-( This trophy can be overlooked, so be careful. )-
Act I (Find the Girl): There is a large open scene that shows you the inactive Wind Fountain. On this same screen are: the imprisoned Tailor, a Guard, and the Sin-O-Mat. Simply telling the Sin-o-Mat any sin will get it to produce a mint for you to bless yourself with. You need this for something in the bar, but pop it in your mouth instead to get this trophy. Do note that, prior to going to the Mechatre, you are able to get plenty of mints once you break it.