The Inner World - The Last Wind Monk trophies

The Inner World - The Last Wind Monk

4.0 from 3 votes
= 26 The Inner World - The Last Wind Monk trophies

127 tracked gamers have this game, 115 have completed it (90.55%)

Trophy Details

Blabbermouth in The Inner World - The Last Wind Monk
Gold Trophy

Blabbermouth95 (90)

You talked to every possible character in Asposia at least once. And there’s quite a lot of ‘em in the game!

  • Unlocked by 115 tracked gamers (91% - TT Ratio = 1.05) 127  

Trophy Guide for Blabbermouth

195,706 (129,900)
Trophy won on 06 Feb 18
TT Score for this game: 1,204
Posted on 02 March 18 at 18:26
This solution has 0 positive votes and 0 negative votes. Please log in to vote.
This trophy won't unlock until the end, but the requirements span across all six chapters. You must talk to everyone at least once (when available). As long as you've satisfied the puzzle elements involved with certain characters, you should be fine.

Chapter 1: Libretta (painter), Humpernickel (old worker), Molly (engineer), Tied-Up Guy (cable car operator), Emil's Brother (Wacky Stuff shopkeeper)
Chapter 2: Emil (during interrogation), Libretta, hole (Uncle Oboe), pacing guard (missable, as he becomes unconscious after you trip him), cactus guard (to find out about the cactus), prisoners (adjoining jail bars on the jail cell screen with the guards)
Chapter 3: Boggo (Flutenose hunter), ticket machine (Laura responding), ticket machine (machine responding), Misterson (old man next to cage), guard (checkpoint), traveler on cable car (shifty individual on top part of screen), help line woman (from the security terminal phone line)
Chapter 4: Mama Dola (either in the Bingo Hall or when she's back at her hovel), statue (the one welcoming you to Old Asposia), crazy guy (to talk about getting the cartridge), Laura (as Robert), Robert (as Laura), merchant (near wind fountain), Bingo Pony (to figure out what he needs to return), sleeping Asposian (which you switch his bottle for the stuffed animal)
Chapter 5: Gorf, Gorf kids (wait until you find Lucas), tree (pre-Flutenose distinction), flute noses, FayFay
Chapter 6: Uncle Oboe (cell window next to starting point), Miss Schwitz (teleprompter overseer), guards (either one, to freeze the spears in place)
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