Vella Act 2
This is a story-related trophy and is unmissable. Click on the spoiler below if you would like a step by step guide to getting this trophy.
*** Spoiler - click to reveal ***Once Vella has unlocked the door to the Control Room, she must build a bomb, transport it off the ship and then plot an escape route for the ship. While these tasks can be done at the same time, the following instructions are just for plotting an escape route.
• Pick up the Fork.
• Use the Central Control Sphere and move it to Shay's Room. Use the robotic arm on Inflatable Shay.
• Move the Central Control Sphere to the Kitchen. Change the Bassinostra display to Good Morning!
• Lower the robotic arm and pause it when it is at its lowest.
• Leave the Central Control Sphere. Enter the Kitchen. Pick up Inflatable Shay.
• Go through the Fake Control Room and into the right Corridor. Move the Obstacle so that it is blocking the Corridor again.
• Enter the Avalanche Room. Fill Inflatable Shay using the Whipped Cream Gun.
• Return to the Kitchen. Rattle the box of cereal that is hanging from the Robotic Arm.
• Go to the Teleporter Room and take the Blue Teleporter.
• Quickly use the Trash Chute to stop the Hexipal from closing it. It will throw a box of Cereal at you.
• Enter the Runaway Train Room and show Inflatable Shay to the Knitted Creatures.
• Once you have rescued the Knitted Creatures, let them perform the Wave. You will be left with a pile of Yarn.
• Combine the Yarn with the Fork to make a Spool
• Head back to the Teleporter Hub. Take the Red Teleporter down to the Trophy Room. Go through the vent into Marek's Hideout.
• Inspect the Electrical Panel to the right of the door. You can now talk to the Maidens through the door.
• Show the Cereal to the Maidens. When they poke the Hook underneath the door, quickly grab it.
• Inspect the Electrical Panel again.
• Go back to Shay's Room and crawl through the vent into Marek's Hub. Use Marek's Terminal so that the door is locked.
• Pick up the Star Chart.
• Return to the Fake Control Room and enter the Space Weaver's Room. Give the Spool to the Space Weaver.
At this point, you need to have completed a little of Shay's part of Act 2. Once Shay has retrieved the Flute from the Mayor, he must give it to Alex for him to play the tune that is the Ships' Return command. For those that don't want to play through Shay's story yet, the tune is "Mid-range note, Mid-range note, High Note, Low Note, Mid-range note".
• Give the Star Chart to the Space Weaver.
• As the Space Weaver prepares to transport the Ship, climb down the ladder so that you can see the Tapestry.
• Use the Hook to alter the Tapestry so that it shows the pattern indicated by the Return command. It should look like this: