Eagle Flight trophies

Eagle Flight

3.4 from 11 votes
= 35 Eagle Flight trophies

1,534 tracked gamers have this game, 16 have completed it (1.04%)

Trophy Details

Well-Fed in Eagle Flight
Silver Trophy

Well-Fed276 (30)

Win 200 games in multiplayer

  • Unlocked by 18 tracked gamers (1% - TT Ratio = 9.21) 1,536  

Trophy Guide for Well-Fed

159,396 (80,535)
Trophy won on 05 Feb 17
TT Score for this game: 7,023
Posted on 05 February 17 at 21:02, Edited on 05 February 17 at 21:08
This solution has 0 positive votes and 0 negative votes. Please log in to vote.
This trophy appears to be glitched and the amount of wins it will take to unlock seems to vary wildly. There is no stat tracking in-game, so there is no way to keep count of how many games you win besides manually keeping track yourself, and even then the trophy might not unlock when you get to 200. By my own personal (and admittedly, not entirely precise) count, I had to win about 260 games before the trophy unlocked. Fatty_Fatness said on the Ubisoft forums that the trophy unlocked at 289 wins for them. Two boosters I worked with said the trophy unlocked for them at 144 and 120 wins. I honestly have no idea what causes these issues, but I will say I only unlocked my trophy after switching to boosting after 200 legitimate wins didn't do the trick, and the boosters I worked with had there's unlock well before even getting to 200. So for Eagle Flight, boosting is probably the better way to go, but this guide will contain information both for boosting and tips to win games normally (you'll probably end doing both anyway).

The multiplayer mode is a single mode with no options besides what team you're on. You simply select it and you're connected with whoever (if anyone) is available. The player cap is 6 people total, there are two teams, and you can switch between teams at will except for the final ten seconds before the match starts. A team can have up to four people, and each team must have at least one person for a match to begin. Once there is at least one person on each team, a counter begins and a match will begin in 1:30. Actual matches all have a 4:00 timer. Combined with loading in and out, the score screen, and the instructions before every match, you're looking at about 6 minutes per match, which would be about 20 hours for 200 matches. That's assuming you WIN every match, never lose, and constantly find opponents for a game with a small install base. So yeah, this is a major time sink.


The simplest way to boost is just have a friend with the game get on multiplayer, then leave their PS4 running. They don't actually have to play since the game always dumps you back in the lobby after a match and a new match will start after a minute and a half automatically. A piece of tape over the PSVR's IR sensor (located between the eyepieces) will keep their eagle in the game. So with an AFK friend, you'll always have an opponent to play with, and one who isn't fighting back. This is also useful for getting the trophy for scoring 1000 kills as well since you can repeatedly go after that after scoring a single point. But even this requires you to play a full match to get a single win, which quickly becomes time-consuming.

Here's a simple technique for farming wins at a rate faster than you would likely get them normally. When every player on one team disconnects, the other team automatically wins, even if they haven't scored any points yet. Two people on opposite teams can take turns losing by disconnecting, which will net each of them a win about every four minutes (two waits through the 1:30 timer, about 30 secs per match for the instructions and loading). This is very easy to do. The second the match starts, the "losing" player hits the Options button, selects quit match, at which point (if they were the only player on their team), the other player automatically wins and is returned to lobby. And while this happening, the losing player can return to multiplayer and reunite with the "winning" player right away, at which point they can swap roles.

This technique works better with more people, as usually all but one player can be on the winning team. With three or more people, select and agree to an order for players to be the designated loser. Such as Player A is the only player on the losing team, then he swaps with Player B, who then swaps with Player C, then repeat. This works up to five people because you can have up to four people on one team, and a single "loser" on the opposite team, meaning you'd win 4 matches for every 1 you lose. At six players (the cap), two players would have to be on the losing team due to the team cap, which when distributed fairly would mean winning 4 matches for every 2 you lose. So five (including yourself) is the optimal amount of players to boost with, but this can be done with any number of players if you can't get exactly five.

There is no "private" match or "friends" match in Eagle Flight, just a single public mode everyone can join in. So you're not guaranteed any privacy while attempting to boost unless you have a full six players (at which point, no one else could join). However, the amount of people online in Eagle Flight at the time of writing this is very small and infrequent, so usually playing during off hours (early morning, middle of a weekday) will mean you shouldn't have too much trouble finding times to boost, and you can always just play a few rounds normally with people who pop in until they get their fill and leave. Which brings me to the next subject.


If you're trying to earn the platinum trophy for Eagle Flight, I'd highly recommend doing all the single player challenges first. These challenges will force you to become familiar with the city (the same locations are used for both single and multiplayer), you'll learn about all your techniques and moves as an eagle, and you'll have to become efficient at fast and sudden maneuvers just to earn three stars on every challenge, which will be helpful for competing in the multiplayer mode.

Multiplayer in Eagle Flight is capture the flag. A dead rabbit will appear on the map (as a big purple marker), you need to fly into it to pick it up, then take it to a nest (a big gold marker). Big arrows point the way to both of these things, so don't worry about getting lost. If the player carrying the rabbit dies, it's dropped and another player can pick it up. If no one picks it up after a set time, the game will reset it and simply spawn a new rabbit to get instead. Delivering the rabbit to the nest earns your team one point. The team with the most points after 4 minutes wins; a draw occurs if you have an equal number of points. If someone is holding the rabbit when the clock hits 0, the game will continue until either that player dies and drops the rabbit, or they deliver it to the nest.

A quick reminder of how to play: You can go faster by holding R2, and slow down with L2. Diving downward will earn you a small burst of speed (you will hear the wind rushing by when done right). Small enclosed spaces (like buses) with wind blowing through them will also give you a burst of speed if you fly through them. You can fire a "screech" projectile with the square button about every two seconds. It travels in a straight line and will kill another eagle if it hits them. If it hits another screech, both are destroyed (meaning you can block incoming attacks). You can activate your "Echo Shield" with the circle button. This will protect you from a single screech from an opponent. It will also kill your opponent if you ram them while your shield is up (and their's isn't). Both these actions will destroy your shield and you'll have to wait until it recharges before you use it again (roughly ten seconds). Even if the shield isn't broken, it eventually wears off. Holding X will allow you to turn your head while not changing what direction you're moving in, allowing you to see behind you (or below, or above, etc) while moving.

I find it's better to let your opponent go for the rabbit, then kill them while they try to collect it or right afterwards. You KNOW where they'll have to go, and there's usually a few seconds that follow where they'll have to check their compass to know where to go next that can leave them distracted. Often for the beginning of a match, people will beeline for the first rabbit and expect you to do the same. If you don't, you can usually get in behind them or above them for an easy kill, which will let you grab the rabbit right afterwards.

Respawns in this game are VERY fast and often erratic in placement. Don't be surprised if someone you just killed shows up right ahead of you only seconds later. As such, you need to keep a sharp eye on the compass markers on the center of the screen. Red arrows point to enemies, and they don't appear unless they're at least somewhat close to you. If your screen is flashing red and there's a warning sound, that means an enemy is looking at you, but that's it. They could be firing, or not, they could be on the other side of the map, or not. In general, the compass markers are a better indicator of trouble than the warning.

With getting the rabbit back to the nest, there are two techniques, which you can use with each other. Just kill your opponents before they kill you, and taking difficult to follow routes. Fighting while carrying the rabbit can be risky. If you die, your opponent will surely get the rabbit and a head start to the nest (both teams have to take the rabbit to same nests for some reason), and even if you win, they might respawn just ahead with a free refill on their echo shield.

Being evasive usually works if you can get a bit of a head start on your opponent. So if you kill them and they DON'T respawn closer to the nest, you can lose them by flying low through the buildings. Most of the major buildings have openings, either as walkways or holes in the sides of them, and they're usually laid out in a way that leads to more openings. The constant obstructions combined with a head start means even good snipers usually can't hit you, and if you activate your echo shield as you approach the nest, it means they'd have to make TWO good shots in a row to stop you.

If you play in a chair that pivots (can rotate left and right), this can give you a pretty major advantage. Technically, you're supposed to turn by tilting your head left or right, but the eagle always moves forward based on where you're looking. If you suddenly turn your head left or right, you will make an instant turn in that direction. In a pivotable chair, you could swing around and do a complete 180 on the spot fairly easily. This is not only useful for getting around but it helps with dog fighting, as suddenly changing directions multiple times makes it hard for your opponent to find you, let alone hit you. Just be careful to not pull out any wires connected to the PSVR, an intense dogfight can make you forget you're tethered to the PS4.

Another technique enhanced by a pivotable chair is holding X to aim in a direction different than you're moving. While holding X, you can freely look around without changing direction, which means you can AIM in any direction as well since your screech move is based on where you're looking. A common use of this ability is to aim right at the nest, then hold X and spin around. If you're playing 1 on 1 and have some distance from your opponent, you can shoot down their screech attacks with your own while you keep moving closer to the nest. If you're accurate, there will be nothing they can do to stop you. If you're quick enough, you can even spin around real quick to shoot someone right on your tail while trying to evade someone. I also find in dogfights, flying straight up, then quickly looking down with X will sometimes give you an easy shot on your opponent. Just remember when you release X, you will suddenly be moving in the direction you're looking (which can be useful for sharp turns).

Also, when a new rabbit appears in the area, the game will usually set the respawn points around it. This means if the new rabbit spawned very far away, you can probably get their faster by killing yourself (just crash into something), as the few seconds it takes to respawn is usually shorter than trying to fly across the entire area. This also means if you kill your opponent right after a new rabbit spawns, you might have done them a favor as they're probably going to respawn right next to it. Although that's an easy fix, just crash, and you'll probably repsawn close to them and the rabbit, setting you up for what could be an easy steal.

A little final advice: The screech has unlimited range, so even if it's a literal long shot, try leading your shots enough to hit distant opponents. Avoid flying high and into open areas while carrying the rabbit. Even if you're not good at flying through buildings, just staying close to street level can help put some of the scenery between you and your opponents. If you do have to fly into the open, you could activate your echo shield to give yourself a little protection. If that's not an option, hold X to swing around behind you and deflect or even kill your pursuers. Sudden jerky movements can make you harder to hit as well. Basically, just try to remember anytime you couldn't make a shot on someone and try to do it yourself.
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