Final Fantasy 16 free update makes PS5 platinum trophy much easier

If Final Fantasy XVI's grindy PS5 trophy list is putting you off completing the game, the upcoming Final Fantasy XVI platinum trophy patch should help you out.

Final Fantasy 16 free update makes PS5 platinum trophy much easier
Lee Brady

Lee Brady


While most of those Final Fantasy XVI trophies are fairly straightforward and enjoyable to unlock, there are a few more tedious trials that can get between you and the game's PS5 platinum trophy. Mercifully, the upcoming Final Fantasy XVI platinum trophy patch — which also adds a bunch of free content to the Square Enix RPG — should help make completing one of the best PS5 games of 2023 that bit easier.

Final Fantasy XVI April 2023 patch will reduce platinum trophy grind

  • Final Fantasy XVI Update 1.31 increases Clive's damage, cutting down grinding
  • Ability Points rewards have been adjusted to make for easier unlocking of abilities
  • Quality-of-life changes allow PS5 players to focus on quests that directly impact trophies
Recently, we covered how the upcoming Final Fantasy XVI free update for April 2024 would fix one of the game's most annoying flaws — the excessive backtracking between side quests. Well, now that we've seen the full patch notes for Update 1.31 (which we've included below), we know one more thing for certain: this new FFXVI patch is a godsend to platinum trophy hunters.
Revealed via Square Enix's official website (although at the time of writing this information is no longer available), Final Fantasy XVI Update 1.31 is set to launch alongside Final Fantasy XVI The Rising Tide DLC on Thursday, April 18, 2024. The patch comes with some big changes, including additional cutscenes, a new Skill Set loadout feature, and custom controller mapping. However, it's the smaller patch notes that make the biggest difference for FFXVI trophy hunters.

First, under the banner of "Battle Adjustments," we can see that Clive's base attack damage has been increased outside of Eikon battles. This change is quietly a big deal, as it means that the game will be generally easier for PS5 players to beat, and it also means that some of the late-game grinding for Ability Points will be cut down significantly.

There are also a considerable number of damage increases applied to Clive's various Eikonic attacks (like Gouge and Rime), all of which should help to take a little bit of the hard work out of the game's "Masterclass" and "Fantasy, Finally" gold trophies.
"Fantasy, Finally" is a gold trophy unlocked for completing a second playthrough on the game's hardest difficulty (the unlockable "Final Fantasy" mode). With this new damage buff, PS5 players should hopefully be able to overcome some of the harder challenges posed by Final Fantasy XVI's bosses with a little bit more ease.

Meanwhile, the "Masterclass" trophy requires players to farm for Ability Points by winning battles in order to unlock all the game's abilities. This can be made a bit easier by playing the game on New Game+, but seeing as you'll still need to beat some challenging bosses twice to take home the trophy, it's great that this will be made simpler.

Another change that helps cut down the grind of the "Masterclass" trophy is the increase to Ability Point awards for completing certain side quests. This should help players avoid grinding for Ability Points in random battles and let them focus on simply completing the game's many missions.
Remember that those side quests will also soon be far less tedious to complete thanks to the new "Quick Complete" feature included in this patch. However, that's not the only quality-of-life update coming to FFXVI that will help make trophy hunting easier for players. A new quest icon for highlighting collectibles will allow players to focus on finishing up the "For the Hoard" silver trophy without having to take on any unnecessary bonus side missions (if they don't want to).

All-in-all, the above changes should make unlocking Final Fantasy XVI's platinum trophy more of a leisurely experience for newcomers and returning players alike. See below for the full list of changes coming in Final Fantasy XVI Update 1.31.

Final Fantasy XVI Update 1.31 for April 2024 — full patch notes

Additional In-game Content

  • Orchestrion rolls added to regional shops.
  • Rolls available depend on main scenario progress.

Battle Adjustments

  • Player ATK increased outside of select Eikon battles.
  • Quality of life UI additions made in certain Eikon battles.

Eikonic Ability & Feat Adjustments

  • Two instances of ball lightning will fire when exacting Ramuh's Eikonic Feat Blind Justice.
  • Ball lightning affixed to enemies is now detonated via the feat button rather than attacking.
  • Clive now moves faster while using Blind Justice.
  • Clive can now dodge while using Blind Justice.
  • Clive recovers poise more quickly after exacting Blind Justice.
  • When canceling Bahamut's Eikonic Feat Wings of Light, the Megaflare charge will only deplete to the next gauge level.
  • A dodge is conducted when initiating Wings of Light.
  • Successfully dodging an enemy attack when initiating Wings of Light will trigger a Megaflare Dodge.
  • Parry animation when using Odin's Eikonic Feat Arm of Darkness has been changed.
  • The minimum jump height for initiating Stomp has been lowered.
  • The direction Clive faces after using Swift Recovery has been adjusted.
  • Limit Break attacks now lift enemies instead of knocking them back.
  • Gouge damage is increased.
  • Gouge will damage is increased.
  • Gouge recast time is reduced.
  • Aerial Blast now dispels certain ranged magic attacks.
  • Aerial Blast will damage is increased.
  • Windup area of effect is increased.
  • Earthen Fury recast time is reduced.
  • Flare Breath now dispels certain ranged magic attacks.
  • Flare Breath now lifts enemies instead of knocking them back when canceling the ability.
  • Flare Breath damage is increased.
  • Satellite damage is increased.
  • Satellite recast time is reduced.
  • Satellite will damage is increased.
  • Ice Age damage is increased.
  • Ice Age will damage is increased.
  • Ice crystal generated when using Rime will now better draw in nearby enemies.
  • Rime will damage is increased.
  • Gungnir recast time is reduced.
  • Gungnir will damage is increased.
  • Heaven's Cloud chained follow-up attacks can now be focused on a single enemy by locking on to the enemy.
  • Heaven's Cloud will damage is increased.
  • Heaven's Cloud recast time is reduced.

Accessory Adjustments

  • Effectiveness of the following accessories has been improved:
  • Favor of Wind (Gouge)
  • Favor of Wind +1 (Gouge)
  • Breath of Earth (Earthen Fury)
  • Breath of Earth +1 (Earthen Fury)
  • Breath of Darkness (Gungnir)
  • Breath of Darkness +1 (Gungnir)
  • Breath of Darkness (Heaven's Cloud)
  • Breath of Darkness +1 (Heaven's Cloud)
  • Cavall's Fang
  • Cavall's Fang +1
  • Cavall's Bite

Other Changes to Actions

  • Alleviated rare issue of Clive jumping when accessing objects under certain conditions.
  • Made adjustments to when Torgal can be petted and lowered time before re-petting.
  • Made adjustments to calculations for amount of damage taken when near death.


  • A "Quick Complete" function has been added, giving players the option to warp directly to a quest-giver upon completing a quest's final objective.
  • A new quest icon has been assigned to quests which reward collectables.
  • Ability Point awards for certain sidequests have been increased.
  • Additional cutscenes have been added to certain sidequests.
  • Minor changes have been made to cutscene staging.
  • New NPCs have been added to certain settlements.


  • Added "Custom" controller type.
  • Skill Sets have been added.
  • Players can now save up to 5 skill sets. Swap between sets with L1/R1.
  • The following functionality has been added to Photo Mode: Focal Distance adjustability in Depth of Field setting; Tone Correction; Screen Effects; Portrait Mode; 90-degree rotation in Roll functionality
  • Minor updates and additions to the Thousand Tomes.
  • Visual updates to the State of the Realm timeline slider.
  • Updates and additions to the UI and various menus.

Bug Fixes

  • Graphics not appearing correctly in certain cutscenes
  • Incorrect character motion in certain cutscenes
  • Inability to progress in certain quests
  • Progression markers not displaying properly
  • NPC names not properly updating in conjunction with game progression
  • Problems with menu functionality when speaking with NPCs
  • Enemies not acting properly in certain battles under certain conditions
  • Issues with camera work in certain battles
  • Enemy effects not displaying properly in certain battles under certain conditions
  • Enemy names not appearing properly under certain conditions
  • Certain abilities not hitting targets properly
  • Precision sic not executing properly with certain abilities
  • Certain ability effects not displaying properly under certain conditions
  • Issues with camera work during certain abilities
  • Instances of limit break/ability effects not properly triggering
  • Auto Torgal not functioning properly in the Hall of Virtue (training mode)
  • Issues with party ally AI
  • Collision detection in certain stages and fields
  • Issues with character motion
  • State of the Realm menu icons not updating or displaying properly
  • Slight discrepancies in State of the Realm content
  • Rare instances of past State of the Realm content being unavailable for viewing
  • Graphics not displaying properly in Photo Mode when using certain photography methods
  • Text and Icons not displaying properly on the world map under certain conditions
  • Instances of current location not displaying properly on world map
  • Instances of region map icons not displaying properly
  • Instances of controller vibration and adaptive trigger functionality not working properly
  • Menu layout not displaying when switching between languages
  • Config settings not changing properly when restoring defaults
  • Incorrect screenshots and videos in certain tutorials
  • Tutorials not appearing at proper times
  • Inability to obtain certain redeemable items when starting New Game+
  • Notices not appearing at proper times
  • Instances of sound effects not playing at proper times
  • Various spelling and grammar mistakes
  • Various instances of game crashes
You know, I can't help but think whether I would have handed this brilliant RPG a better score in my Final Fantasy XVI review had these improvements been there from the start. Well, live and learn — maybe next time, Square Enix. Will you be finishing up your Final Fantasy XVI platinum trophy run when Update 1.31 drops on April 18, 2024? Let us know down in the comments below.
Written by Lee Brady
Staff Writer Lee keeps one eye on the future (Shadow x Sonic Generations), one eye on the past (PS Plus Premium games), and his secret third eye on junk he really likes (Final Fantasy and Kingdom Hearts games). Then he uses his big mouth to blurt out long-winded opinions about video games.
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