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United Front

David, Meet Goliath trophy in Call of Duty®: WWII

David, Meet Goliath

In The Tortured Path, defeat the Guardian solo.

David, Meet Goliath0
3 guidesOnline/Offline - These trophies can be obtained in either an online or offline mode.Single Player - These trophies can be obtained by a single player.

How to unlock the David, Meet Goliath trophy

  • WilliamTheGamer_WilliamTheGamer_32,072
    08 Oct 2018 08 Oct 2018
    1 0 0
    Kill the Guardian in 5 shots? Well ok.
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  • JEK_93JEK_93510
    03 Aug 2018
    1 0 0
    Hi, this is my run for this Achievement:



    Wave 1 ➡️ 0:52
    Wave 2 ➡️ 1:56
    Objective 1 Wave 3 ➡️ 4:23
    Wave 4 ➡️ 6:05
    Wave 5 ➡️ 7:47
    Objective 2 Wave 6 ➡️ 11:09
    Wave 7 ➡️ 13:53
    Wave 8 ➡️ 18:26
    Objective 3 Wave 9 ➡️ 21:07
    Wave 10: BOSS FIGHT ➡️ 23:17
    Achievement Unlocked ➡️ 24:40
    Wave 11: ESCAPE ➡️ 25:01
  • McAwesomePTMcAwesomePT0
    30 Jul 2018
    1 0 0
    I'm going to write what I believe is the best way to go about doing this.
    I'm a frequent visitor of Cod Zombies and you can browse through my thread here:
    https://www.reddit.com/r/CODZombies/comments/92tzko/tips_for...

    Main goal
    You have to beat the "Guardian", which is the boss of the "Tortured Path" zombies mode in WW2, chapter 3. You have to do this by yourself. You can pick Custom Game > TPP > Chapter 3.

    Requirements
    You will need to unlock chapter 3, which you do by completing Chapters 1 and 2. You can complete them individually or with friends, so you have access to chapter 3.

    Previous note
    I would like to confirm whether or not you can do this with a team, and have them step out at the very last minute. I know this works for The Final Reich character challenges, so it is possible it works here as well, but I don't know at this point.

    Setup
    Special: Frontline
    Mods: Vicious (triple damage), Determination (2 shields on activation), Lucky Crit (damage boost chance)
    Consumables: Max ammo / Full Special Meter (I took 2x each)
    Starting/main weapon: 9mm SAP (plus 1911 later on)
    Perks: quick revive, double damage, sprint, quick reload

    Playthrough
    Waves 1-4
    - buy quick revive

    - Keep buying 500 starting pistols until you get jack-in-the-box

    - fill-in battery for Pack-a-punch on round 1 (near Schnellblitz/Quick reload blitz) and again on round 4 (near Laufenblitz/sprint blitz)

    Waves 5-9
    - buy a 3.000 points assault rifle as soon as you have a chance

    - objectives will be difficult, but not too difficult, since it's only you in the game

    - you don't have freefire so you will have to rely on the damage perk and a good assault rifle, plus using frontline to deal huge damage

    - this is where you will be using both of your max ammos, and one of your consumables, to make sure you complete objectives fast enough

    - finish charging pap on round 7, and make sure you pap a 9mm SAP ASAP and then a 1911 when you have enough money. you can find a 1911 on floor drops, or keep buying the 500 points wall-buy until you get it

    - pop the special consumable just before round 10 to that you have a full frontline going to the boss fight, and another one through your consumable

    - use the ammo cache instead of re-buying weapons, so you save a lot of money, which you will then use to buy perks and pap the sap and the 1911. you should have a good amount of money so you can re-fill ammo in PAP

    - make sure you have at least quick revive and double damage, and ideally sprint and quick reload as well

    Wave 10
    - the round starts and the boss will spawn in, be at the spawn in front of quick revive

    - pop a jack and deal damage (9mm SAP) on the boss while keeping your distance (run towards pap and keep running and shooting)

    - as soon as he runs to heal, switch to your 1911, go the center area and spam the column head(s) that are red to prevent the boss from healing. it should be easy since it's just you and since it is the first time he does it, there should be only one red column

    - after he stops healing, pop another monkey and pop front line, then go all in with your 9mm SAP, trying to shoot him in the head, but anywhere is good enough as well

    - he will eventually get back up and chase you, this is where you run away a little bit

    - when you have clear chance, pop your last monkey, pop your consumable, and pop frontline.

    - murder him. he should go down without healing anymore

    TL;DR

    take frontline, shoot him with 9mm SAP, prevent healing with 1911
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