Shantae: Half-Genie Hero trophies

Shantae: Half-Genie Hero

4.1 from 30 votes
= 65 Shantae: Half-Genie Hero trophies (43 excl DLC)

546 tracked gamers have this game, 106 have completed it (19.41%)

Trophy Details

Quick Collector in Shantae: Half-Genie Hero
Gold Trophy

Quick Collector174 (90)

Achieve 100% completion as fast as possible!

  • Unlocked by 148 tracked gamers (27% - TT Ratio = 1.93) 554  

Trophy Guide for Quick Collector

77,958 (46,425)
Trophy won on 26 Dec 16
TT Score for this game: 2,057
Posted on 26 December 16 at 16:35, Edited on 08 January 17 at 18:39
This solution has 0 positive votes and 0 negative votes. Please log in to vote.
I can not tell you the exact time limit in which you have to obtain the 100% margin and complete the game for the trophy to pop. For me it was 02:36:54 and it popped. So I assume somewhat between 2,5 and 3,5 hours.


1. Completing a 100% speedrun should be possible in regular mode. But I strongly recommend to do this in "Hero Mode" where the 4 standard transformations are available from start. To unlock this mode, you have to beat the game once in regular mode.

2. In the first phase only focus on playing through the five main stages until you unlock the final stage (Riskys hideout). Only get items that can be directly obtained on your way with the available skills. Avoid unnecessary back tracking

3. Collect all the missing items in the second phase. You should know what transformations or upgrades are needed in order to reach other secrets within the level. Again: Avoid unnecessary back tracking.

4. That is why I strongly recommend to practice your stage runs before you start a timed attempt. Save on the beginning of a level then play it, to find the quickest way to collect all accessible items along your route. DON'T SAVE along the way. When you are sure of your route attempt, quit to main menu and reload your last save.

5. Use the Save function only when you really want to save your progress. Not saving can give you a couple of extra seconds each time you are prompted. Of course, not saving during the stages will not create checkpoints in case of death.

6. Dialogs can be skipped by pressing down on the digi cross or on the touchpad


- All relics + upgrades from the merchant in the item shop
- All magic forms + upgrades
- All dances from the snake merchant
- All 12 heart containers
- All 10 Art Gallery keys: After you got all 10 keys, TALK TO THE MAYOR. He will give you an tiara that counts as a relic as well (also grants you unlimited magic; neat eh?)
- Completing the dynamo (For details see
Shantae: Half-Genie HeroInventor's AssistantThe Inventor's Assistant trophy in Shantae: Half-Genie Hero worth 19 pointsFinish building the Dynamo.

- All trade items for the barons (For details see
Shantae: Half-Genie HeroHidden TrophyThe Hidden Trophy trophy in Shantae: Half-Genie Hero worth 43 pointsContinue playing to unlock this hidden trophy

- Beating the game including the true ending (after building the magic counter device with Riskys possesions)


With your first 200 gems, buy the warp dance from the snake merchant (for example in the Mermaid Factory) and trade it for the "gem jug dance"
- Use the "gem jug dance" in the bath house in Scutte Town until you have 999 gems. That takes about 7-8 minutes of continious mashing the scn_S button.
- Bikini armor (200 gems; item store)
- Magic bracelet: reduces magic consumtion by half (200 gems; item store)
- Scimitars: Thats the fully upgraded Pike ball (ca 500 gems total)
It's only a recommendation of course, but you don't really need much more to beat the levels.

I would advice you to farm the necessary money and buy all the other remaining items and dances just before you confront the final boss.
Please log in to comment on this solution.
186,004 (123,930)
Trophy won on 07 Jan 17
TT Score for this game: 1,867
Posted on 07 January 17 at 01:22
This solution has 0 positive votes and 0 negative votes. Please log in to vote.
There is a lucky speed-runner 100% guide that's been written up elsewhere by "Taconator7". In it, he details what should be prioritized in each run and highlights when you should gem-grind to buy specific magical artifacts. I would suggest this guide, as it managed to get me the trophy with 2:08:04 playtime recorded (even with some slip-ups).

I shall leave the guide link in the spoiler tag below, for your interest:

Some notes to speak of outside of that guide, though:
#1: Do this in Hero Mode. You will have access to your primary/necessary forms for the majority of whatever you need them for (Harpy, Crab, Elephant, Mouse, and Monkey). All other forms require these to get to them, so that is why it is suggested.
#2: Press down on the touch pad to skip cutscenes, but do note that this can only be done after text has appeared (otherwise you're pressing for nothing, and you can't skip boss completion scenes where they're exploding).
#3: You'll be grinding gems at least four to five different times. As such, it is recommended to run Tassel Town, Scene 1 (post-boss) for the maximum amount of gems. From the start, you'll be needing the Harpy Talon (preferably) to break the pots without breaking your dance concentration, break all of the pots until just after you pass the trio of sandworms, and then use your Whistle to leave and come back. You should find that anywhere from 100 to 150 gems can be obtained per run this way.
#4: Be sure to follow the guide's suggestion for what and when. If you go out of order, you'll probably mess yourself up on certain things when you have to return to these areas anyway.
Please log in to comment on this solution.

Related Achievements and Trophies