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## The Bridge

= 20 The Bridge trophies

770 tracked gamers have this game, 119 have completed it (15.45%)

# Hermit36 (15)

### Finish Mirrored Chapter III.

• Unlocked by 156 tracked gamers (17% - TT Ratio = 2.40) 906

## Trophy Guide for Hermit

Solution
To unlock the Hermit trophy in The Bridge, you will first have to complete the four main chapters of the game and unlock the "first" ending:

The Bridgewalker trophy in The Bridge worth 31 pointsCross The Bridge.

You can either enter the Mirror World outside the house by the tree, or you can enter the Mirror World inside each of the Chapter corridors. You need to interact with the white wire frame box to switch between the Standard and Mirror Worlds.

Note that there is a Wisp needed for the Collector trophy at the far left end of Mirrored Chapter III's corridor -- just walk straight to it.

Chapter III-I: Mirrored Inversion

This mirrored level is a lot more simple than it appears, though you'll need to use momentum to try and flip the key into the Professor's grasp. From where you start, walk right into the top right loop. You'll see a chain dangling off the bottom of the screen; it's a long chain with a key at the end of it that you can't even see at the moment. The key here is to use the Professor's walk and LT/RT to swing the level around, dragging the key on the chain up so that it crosses the loop the Professor is in and he can grab it. Walk around the loop and pull RT until you are under the second planter directly under the staircase, and then work back to the beginning of the loop by walking left/pulling LT. Observe how the key falls "down" the screen when you rotate to the second planter, and then starts to fall back down behind the Professor's loop as the Professor walks back to the beginning of the loop. It'll take a few times to get the level's rotation momentum right so that the key falls through the loop at a position where the Professor is near enough to grab it. I normally find that I can get the Professor and the key to cross paths right in the corner where the loop first starts to curve.

Once you have managed to get the key you just need to use the Inversion nearest the exit door to flip to the White Professor, then just walk to the door.

Chapter III-II: Mirrored Timepiece

Another unusual level -- this time a Menace will chase you constantly around the level and the way to avoid it is to keep skipping through Inversions. Meanwhile the white key that will unlock the exit is stuck to the moving hands of a massive clock spanning the level. You need to keep evading the Menace with Inversions until the white key is near the bottom right corner of the level, then you need to make sure that the Professor is in there to grab it. If you just use the same Inversions to avoid the Menace you should be the White Professor and in that bottom right corner around the same time that the key arrives, and you should be able to quickly rotate and walk to grab it. Head straight back through the Inversion and race to the door as the Black Professor -- if you're quick you should be able to reach the door just before the Menace wipes you out!

Chapter III-III: Mirrored Aftermath

Rotate a little with RT and walk the Professor left so that he's walking uphill to the edge. As soon as the Professor walks off the ledge pull hard with RT so that the Professor doesn't fall off the screen, instead landing on the outside of the loop which the key started in (effectively you are as far away from the exit door as possible). Walk right and use the first Inversion. Now walk all the way left as White, falling off from the far side of the exit door. Now head right and use the same Inversion again. The key should now be near enough to pick up and you're a short walk from the door.

Chapter III-IV: Mirrored Antique

The Menace and the Inversion are both effectively red herrings in this level. This is another momentum-based puzzle. You need to guide the key all the way around the level without it shooting off the outer edges until the Professor can pick it up and unlock the door. Ultimately there's no real guide here except to say that you should walk the professor left or right while pulling LT/RT respectively to maximise the level's rotation. There's a couple of points where the key can very easily sail off the edge of the level; particularly when the key reaches any of the outer corners you need to "slow" its traversal rapidly as it comes close to the corner (so it doesn't fly off) but equally ensure that it has enough momentum left from your "braking" to carefully slip around the corner. Eventually, you will crack the acceleration, grab the key and leave the level.

Chapter III-V: Mirrored Corridor

Note the Inversion furthest to the left when the level starts; this is the one you are headed for. It'll be the second Inversion that you pass. As White, head right and make two complete rotations of the centre loop, using the Inversion at the end of your second loop. Now send Black left until he reaches the next available Inversion. Use it and then send White left until he reaches the next available Inversion. As Black in the centre loop, head left and use LT to complete one full loop of the centre loop and use the Inversion once again. As White, walk right to grab the key and then simply head to the door.

Chapter III-VI: Mirrored Garden

The final miscellaneous trophy is contained in this level. You must complete the level with only five Inversions, so follow the below guide carefully.

Walk left and use the first Inversion. As White, go right and ignore the first Inversion you pass, then use the second. As Black, go right and ignore the first Inversion. Drop off the edge, then start walking left. Ignore the next Inversion, use the one after that. As White, head right towards the next Inversion. You need to angle the level so that White can only just manage the incline to walk up to the Inversion point. Once you're there, climb up and use the Inversion.

No need to rotate at all in the next section -- send Black right all the way until he reaches the next Inversion. Use that. White should now be close to the exit door and the Menace is on the unlocking button.

If you only used five Inversions you will unlock:

The Garden-Inverter trophy in The Bridge worth 37 pointsComplete Mirrored Garden with 5 inversions.

Here's a full guide to the chapter from Christopher Odd, all credit to them.

Once you have successfully completed every level in the Chapter you will unlock the Hermit trophy.