Abilities Needed: Launch, Levitate
You'll obtain a mission running through Parapsychology's Logistics from Horowitz and Wells about an Altered Item running through the Clocks. After helping Wells get back to his squadmate, you can take this task on, though you will need Levitate to get to it. Inside one of the safety barricades, you'll find the Anchor, an altered item controlled by the Hiss, and proceed into a boss battle.
The battle is simplistic. It'll start aiming to the platform right of you and spewing out more clocks. When it is open, aim into its opening with Launch and release to do damage. It'll rotate among the four platforms. After a few hits, some Hiss will load in, so do be careful of those in the mixture of it continuing its pattern, albeit faster. It doesn't take too many hits to destroy, or at least it didn't for me with my maxed out Launch ability, so just rinse and repeat. After defeating it, it'll hover back onto the first platform for you to Bind it.