Bluepoint Games has made a name for itself by producing some of the best remasters and remakes on the market, growing from 30 developers to 70 permanent core team members in 2021. Back in 2006, the year Marco Thrush and Andy O'Neil founded the studio, the team released one of the first digital-only PlayStation games called
Blast Factor. The addictive top-down shoot ‘em up is notable for several reasons. It was one of the first digital-only games and somehow ran at 1080p with 60fps on PS3. Indeed, to date, it is still the only original IP to come out of the studio.
After Blast Factor, Sony gave Bluepoint the keys to
God of War and
the sequel for a PS3 and Vita remaster, which was released in 2009. Bluepoint's talent for taking the past and bringing it forward in a remastered form with better graphical output and trophy support was clear. The same process helped Bluepoint give Sony
Ico &
Shadow of the Colossus Collection in 2011, while Konami commissioned a Metal Gear Solid HD Collection — containing the
second and
third games — for PS3 and 360 in the same year.
The Texas-based team finished up this early remastering period and instead spent a few years working on porting games between systems. Sony, already in bed with the team, requested the underrated
PlayStation All-Stars Battle Royale get a day and date Vita edition alongside the PS3 version in 2012. This was followed by a
Flower port to PS4 and Vita in 2013. A year later, Bluepoint released a backwards port of
Titanfall for 360, which was an almighty impressive feat.
The return of the Sony remasters occupied the team's 2015 slate, with the Uncharted: The Nathan Drake Collection — including
Drake's Fortune,
Among Thieves, and
Drake's Deception — and
Gravity Rush Remastered both making their way to PS4. While both were good ports, they were the minimum requirement without any particular love given to the creation of the games or any extras. That would be swiftly rectified in the next period of Bluepoint’s existence, though.
Shadow of the Colossus, the game the studio ported in 2009, got given a full-blown remake in 2018 that blew off some tunics. Bluepoint took the original files and data and brought the game into the modern era with sufficient class to prove that the team was a top-in-class and unique talent house.
FromSoftware’s beloved
Demon’s Souls got a PS5 remake at the launch of the generation in 2020. It led the charge on what next-gen was capable of — the obliteration of loading times, high fidelity and framerates, and seriously detailed worlds — and only a year later, the team was snapped up by Sony for
PlayStation Studios.