Danganronpa Another Episode: Ultra Despair Girls (Vita) trophies

Danganronpa Another Episode: Ultra Despair Girls (Vita)

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= 36 Danganronpa Another Episode: Ultra Despair Girls (Vita) trophies

930 tracked gamers have this game, 328 have completed it (35.27%)

Trophy Details

Combat Veteran in Danganronpa Another Episode: Ultra Despair Girls (Vita)
Bronze Trophy

Combat Veteran18 (15)

Defeated every type of Monokuma.

  • Unlocked by 678 tracked gamers (67% - TT Ratio = 1.21) 1,009  

Trophy Guide for Combat Veteran

189,572 (125,985)
Trophy won on 08 Sep 15
TT Score for this game: 1,830
Posted on 08 September 15 at 14:42
This solution has 1 positive vote and 0 negative votes. Please log in to vote.
-( Story related, cannot be missed )-

You'll actually come across cutscenes introducing all of the Monokuma types sooner or later through your time in Towa City. Many of them are introduced shortly after you're given the specific bullet to deal with them, while some others are introduced earlier on to give you more of a challenge. By the introduction of Destroyer Monokuma in Chapter 4, you should obtain this trophy.

The standard model of Monokuma. The weak spot of the red eye continues through all model variations. This should be the first you come across in Prologue.

Siren Monokuma
This Monokuma comes equipped with a police siren. Should you grab its attention, all other Monokuma in the area will chase after you as well. Solution: use DANCE to turn the tide around and have all of them surround it, instead. This starts to appear after Chapter 1.

Bomber Monokuma
Equipped with grenades and ready to explode, this Monokuma will fall to its knees and destroy any others in its vicinity upon defeat. You'll come across these when you find shortcut walls (outlined in yellow and usually drawn on by the kids) and can take a few shots off to make it explode. The sweet spot of its eye provides a quick KO to the first and a chain reaction of explosions to the later. This will also start making its appearance in Chapter 1.

Junk Monokuma
Also introduced in Chapter 1 is this refuse of metal called Junk Monokuma. They have a lot of durability to them and resemble the stuff of nightmares. The sweet spot does critical damage to them but it might still take a few hits to actually down one. For this reason, concentrating as much firepower on it to immobilize or destroy it takes priority in a fight.

Guard Monokuma
A variation resembling a SWAT team, these Monokuma appear in Chapter 2 and push back Komaru and Toko. The solution is to use KNOCKBACK to disarm them of their shields, in which they start to chase after you in a similar fashion to the regular Monokuma models. Or, you can take shots at them from behind their shields, as their backs are left exposed.

Ball Monokuma
A round robot designed in the same theme as the other Monokuma, this one throws objects at a distance for a bit, then begins a spin dash to cover ground and move. When unalerted, its arms will be withdrawn, making it susceptible to KNOCKBACK. Should it be on alert, using DANCE will disable it and allow you to use KNOCKBACK as well. In using KNOCKBACK, it will start a spin dash, heading off in one direction before crashing and exploding. This is useful if you have other Monokuma types off in that direction. These will appear in Chapter 2.

Beast Monokuma
Also introduced in Chapter 2 are the Beast Monokuma, feral forms that definitely resemble the more beastlike qualities of the robot bear. They are seen on all fours and walk about with a red aura coming off of their bodies. They often attack in groups and are quite agile. Personally, I'd use Genocide Jack to take care of these creatures due to her invulnerability, but should you have the room to roam and fight, you could take them on as Komaru.

Destroyer Monokuma
Introduced in Chapter 4 after acquiring the BURN bullet, these hovering robots are equipped with what appears to be a launcher weapon that can shoot out several flaming projectiles. After taking a few hits, it will perform a kamikaze rush at Komaru, meaning your best bet is to repeatedly shoot at it to take it down before that time comes. Thankfully, BURN does a good job at stalling it enough and adding up enough damage to take it down relatively fast, even without being upgraded with Bling Bullets. Due to the range it can detect Komaru, it might be a bit harder to hit the sweet spot and cause additional damage.
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