Developed by Artifex Mundi and published by Artifex Mundi on 11 May 18
Developed by Artifex Mundi and published by Artifex Mundi on 29 Aug 17
Developed by Artifex Mundi and published by Artifex Mundi on 28 Feb 17
2018 was a banner year for expansive AAA titles, bold new indies and inventive VR -- but it was also a year chock full of quick and easy trophy lists for those of us inclined to chase that silverware.
Posted 3 months ago by Sam Quirke, 16 comments
Discounts on Grand Theft Auto V, inFAMOUS Second Son, The Last of Us, Bloodborne, inFAMOUS First Light, Metal Gear Solid V: The Phantom Pain, God of War and more
Posted 4 months ago by Rich Stone, 7 comments
Discounts on Fallout 4, DRIVECLUB, Uncharted: Drake's Fortune Remastered, inFAMOUS First Light, Bloodborne, Watch_Dogs, Metal Gear Solid V: The Phantom Pain and more
Posted 5 months ago by Rich Stone, 3 comments
Discounts on Destiny 2, The Walking Dead, Resident Evil 7 Biohazard, Dead Space, Guacamelee! Super Turbo Championship Edition, The Walking Dead, Resident Evil Revelations 2 and more
Posted 6 months ago by Rich Stone, 0 comments
The current EU Digital Sale is going to end on July 11th, and there are some discounts on games with pretty easy trophy lists. One of them also happens to be one of the best games of the year so far...
Posted 9 months ago by Sam Quirke, 10 comments
Discounts on Battlefield 4, Tom Clancy's The Division, Assassin's Creed Syndicate, Dragon's Crown, Battlefield Hardline, GRID 2, Street Fighter V and more
Posted 10 months ago by Rich Stone, 0 comments
We have just picked up the trophy list for Grim Legends 3: The Dark City. There are 30 trophies, 9 of which are hidden
Posted 11 months ago by Rich Stone, 2 comments
Developer Artifex Mundi consistently ports games to console from its massive mobile and PC point-and-click library. Two more are on the way for PS4: Grim Legends 3 and Eventide 3.
Posted 1 year ago by Kelly Packard, 0 comments
Artifex Mundi has announced that all of their titles have received an immediate price increase by 50%, citing increased development costs as the reason for the change.
Posted 1 year ago by Kevin Tavore, 14 comments
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