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The Collector trophy in The Invisible Hours

The Collector

Collect all the clues

The Collector0
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How to unlock the The Collector trophy

  • KTKaronaKTKarona
    27 Jan 2019 28 Jan 2019
    There are nineteen clues tied to this murder mystery. In some small part, all of them are needed to see the bigger picture, though some are tied to one path and some are connected to the grander scheme of just following Gustav. At first glance of these items, a magnifying glass will appear registering it to the compendium outside of the timeline (to the left of the theater selection screen are two books).

    Following Gustav:
    #1: Gustav's umbrella: first viewable as he gets off the boat; can be found on the roof until Chapter Four's end.
    #2: Flora's locket: When walking with Gustav, Flora will trip and this will appear for a short time.
    #3: The lever: the murder weapon found near Tesla's body.
    #4: Tesla's pistol: left originally beside Tesla, carried by Flora until Chapter Four.
    #5: The phone: what Gustav calls the mainland Police with (or pretends to).
    #6: Gustav's gun: held by Gustav, first moment is when keeping Mundy from running.
    #7: Victor's will: Taken from Mundy, left on the dining room table.
    #8: Burnt scrap of paper: following Gustav upstairs in Chapter 2, in the fireplace and held by him briefly.

    Following Vandenberg:
    #9: Whisky bottle: He'll be nursing this often during the first chapter. It will also be left on his table where Edison uses it.
    #10: Poison bottle: Briefly on Vandenberg's table, and his possession, around when Swan delivers the luggage to his room. It can also be found in Tesla's basement after the death in Chapter Three.
    #11: Spirit radio: Constantly in Vandenberg's possession until acquired by Mundy, then it is carried from there until it is finally left in the lounge left of the foyer.
    #12: Letter opener: Originally left beside the chess robot in the library, but is then used to unlock the basement by Vandenberg and used by Edison to kill in Chapter Three.
    #13: Vandenberg's watch: Several times to view this, with one of them being unknowingly satisfying it. In Chapter Three, Vandenberg will be standing outside the dining room viewing his watch before talking to Edison, where they comment on it. By watching Edison, when he takes the watch out to view the time in the basement to confirm time of death, this will be the watch used. And lastly, when confronting Edison on the second floor, the second watch will be pulled out and will be this one.

    Following Edison:
    #14: Edison's watch: Used to confirm time of death by Edison when asked by Gustav. It will be in his hands for a short bit. Can also be viewed later during the confrontation of Edison v Gustav on the second floor in Chapter Four.
    #15: Book: A book on Astral Projection will be in Edison's possession after leaving the foyer and before his encounter with the chess robot. After this, it will be left on the table beside the robot for the remainder of the game.

    Following Swan:
    #16: Tesla's will: Following Swan in Chapter Two, he will take this out of the safe in Tesla's office and get frustrated by the contents. He will burn this and the painting of Tesla in the fireplace, which is when it will be lost to view.
    #17: Steak knife: By following Swan in Chapter Three, he will be punched by Edison and then marches to the kitchen. At first, he was simply going to grab a steak to nurse the wound, but being pressured by Flora makes him contemplate using the knife on her. This will also be used in Bernhardt's path if you decide to follow her in Chapter Four.

    Following Mundy:
    #18: Mundy's shank: He will briefly speak of it during Chapter Two, showing it in his boot, and from then on, it is highlightable. Furthermore, he will draw and use it during Chapter Four in the events leading up to the roof.
    #19: During Chapter Four, Mundy will be acquiring Bernhardt's stuff to try and get her to leave with him. In foraging through her luggage, he will find Sarah's passport, which serves as a revelation for what needs to be done. If you don't immediately follow him, this can be found on the floor outside of Bernhardt's room after he throws it away.
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