TumbleSeed trophies
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TumbleSeed

5.0 from 1 vote
= 9 TumbleSeed trophies

14 tracked gamers have this game, no one has completed it (0%)

Trophy Details

Adventurer in TumbleSeed
Bronze Trophy

Adventurer56 (15)

Reach the Desert biome

  • Unlocked by 1 tracked gamer (7% - TT Ratio = 3.74) 14  

Trophy Guide for Adventurer

AuthorSolution
Barfo51
106,892 (63,660)
Barfo51
Trophy won on 05 May 17
TT Score for this game: 373
Posted on 08 May 17 at 21:19, Edited on 08 May 17 at 21:28
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The Adventurer trophy is for reaching the Desert Biome, the third biome in the game. This trophy requires you to navigate through the Forest and Jungle Biomes and reach the Lake Camp. The trophy will be awarded as you take the bounceberry from the top of the Jungle to the Lake Camp, you do not actually need to enter the Desert to get it. The Lake Camp and this trophy are awarded at score 400, so if you perish before this you can use your score to estimate how close you are.

Because the levels are procedurally generated there is no definitive step-by-step instructions to achieve this but some general tips can help:

* I wrote a guide for the "Explorer" trophy that covers basic tips on the Forest. Everything there also applies here so I will focus mainly on the Jungle-specific challenges.
*Note that the best Jungle runs are set up by proper preparation in the Forest and Limestone Camp. You want to be skilled enough to easily beat the Forest and thorough in gathering resources out of it. For your Forest run deprioritize flagseeds (just don't fall in any holes in the Forest) and thornseeds (you lose all spears upon any damage or death) in favor of crystals and hearts.
* In the Limestone Camp make sure to collect your free aura from the diamond hole, and you should plan to purchase a seed power from the store to complement whatever free power you got mid-Forest. If it is a good offensive one, then try to buy a defensive one and vice-versa. It is beneficial to have at least one good offensive option to deal with the strongest Jungle enemies and defeating them for lots of crystals will be critical part of harder trophies so might as well practice it now.
* The crucial difference between the Jungle and Forest is more holes which will restrict how freely you can travel on the map as well as much more dangerous (and numerous enemies). The theme of the Jungle I find is lots of small randomly moving enemies to create manuvering problems, as well as a few strong seeker enemies that lead you into danger as you try and avoid them
* Because you will not always have exactly the same seed powers each run you want to practice how to be effective with several different weapons and understanding how to maximize their effectiveness.
* In order of danger concern here are the crucial enemies and what to do about them:
- Green serpents. These guys are reasonably fast moving and hunt you. As soon as one of these guys comes on screen you want to quickly decide how to run away past them or stop and kill them (preferred). Ideal situation is to size up a good soil plot and try to take them out using whatever your best offense is (be aware they have 3 HP).
- Pink Spiders. These guys will seek you and they start/stop of their motion is very offputting initially. Note that they cannot be hit while they are in the air for their jump, but this also means they cannot hit you until they land. If you can't kill them lure them down as far as you can go to give yourself a steady hopefully pretty clear straight path up, them hang out just under them, as soon as they jump down towards you head straight up through them as fast as possible and keep going until you stop hearing their sound cue. These guys were my #1 cause of death until i learned to master my panic and be calm near them.
- Flying pig enemies. These guys always point their gun in the direction of their motion and they turn slowly (unless they hit a wall/obstacle - watch out), but if their gun is facing you they fire quickly. The crucial tactic is to try and stay far away from them and anticipate when you will need to cross their firing path. Skip them or kill them from a distance.
- Bomb holes. These are incredibly difficult to avoid if you set them off as the time from trigger to explosion is very fast. Make sure to note any of these and try to stay away. If you must pass one aim tangentially through the furthest extent of its trigger radius and move very fast and plan for how to get yourself back in control once you get past.
- Crystal flies. These will congregate around crystals and generally fly in a difficult to predict pattern. I usually write off any crystals they are guarding, but be aware if you have the Magnet aura then you will pull the crystal and the flies right towards you. This is a huge caveat to the magnet aura, which otherwise is super awesome.
- Smaller bugs. Mainly flies and the tiny dark spiders. These guys are hard to see and they clog up areas, creating extra complications especially if they are on the only clean path through a section of holes. They move randomly so sometime you can just slow your roll and wait for it to get clear.
* Until you are comfortable with the Jungle you will want to plant 1-2 flagseeds as insurance, especially after difficult sections. One of the negatives of bypassing enemies rather than killing them where possible is if you fall past them you will have to confront them again.
* Lastly, be aware that the top of the jungle is a chasm, not a wall. To make it to the Lake Camp you need to hit the bounceberry without overshooting it or you will fall in just like a hole - keep this in mind if you end up in a mad dash to the finish line.
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