The Bridge trophies

The Bridge

3.3 from 28 votes
= 20 The Bridge trophies

992 tracked gamers have this game, 135 have completed it (13.61%)

Trophy Details

Collector in The Bridge
Bronze Trophy

Collector40 (15)

Collect all hidden wisps.

  • Unlocked by 141 tracked gamers (14% - TT Ratio = 2.64) 993  

Trophy Guide for Collector

51,347 (40,245)
Trophy won on 11 Oct 18
TT Score for this game: 664
Posted on 16 October 18 at 10:09
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To unlock the Collector trophy in The Bridge, you need to find the six collectible Wisps in the game. You will not be able to collect the final two Wisps until you complete the four main chapters of the game and unlock the "first" ending, as you need access to the Mirrored World.

The BridgeBridgewalkerThe Bridgewalker trophy in The Bridge worth 31 pointsCross The Bridge.

Here's where they all are:

Wisp 1 – Chapter I-IV: The Courtyard

Rewind for a full minute at the beginning of the level until the Professor is flung high in the air, and a Wisp appears in mid-air. Use LT and RT to position the Professor correctly on his long fall back so that he connects with the Wisp. You can rewind as much as you like at this point to position the fall correctly.

Wisp 2 and Wisp 3 – Outside the house (Finish Chapter One first)

While falling vertically outside the house, pass through the apple tree thirteen times and a Wisp will appear just to the left of the tree (or, as you are falling downwards, just south of the bottom of the tree). It appears quite suddenly so you may have to rewind to readjust your trajectory out of the tree so that the Professor hits it. Incidentally, the "Plummeter" trophy will unlock some time before you reach this Wisp.

The BridgePlummeterThe Plummeter trophy in The Bridge worth 26 pointsFall for 30 seconds.

Head back to the house and stand outside the door. Enter the Konami Code on the D-Pad (Up, Up, Down, Down, Left, Right, Left, Right, B, A). A Wisp will appear above the door on the outside. It's a little tricky to pull off, but you can either "Fall" to the exterior roof of the house by rotation and then simply drop off the roof when the ground is level to grab it on the way down, or you can attempt to "fall" from inside the second floor of the house, through the open front door and then revolve immediately to invert your fall back towards the exterior to pass through it.

Wisp 4 – Chapter IV-V: The Intersection

This is a tricky level with another tricky trophy attached to it, so I strongly suggest you follow the guide here and you'll get the Wisp along the way (don't use the left analog stick!)

The BridgeSliderThe Slider trophy in The Bridge worth 38 pointsComplete The Intersection without walking.

The following instructions aren't the most efficient path to the Wisp but they set you up correctly to get the above trophy as well.

Start off by getting the Professor into the corridor with the door by slowly pulling RT. Next you need to get the Professor near to the Vortex button (there's a Vortex symbol next to the button) but you also need to get the Menace into the Vortex before the Professor reaches the button. Pull RT slowly to achieve both of these events at once (rotate too fast and the Menace will skip straight past the Vortex and onto the key button, which we don't want.) Rotate a little more with RT to get the Professor onto the button -- the Menace needs to end up by the exit door. Keep rotating, faster this time, to put the Professor into the Vortex, then rotate further to get the Menace onto the Vortex button and free the Professor. Tweak the Professor left with LT so that he's resting in the corner at the bottom.

Now just tweak with RT until the lantern near the Professor touches him; the lantern has the Wisp on it. Remember, if you're going for Slider do not move the left analog stick!!

Wisp 5 – Mirrored Chapter I-III: Mirrored Menace

This is a really tough one to get -- it's hard enough to finish the level. The rotation and the Menaces are super sensitive. The Wisp is in the corner of the "Bird" alcove and you essentially need to fall on it without getting crushed by any of the rolling Menaces which like to fall fairly erratically. Luckily as soon as you have the Wisp (and you may be about to be imminently crushed) you can rewind all the way back to the beginning of the puzzle and still retain the collectible.

You need to immediately sharply rotate with RT so that the Professor drops straight to the Bird platform (the Bird triangle should be facing directly left). This should send one of the Menaces in the Fish section down into the crocodile section. Walk slightly to the right and then again rapidly pull RT to flip the Professor, who should now be standing near the Crocodile section (and the Crocodile triangle should now be pointing left). This should send one Menace from Bird to Fish leaving one Menace in Bird. Now you need to walk right and tilt slightly with LT - the Professor should be standing just a little right of the sketch that marks his starting position and the remaining Menace in Bird should fly past to his left to land near the two Menaces in Crocodile. Now you need to do a full rapid 360 with LT that will cause the Professor to "fall" in a big loop all the way to the empty Bird platform where he will immediately acquire the Wisp. If the Menaces escape it's not a huge problem as long as you get to the Wisp before they get to you. Expect to take a fair few tries to get this right.

Wisp 6 – Mirrored Chapter III Corridor

By far the easiest one to get. Just head into the Mirrored Chapter III corridor and head all the way left until you see the Wisp directly ahead. Walk into it to grab it.

NoKtoLive has an excellent video guide, all credit to them:

Once you have collected all six Wisps, the Collector trophy will unlock.
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