San Diego has got a special place in the PlayStation Studios set up. Formed in 2001 from a disparate Sony Interactive Studios America in-house development team, the Studio San Diego is now a vital cog in the year-to-year operations of Sony. Starting out with Mark of Kri
on PS2 in 2002, the action-adventure game about Polynesian myths is a bit of a forgotten gem. After this effort, the principal development team of Studio San Diego focused on sports with NBA-centric entries on PSP, PS2, and PS3 from 2005-2009
. In total there were six games, none of which reached the high standard expected of the team.
That changed as the MLB: The Show
series began to find traction in the market and started delivering year-in-year-out since its start in 2006. The games are a high-tier baseball simulation, with all of the bats and caps a fan could dream of, the sales numbers a company dreams of — and production about a sport the developers can't stop dreaming of. In a history of the studio
written by Colin Moriarty, now-studio director Christian Phillips said that the team "eats, lives, and breathes baseball." The games now have a pedigree that all other baseball sims must live up to, and very few do.
Like Santa Monica Studio
, though, what San Diego makes year on year is only half the story. Other teams have been developing and cultivating projects inside San Diego for years. Idol Minds worked out of there to make Pain
(2007) on PS3. United Fronts made the heavily underrated kart-racer ModNation Racers
in 2010, with San Diego porting the game onto PSP and Vita with Road Trip
. Zindagi Games made Medieval Moves
and the Sports Champions
and its sequel
for the PlayStation Move peripheral.
Valkyrie Entertainment made an ill-faring third-person shooter with Guns Up!
and the David Jaffe-led studio The Bartlet Jones Supernatural Detective Agency made the similarly plagued Drawn to Death
. San Diego themselves took a swing at a PvP game with the 5v5v2 twin-stick shooter Kill Strain
, but it ultimately never made it to market. Diego has assisted and helped publish in many different capacities, making the team a multi-faceted part of the PlayStation Studios set-up.