Gran Turismo 7 new car pricing is stupid, makes platinum harder

By Kes Eylers-Stephenson,

PlayStation exclusive racing game Gran Turismo 7 has a new 1.15 update that adds three new cars and new locations to Scapes. However, a live-pricing model has also been integrated with help from Hagerty's classic car insurance.

Gran Turismo 7 has been updated by Polyphony Digital with the 1.15 update which you can check the details of on the Gran Turismo website. After the update, GTPlanet users have been keeping track of the prices of the classic cars in-game and — surprise, surprise — it has made nearly everything more expensive.

Why are cars so expensive in GT7 now?

Basically, Gran Turismo 7 has several different car markets. The one with some of the most expensive cars is the Legend Dealership which has highly coveted cars which could become sold out and would rotate stock. Now, thanks to the input of real-life car evaluators Hagerty's (after which the dealership is named) the cars will increase and decrease in value as per "the changing valuations in real-life." The update containing this has now gone live and players have been tracking the changed costs — seeing astronomic rises in some cases.

Several key details have been noted across the 62 cars checked by user Eggstor alongside information collated by NDFong, Pizzicato1985, and Grimm6Jack. Of the 62 cars, 27 will go up in price despite some having no price increase indicated. Of these, one was off the market within a few hours. 21 cars will stay the same price, with 12 cars of the 62 being excluded because they cannot be valued due to the lack of a new body or engine. Only 2 cars have decreased in price. That leaves the total difference for all 50 cars with price changes at +8,337,900 CR with a 3.80% increase on pre-update prices.

In our own estimation, unlocking the platinum has been made more difficult than it already was. It will be just over 550,000 CR more costly due to a price hike for the Ford Mark IV Race Car ('67). For all three cars needed for the "Legendary Three Cars trophy" — the Jaguar XJ13 ('66 — 12,000,000 CR)​ and Ferrari 330 P4 ('67 — 9,000,000) are the two other cars needed — the price will have gone up by ​2.1% in total. It doesn't sound like a lot, but when you are messing around in the millions of credits needed, it equates to hours of playtime.

This is something brought up a lot in the forums (GTPlanet comments) — that the credit economy is still not right. You can't sell cars to make credits back, there are currently only four popular grinding events to help you make the credits needed for such massive outlays, online payouts are gutter change, and other normalised live-service payouts don't exist to offset the grind, like daily log-in bonuses.

Though things are better than at launch, they are not quite as good as they were when we wrote our Gran Turismo 7 review which had no live economy whatsoever. Still playing GT7? Let us know what you think in the comments below.
Kes Eylers-Stephenson
Written by Kes Eylers-Stephenson
Editor Kes is our resident expert in PlayStation and other gaming news. He writes about PS5 exclusives like The Last of Us and Horizon, PS Plus news, and his favorite games — The Witcher, Assassin’s Creed, and God of War — before an evening swim.
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