Batman: Arkham Knight trophies

Batman: Arkham Knight

4.3 from 671 votes
= 110 Batman: Arkham Knight trophies (65 excl DLC)

35,915 tracked gamers have this game, 3,560 have completed it (9.91%)

Trophy Details

Brutality 101 in Batman: Arkham Knight
Bronze Trophy

Brutality 10139 (15)

Perform 15 different combat moves in one FreeFlow.

  • Unlocked by 5,448 tracked gamers (15% - TT Ratio = 2.56) 35,950  

Trophy Guide for Brutality 101

141,793 (88,245)
Trophy won on 05 Jul 15
TT Score for this game: 2,124
Posted on 16 July 15 at 13:00
This solution has 4 positive votes and 1 negative vote. Please log in to vote.
This trophy will take a little work, and requires you to perform 15 different combat movies in a single FreeFlow combo. The AR missions provide a very consistent set of enemies for you to face off against so that you can develop a good strategy.

I did this on the AR mission with Nightwing called "Gotham Knights," but this is at your discretion. This provides a distraction for your enemies, and allows you to perform a Dual Takedown (L1 when charged) which counts towards your 15. The downside to this map is that Nightwing distracts your enemies, and can target your target sometimes, which can interrupt your combo.

Any 15 moves from the ability list (the center icon in the upgrade menu) should count, but I found these to be the easiest to do:

1) Punch - Square
2) Counter - Triangle
3) Counter Throw - Triangle+cn_LSc in direction of enemy
4) Evade - X, X
5) Stun - O
6) Shield Knockdown - O, X, X
7) Takedown - O+Triangle
8) Multi-ground Takedown - O+X
9) Weapon Break - Y+Square (works on Shields)
10) Environmental Takedown - X+Square (two corners of Gotham Knights have AC Units)
11) Batarang - L2
12) Freeze Grenade - R2, R2
13) Batclaw Slam - L2+Triangle, Square
14) Explosive Gel - L2+Square (must explode to count, so don't get hit)
15) Electric Shock - L2+ O
16) Dual Takedown - L1

I also like to do the Beat Down (O+Square repeatedly), though I don't know if it counts, and the Ground Takedown (R2+Triangle), which is simple but time consuming and risky. I would save the Ground Takedown for when there aren't many enemies in play.

These are the ones that I'm fondest of, as they tend to relatively easy to execute and come in groups. For instance, it's fairly easy to go through the Takedowns for instance. Punch a few guys, execute one takedown, punch a few more, do the next takedown, ect,. Same goes for gadgets, and the basic combat moves. I just like to do them in groups because it's easier for me to keep track.

Two things to keep in mind: 1) Nightwing does not have the full range of gadgets that Batman does so it's fine to use him temporarily, but don't expect to use a Freeze Bomb. I would either save the Dual Takedown until last, or do it early when executing more simple moves so it's easier to transition back to Batman. 2) Make sure you keep fighting. Don't stop just because you think you've completed 15 moves. Keep fighting until it pops, and cycle through moves in case something didn't register.

This will take some time and practice, but once you have your routine down, you'll likely be doing 12-13 moves with consistency every time, and simply hit a bump (maybe you'll miss a move, or Nightwing will take out an enemy you were going to counter). Eventually, the stars will align and you'll get this.
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283,630 (146,160)
Trophy won on 03 Aug 15
TT Score for this game: 2,124
Posted on 03 August 15 at 00:42, Edited on 06 August 15 at 14:46
This solution has 3 positive votes and 0 negative votes. Please log in to vote.
I was finding it difficult to get the trophy on the Gotham Knights map but found a good place in the story where you do it against a single enemy.

At the very end of the game where you face Joker on a walkway in a dream sequence and have to put him in the cell, you actaully have all your gadgets back so can beat on him and have you full variety of moves and don't have to worry about other enemies.
You are basicaly using a move until he falls down, then strike him on ground until meter is full, pick him up (RT+O), and use another move/takedown. Plus keep using grapple attacks if Joker is he drifts into an awkward position.
Listed below are the moves I used. They are not in any specific order so do them in a way you can memorise (you can always pause the game), but I suggest always starting with a counter;

4.batclaw slam and/or batclaw into aerial juggle
5.explosive gel
6.electric charge
7.freeze grenade
8.ground takedown
9.ground pickup into beatdown

takedowns (some of these will require upgrades):
10.regular takedown
11.batclaw takedown
12.electric takedown (doesn't actually take him down but meter will empty)
13.explosive gel takedown
14.batarang takedown
15.freeze bomb takedown
16.environment takedown (when he glows blue)

I didn't need the last one so can't say if it counts as doing it ends combo. If you do it and trophy has not popped, back off and let joker come out to start again.
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