsy64No problem, thanks for the feedback :)
    Posted by Flopsy64 On 04 Oct 14 at 08:14
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