Furi Review

By Brandon Fusco,
A tough but fair adrenaline fueled action game sounds great on paper, but delivering on that promise is much more complex. The Game Bakers' most recent attempt at this is a modern 3D boss-rush game that mixes ranged, twin-stick gunplay with fast paced melee combat as players try to break out of a cosmic prison. Are Furi's jailers up to the task of making this a worthwhile and rewarding jailbreak, or will they crumble under the pressure?

Logo

After the first few moments of the game, Furi's story serves little purpose. Much of the dialog characterizes your opponents and sets a tone to the proceedings, rather than serving a mechanical end. By the end of a duel, the game has managed to convey each jailer's personal motivation for being there. The only non-combatant in the game is a mysterious man in a purple bunny mask who sets you free from your bonds. He accompanies you throughout the entire game, but despite talking more than anybody else by a fair margin, he manages to say very little of substance, instead making vague comments about the situation or an upcoming opponent during the walk between battles.

The walking sections are so simple that the game provides an easy way out: simply press the cn_X button and the game will slowly walk you to your destination while more vague information is provided. This is actually preferable to free movement as it frees the player up from dealing with the frustratingly wonky fixed camera, allowing time to listen to the metered narration and to marvel at the colorful vistas instead. Walking calmly to the next battle provides a much needed respite from the fast paced combat, but these sections frequently carry on a bit longer than the pretty sights can sustain.

LightbulbThat's some serious nightmare fuel right there.

Once that walk is over, Furi kicks into gear. Combat is the exact opposite of those leisurely strolls, packed to the brim with reflex-testing, brain-wracking action. Each enemy has complex attack patterns that have to be learned, and each battle unfolds over the course of several progressively more difficult stages. These battles each have their own distinct feel while simultaneously requiring gradual improvement in each skillset over time. There are no skills to unlock, just an understanding of each enemy to be found, and a mastery of your own skills perfected.

Combat with these opponents frequently jumps fluidly between long range combat to close range melee. With the speed at which these encounters go, it'd be easy to mistake this game for a simple hack 'n slash. It isn't, though. These battles are duels that require precise timing, a keen eye, and expert control. An improperly timed attack could result in a parry that opens you up for a devastating blow. Failing to notice which animations indicate a delayed attack could be the difference between a successful parry and death. Misjudging the distance or direction of a dodge can easily result in several hits instead of just one.

ParryNailing the timing is crucial to every aspect of combat, especially parrying.

The difficulty could be off-putting, however. While the game is fair, that doesn't prevent the irritation that can follow from coming so close to success before being bumped to the beginning of a multi-stage fight for the third time. In a way, this is crucial to learning attack patterns as many of them make an appearance of some form or another during the early stages. Failing on the later stages is usually a good indication that something was missed earlier on and that a little more practice could be in order. Unfortunately, there's little reward upon success, so the drive to keep playing has to come from a desire to best the current obstacle and the satisfaction of overcoming something difficult.

With that in mind, don't expect an easy platinum. There are a handful of story trophies, but most of the trophies require mastery of some element or another to obtain. Parrying 20 consecutive incoming melee attacks is just one example of a simple premise that takes a significant investment of practice to achieve. Completing the game could easily be trimmed to the two hour mark, which is one trophy, but another requires getting a completion time of under 1:29:56. Aside from a couple of simple trophies that don't require too much effort, such as sitting still at a particular spot, the list is rounded off by a set of trophies tasking the player to earn an S rank on the highest difficulty. As the game already requires impeccable execution, this is a daunting feat indeed.

NapSometimes things get intense, and you just need a nap.


Summary

Furi is an exceptional game that is unabashedly focused on stellar gameplay. The few characters in the game, along with your companion's cryptic dialog, succeed in setting an interesting tone while the plot does very little aside from explaining in a basic sense why you are fighting these people. Losing can be irritating, and the game doesn't always immediately demand to be played again, but once the action gets going it's hard to beat the adrenaline rush and the satisfaction of overcoming a powerful opponent in a fair fight.
8 / 10
Furi (PS4)
Positives
  • Fast, fluid gameplay
  • Difficult but fair
  • Colorful, exotic world
Negatives
  • Lots of talking, little substance
Ethics
Brandon played for roughly 10 hours, successfully clearing the game with two different endings. He earned 18 of the 34 available trophies. A Playstation 4 copy of the game was provided by the publisher for the purpose of this review.
Brandon Fusco
Written by Brandon Fusco
Brandon is an Editor and TGN's Host with the Most. The most what? The most opinions, the most understanding wife, and the most *funny cat videos. Previously Host of the Trophy Talk Podcast. (*Not Verified)
Hide ads
View discussion...
Hide ads