Super Meat Boy trophies
8,610
(1,200)

Super Meat Boy

3.8 from 189 votes
= 24 Super Meat Boy trophies

5,830 tracked gamers have this game, 57 have completed it (0.98%)

Trophy Details

Missile Boy in Super Meat Boy
Gold Trophy

Missile Boy749 (90)

Beat The Salt Factory dark world without dying

  • Unlocked by 85 tracked gamers (1% - TT Ratio = 8.32) 5,838  

Trophy Guide for Missile Boy

AuthorSolution
BiancaDelTaco
66,868 (35,280)
BiancaDelTaco
Trophy won on 15 Nov 15
TT Score for this game: 5,586
Posted on 16 November 15 at 00:03, Edited on 16 November 15 at 20:57
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
This is a big step up in difficulty from prior no-death trophies. I think the only trophies that are equal or more difficult are: Demon Boy, Zombie Boy & Girl/Impossible Boy. Plan on spending at least a few hours learning the levels before you have a real chance at this trophy.

I've included a lot of level-specific pointers in the video. I think its difficult to use these tips without context, so I recommend just watching the video with text annotations on. If you're on a mobile device, unfortunately the Youtube annotations won't work, so I have copied some of them at the bottom of this guide.

If you need help on a particular level, the video timestamps & advice for each level are posted below.

You'll see that I screwed up and had a few close calls in this run. This is the actual run where I unlocked my trophy, so not everything is perfect.

My recommended order: 17, 6, 12, 13, 18-20, 8-11, 14, 15, 1-5, 7

Your order may vary depending on what you find most difficult.



GENERAL TIPS:

You can play the levels in any order, so long as you beat them all in one sitting without dying. If you close the game or exit to title, you will lose progress. It's best to tackle the hard levels first, so when you're nervous toward the end (and you will be!), you only have the easier levels to worry about.

Some characters void the trophy: You definitely *cannot* use Tim or Meat Ninja. On the other hand - Meat Boy, Commander Video, Alien Hominid, Jill, Flywrench, Ogmo, The Kid, and Gish are all OK. I'm not sure about the rest.

If you clear the level by running into a glitched bandage girl, this still counts as completing it. Simply exit to map once you've entered the glitch world, and then continue as normal.

If you know death is imminent, you can pause and exit to map, it won't count as a death so long as its done before your character dies. Again, exit to MAP, do NOT exit to title or you lose your progress. You can also switch characters to restart the level, but make sure not to use one of the "void trophy" characters above. I just exit to map to be safe.

LEVEL TIMESTAMPS & TIPS:

If you don't want to watch that whole video, level timestamps are below. I've included some tips as well in case you're on a mobile device and can't see the video annotations.

01 - 07:42 - Easy

02 - 08:28 - Easy - but there's a break in the wall at top-right of the level. If you walk off-screen here, you'll die. This ended my best run up to that point. Thanks game.

03 - 08:54 - No need to backtrack across the same path. You can jump up through a gap in the ceiling and skip most of it. See video.

04 - 09:30 - This level is all about timing your jumps. When climbing up, try to "slide" up the small part that is sticking out (see video). Otherwise, you can easily jump too far and the track will pull you right into the next hazard.

05 - 10:48 - Very easy if you follow the path in the video, which avoids any dangerous jumps. Hold RIGHT on the first conveyor to avoid the gears every time.

06 - 00:05 - No real advice for this one. You'll survive it 95% of the time with practice, but the other 5% you'll have no idea why you died. I recommend doing it early. If you're really struggling, some people have more success using other characters like Flywrench or Ogmo to break up the jumps between conveyors. Also, don't hold the run button when falling - its easier to control.

07 - 11:32 - Very easy. Just quit to map if you miss a key.

08 - 03:38 - In the video I stupidly grab a key that isn't needed - don't do this. Otherwise, not much advice - practice it until you're comfortable, because it's easy to die here. You definitely need to get the timing down.

09 - 04:09 - If you're following the path in the video (recommended), then make SURE you jump to the first conveyor belt at an angle, like I do in the video. If you stand below it and jump straight up, it will rocket you right into the purple stuff & you'll die. Jumping onto it at an angle means you'll move slower, and its much more manageable.

10 - 04:40 - This level is not as hard as it looks. It's all about timing. If you're running full speed across the floor when the missiles fire, they'll never hit you. You want them to fire just before you hit the disappearing blocks (giving you time to fall), and start running again as soon as you land. When climbing back up, you want to dodge the missile on your level JUST before baiting the "next level" missile. If you time it right, you'll have a small time window to jump up without anything firing at you.

11 - 05:19 - Easy, you can skip almost the whole level. See video... practice this jump a few times to make sure you've got it, as it's a little difficult to get the needed height with Kid. You may want to try Alien Hominid to jump super high (hold jump and mash the "fire" button).

12 - 00:55 - This just takes practice. It's easiest if you jump across the gap every time the missile is firing.

13 - 01:14 - The first jump here is the worst. Otherwise it's not too bad. Take your time after escaping to the outside. Some people recommend Meat Boy since he can run faster, making the part at the bottom easier. I'd still recommend Kid, because his double jump helps with everything else.

14 - 05:42 - Easy level. When grabbing the key, err on the side of falling into the pit (vs. jumping too far into the salt). If you start falling into the pit, you can pause real quick and restart. Nothing will save you from the salt. :)

15 - 06:38 - This level is easy if you use Kid and follow the path in the video. However, it can also kill you in very stupid ways. If you're on the back side of the moving platforms, next to the gear shooter, the gear shooters can kill you when they fire (even though they're firing away from you). This game also has problems with moving platforms in general - they tend to "crush" you between 2 walls even when they shouldn't. It's worse on these ones moving up & down. If you're standing near the side/corners of them when they reach the end of their tracks, you'll often die for no apparent reason. To be safe, just jump away before that happens.

16 - 07:02 - Easy level. On the final jump at the end, wait for the platform. It's much easier to land on this vs. the side of the pillar, especially if you miscalculate the jump.

17 - 00:36 - Awful level. No real advice here - do this one first. The only safe spot is the center of the platform underneath Bandage Girl (where you pick up the key). Sometimes it's easier to jump here on your 2nd ascent, instead of going straight for the end.

18 - 02:00 - This level seems terrible at first, but its not so bad with practice. Pay attention to the jumps I make in the video, and practice them. The jump I make for the key at roughly 4 seconds into the level is safe every time. If you misjudge the jump, just restart, because there's almost no way to recover. (I do this on my first attempt in the video).

19 - 02:31 - This level is pretty easy once you learn a few tricks. Follow the path in the video. For the first missile, you need to leave the top right block intact (jump over it), then as soon as you've fallen below it, hug left. This will prevent the top missile from firing while you're breaking through. For the 2nd missile, if you drop into the gap with only a single block, it seems like it can't hit you (for some reason), and you'll fall through safely. For the final missile, just time your jumps until you've broken through all the way. You have room here so it's not too difficult. I leave some of these blocks intact on purpose, to act as a shield when preparing for the conveyor belt - strongly recommend you do the same.

Conveyor belt: Jump off toward the end of the first conveyor, and hold your thumbstick to the RIGHT starting with this jump - don't let go. Continue holding right and press the jump button a 2nd time once you're lined up with the middle conveyor. You'll automatically jump onto the middle conveyor, and then bounce back onto the wall safely (basically, you'll jump twice, even though you only pressed the button once), and slide up past the final gear. This only works if you keep holding RIGHT on the thumbstick.

20 - 02:53 - This level just takes practice, no real advice for this one. It's a hard level and it can kill you in a number of ways, so I recommend doing this one early-ish.

Hope this helps! If you feel I've missed anything or are still struggling on a particular level, please comment below and I'll do my best to help.
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