Star Wars Battlefront trophies

Star Wars Battlefront

3.7 from 405 votes
= 64 Star Wars Battlefront trophies (44 excl DLC)

13,120 tracked gamers have this game, 531 have completed it (4.05%)

Trophy Details

On the ball in Star Wars Battlefront
Bronze Trophy

On the ball48 (15)

Complete any Survival mission on Master difficulty within 35 minutes

  • Unlocked by 1,254 tracked gamers (9% - TT Ratio = 3.23) 13,306  

Trophy Guide for On the ball

66,940 (40,575)
Trophy won on 08 Dec 15
TT Score for this game: 4,502
Posted on 09 December 15 at 11:27
This solution has 3 positive votes and 0 negative votes. Please log in to vote.
This is a bit of a pig but it's doable if you can find the right routine. I did this in co-op with a friend on the Hoth map. The idea is exactly as it says in the description, complete a full survival on the hardest difficulty setting within 35 minutes. Here's how:

As soon as you spawn, turn to your left and head up the ramp into the room with computers inside (there will be a smaller room coming off to the right with a collectible inside).

This is your base. Every wave, excluding the first one, will come from both directions. Some will come through the main hanger and try to pick you off from the floor or get up the ramp to infiltrate the room, the rest will come from the back corridor.

The person taking the back corridor can crouch directly on the bend, change your view to third person and aim over your LEFT shoulder. You should be able to see any enemies coming as soon as they enter the room at the end of the corridor your protecting. The first thing you will see is their feet which is great because you can pick them off in one shot. (obviously this is normal troopers.)

The person guarding the main door into the hanger can stand in the doorway and pick off any easy targets and simply drop back for breathing room if needs be.

Wave 3 or 4 will be an AT-ST, now you should use this opportunity to collect any red retry hearts and drop pods, if you try inbetween rounds you'll find you won't have enough time to get back to base and may die on the way there.

When you come to the end of a round, it's always worth leaving one enemy alive. This way you can take your time collecting hearts, charges and capturing drop pods.

Don't place vehicle turrets directly in the centre of the hanger for the AT-ST, normal enemies just destroy them. Instead, come out of the room your guarding but instead of heading to the left and down the ramp turn right and go up high. You'll get a good view of the whole hanger and the normal enemies should ignore the turret. (On wave 15 we never even saw the AT-ST, it was taken out by the turret before we even knew it was there.

Blaster cannons are good, place any you get smack bang in the middle of the room facing the hanger door entrance, you'll get a good angle and spray anything that dares come through.

Thermal Imploders are useful for large groups of enemies as long as you stay clear yourself, the blast radius is huge! Also useful for the AT-ST if needs be.

Infantry turrets are awesome for this strategy, again place it high up on the right overlooking the hanger and enemies should ignore it.

The smart rocket could also come in handy, but again be very cautious if using it in these corridors and the room! (More than once I used an impact grenade and was stood too close to a wall! Same principle applies)

Proximity mines are also very helpful here, could take out 1-3 enemies if they all run over it at once. Just place it where you think is going to be helpful.

To be honest anything else you pick up could be useful but these are the main ones to look out for. So leave one enemy alive, one person keep him busy and the other run around and capture pods and collectibles. If you pick something up like a mine, cannon or turret then place it down where you want it and go back for another collectible! Get everything you can because you'll need it!

Watch out for shadow troopers as they can take you out with between 1-2 shots! Take cover, wait for your shot and jump out and use the barrage or a grenade. This will stun him long enough for you to open up on him with your blaster to take him out, this applies to troopers with heavy blasters too.

Jump troopers are a pain in the arse but with the correct method can be dispatched easily. As soon as you try and shoot them they will deploy a personal shield, then normally, they will use their jump pack once it's depleted and try to take you out from the air. Just take cover but make sure you can see him until he jumps up then blast him. You can normally just hide and shoot them in the feet to be honest haha.

Now the AT-ST's are a little tricky but again manageable. The person guarding the back should go down the corridor, through the next room, then take a right and into the hanger. Your job is to keep him busy, by ducking behind the big upright pillar and jumping in and out of cover. The other person should stand well out of the way and the far end of the hanger and nail him! Use as much heavy artillery as you can and he should drop sooner or later. (If it enables you to choose your multiplayer hand at the start then equip this and make sure you have the Ion Torpedo as it should only take two of these.) Again you can use this round to collect any drop pods or hearts if needs be as long as you're careful.

Some rounds will be a pig, others will fly by... it's really strange. Just make good use of grenades and barrages as these can take out several enemies at once and give you some breathing space.

If you only have a few enemies left then see if the other person can make it through before you spend a life IF you die.

Round 15 will be 14 enemies plus an AT-ST, try and leave him until last and stay out of the way. Every now and then you may find you get over-run so don't be afraid to fall back and regroup if needs be, but that room I've mentioned was definitely the best place we found to stand and fight.

I think that's it guys, we did it last night in about 29 minutes which we felt was good. I think we used 3 lives between us but it's definitely manageable.

Sorry I've waffled on a little, if anyone needs any help, has questions or if I've left anything out please comment and let me know!

Good luck!
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