Rebel Galaxy trophies

Rebel Galaxy

3.6 from 54 votes
= 38 Rebel Galaxy trophies

1,496 tracked gamers have this game, 205 have completed it (13.70%)

Trophy Details

Pirate Killer in Rebel Galaxy
Silver Trophy

Pirate Killer83 (30)

Kill 20 Pirate Lords

  • Unlocked by 261 tracked gamers (13% - TT Ratio = 2.75) 1,981  

Trophy Guide for Pirate Killer

253,585 (168,165)
Trophy won on 18 Aug 16
TT Score for this game: 2,474
Posted on 18 August 16 at 03:16
This solution has 0 positive votes and 0 negative votes. Please log in to vote.
Pirate Lords are random events that spawn like Famines or Crime Waves at stations. For this you need to track down and kill 20 Pirate Lords. This trophy is a grind. Almost as bad as the trophy in Watch Dogs to be trailed by 5 other random people online. You have no control over which events spawn, or how quickly the events that aren't sieges or crime waves take.

During the campaign if you see a Pirate Lord drop everything and attack it. Make sure to dock at an outpost on the way to create a save so if you are destroyed you can retry immediately. Keep trying until you defeat the Pirate Lord. If you absolutely can't beat the Pirate Lord there's nothing you can do about it. During my campaign there was one Pirate Lord earlier on in the game I simply couldn't beat and had to let escape.

When I finished the campaign I had 9 of 20 Pirate Lords. My first instinct was to fly from system to system looking for Pirate Lords. After 2 hours I had found none, so I hunkered down in one system and did everything I could to force events along and in about 3 hours I was able to get the last 11 I needed with 1 escaping before I could get to it. I chose the system I did for this because it had been where I had found 6 of the 9 I destroyed during the campaign, and ultimately ended up providing 17 of the 20 I destroyed. I don't know if it was perhaps just great luck, or maybe something to do with the calculus for the procedural generation of the system (Briarius) in my game that caused it to create numerous Pirate Lords. Either way, staying in one system pushing along events was FAR more effective that flying from system to system.

Also, on a related note, if you're warping behind a Pirate Lord and can't catch up it's because the warp drive automatically slows down near an enemy to give you time to decide to go around it or not so you won't catch the Pirate Lord until they stop. The best way around this is to veer off slightly to one side. Your warp drive will speed back up and when you're about even with the Pirate Lord veer back into their path and both warp drives will be forcibly stopped by your ship and the Pirate Lord intersecting.
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