Final Fantasy XII: The Zodiac Age trophies

Final Fantasy XII: The Zodiac Age

4.5 from 93 votes
= 41 Final Fantasy XII: The Zodiac Age trophies

3,015 tracked gamers have this game, 345 have completed it (11.44%)

Trophy Details

Imperator in Final Fantasy XII: The Zodiac Age
Gold Trophy

Imperator258 (90)

Completed the 100th trial.

  • Unlocked by 367 tracked gamers (12% - TT Ratio = 2.86) 3,015  

Trophy Guide for Imperator

26,669 (17,775)
Trophy won on 18 Oct 17
TT Score for this game: 2,720
Posted on 18 October 17 at 19:34
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At end game, parts 1-85 should really be a cake walk. For the most part, my gambits just did all the work and I walked to the mobs.

Trial Stage 86 can cause problems for people, The way I did it was, Warp the adds and then Berserk the female pirate. Tank and spank at that point. Here's a video of how it went down:

Trial Stage 95 is Ultima. It's really not that hard, I just gambit tank and spanked it:

Trial Stage 96 people seem to have problems with but it's really easy -- just use Warp (Motes) as seen here:

Trial Stage 97 is Zodiark but a somewhat nerfed version. He can still one shot dark attack so make sure you reverse on the tank and make sure he's healed. Towards the last 20% of HP you probably should Quickening chain him to zero percent. Otherwise it becomes a revive fest. I didn't get a full video because I had to pause but Fuzzfinger has a good video:

Trial Stage 98 is Yiazmat again but a really nerfed down version. I don't have a video of it but basically Addle and Wither with Vaan (tank) with reverse, berserk. And WHM healing. Same thing with video, reference Fuzzfinger:

Trial Stage 99 is Omega Mark XII. I had Vaan tanking with Reverse, remember to take off healing for him since it will kill him. This fight is NOT HARD if you can keep reverse and decoy up on your tank. Here is my playthrough of 99:

Trial Stage 100... can either be easy or a beast. I didn't do the long version but I also didn't use dark energy (because I only had one). The Zeromus method I did has been patched recently so you can't two shot the judges anymore. In fact my play through took around 15 attempts before I could get them down. The judges were patched to be more aggressive to summons and at times they seemed to be able to get an extra attack in before your Esper could attack.

Under 5 minutes -

Somethings to consider are having Zeromus use the bubble mote on him and then quickly go to the Elixir to drop his health. AS SOON AS YOU SEE Zeromus HP drop, issue the big bang command.
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