Batman: Arkham Knight trophies
3,965
(2,295)

Batman: Arkham Knight

4.3 from 648 votes
= 110 Batman: Arkham Knight trophies (65 excl DLC)

11,976 tracked gamers have this game, 1,297 have completed it (10.83%)

Crime Fighter Challenge Pack #6
459
(180)
3.2 from 8 votes

Price: Free - PSN Store

742 tracked gamers have this dlc pack, 347 have completed it (46.77%)

There are a maximum of 7 trophies worth 459 (180)

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Trophy Details

Requiem for a Killer in Batman: Arkham Knight
Silver Trophy

Requiem for a Killer86 (30)

Defeat an old adversary in the Iceberg Lounge AR Challenge, playing as Batman.

  • Unlocked by 365 tracked gamers (49% - TT Ratio = 2.87) 742  

Trophy Guide for Requiem for a Killer

AuthorSolution
BrokenKnght
54,113 (33,585)
BrokenKnght
Trophy won on 30 Jan 16
TT Score for this game: 3,976
Posted on 04 February 16 at 15:00, Edited on 09 November 16 at 21:51
This solution has 3 positive votes and 0 negative votes. Please log in to vote.
This was a particularly tough trophy for me, and this guide will be aimed at those who are average or below at the fighting in this game.

First off, Croc won't show up until you have roughly 1,050,000 points. Basically, once you get 3 stars you need to earn 20 rival points (1 rival point = 50K points for this map). Once Croc starts to activate the endless spawning will stop and you must clear out the arena. At this point, Nightwing joins the foray, and this is basically the same exact fight as the one in Season of Infamy. If you have not played Season of Infamy, taking down Croc is rather simple; create combos on regular enemies to fill your dual takedown meter, press cn_L1 to initiate a dual takedown on croc. Repeat this 4 times followed by a couple of sequences of rapidly pressing cn_S while occasionally pressing cn_T to dodge, and you've done it. Now the tricky party, getting enough points for Croc to appear.

It sounds daunting but you need to get a combo of roughly 400 going from the start to make this possible. If you get hit anywhere before that number, restart. The idea is to get the required number of points, or very close to it before the brutes show up. A combo of 400 should net you somewhere around 950K points; at this point if you accidentally break your combo, you'll be able to get to the 1,050,000 either right before the brutes show up, or very shortly after. Once the brutes show up it becomes way more difficult than necessary to try and manage the ninjas and the brutes while keeping a combo.

How to do it? 3 moves: cn_S , cn_L2+cn_T > cn_S, and cn_S+cn_T.

The idea is to amass as many points as you can, with as few enemies knocked out as possible. I used to think the brutes spawned based on a timer, but it in my experience, it seems tied to how many enemies you've KO'd. So, unless you absolutely have to, to get out of a jam, avoid using the cn_T+cn_O takedown.

In the beginning you'll be going for critical strikes with cn_S to build up your combo meter quickly, thus getting you more points quicker. Once the number of enemies becomes difficult to manage, you're basically going to spam the cn_L2+cn_T > cn_S move. This gives you a few frames of invincibility, and can be spammed endlessly. As your combo builds, use the weapon break takedown cn_S+cn_T, to take out shields, knifes, guns, and shock batons. This move, adds to your combo meter, removes dangerous combo breaking weapons from play, and doesn't KO the enemy in one hit. You will basically spend most of your time spamming cn_L2+cn_T > cn_S and breaking weapons when possible.

Doing this is relatively safe, and will get you to Croc with most, if not all of your armor and health. A few tips:

- On occasion you will need to use the counter button. If after you perform the cn_L2+cn_T > cn_S, there is still someone near you with the counter indicator above their head, you will not be able to perform that move in time without getting hit. You will need to either counter cn_T, or evade with cn_X+cn_X.

- Avoid targeting the ninjas with cn_L2+cn_T > cn_S; it almost never works on them and isn't worth risking it breaking your combo. You can usually work your way around them, but you may have to use the cn_T+cn_O takedown to clear a few out. They're excellent at breaking your combo from across the damn arena.

- Leave the medics alive! That's counter-intuitive to normal gameplay, but they revive people for you to build your combo bigger, and electrify thugs continuously. This is beneficial as your batclaw should almost always auto-target the electrified people first, reducing your chances of accidentally targeting a shielded guy/shock baton guy/ninjas and breaking your combo.

- If necessary, you can almost endlessly use cn_X+cn_X to re position yourself if necessary. As long as you are hopping over someone, it'll keep your combo going.

After a ridiculous amount of failed attempts at doing this "legit," with this method I was able to do it after a dozen or so tries. Good luck!
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