Originally starting out as Lost Boys in 2000, Guerrilla Games is a Dutch studio that was bought by Sony in 2005. As Lost Boys, the team developed Dizzy's Candy Quest and Rhino Rumble in 2001, as well as Black Belt Challenge and Invader in 2002, for the Game Boy Advance. The team became Guerrilla Games and moved to console development for 2004's Shellshock: 'Nam 67 for PC, PS2, and Xbox.
However, it was really the success of
Killzone (also released in 2004 for PS2) that persuaded Sony Interactive Entertainment to acquire the lowland developers. The FPS was set in a dystopian future where the Earth had splintered into two factions: the Vektan-based Interplanetary Strategic Alliance (ISA) and the Helghan Empire from Helghast. The isometric twin-stick shooter Killzone: Liberation came to PSP in 2006 and became famed as one of the best games for the system. Guerrilla Games became a Killzone machine, pumping out then-spectacular-looking
Killzone 2 in 2009 after a few years away from console development, before releasing
Killzone 3 in 2011 on PS3. The PS4 era kicked off with the underrated
Killzone: Shadow Fall in 2013 that really highlighted a new era of graphics.
Also released in 2013, we here at TT think that the PS Vita game
Killzone: Mercenary is one of the best handheld games ever made, developed by a subsidiary studio, Guerrilla Cambridge. This team was called SCE Studio Cambridge from 1997 until 2012, when it was rebranded into a Guerrilla sister studio, and had developed many games across PlayStation platforms. This subsidiary team would go on to develop the very good
RIGS: Mechanised Combat League for PlayStation VR in 2016 before being closed after years of instability in 2017.
Guerrilla Games proper would go on to develop a new franchise called Horizon. It started on PS4 with
Horizon Zero Dawn in 2017. It was a really strong debut for the Dutch team as the maker of a third-person open-world game after years of first-person shooters. In Horizon Zero Dawn dystopia returns. This time, there is fallout from societal stupidity in a post-post-apocalypse where humanity has been rebooted after an extinction event. As Aloy, a clone of a genius scientist from the "Old World," you will fight big robot dinosaurs and try and get a terraforming process back on track in order to save Earth. We gave it an impressive 10/10 in our
Horizon Zero Dawn review, praising it for its world-building, story, stunning visuals, and free-flowing combat. The game is regarded as an essential PS4 title by us here at TT, and indeed by many others. A huge expansion was released in 2017, called
The Frozen Wilds. The sequel is called
Forbidden West and was released for PS5 and PS4 in 2022.
The team is also incredibly involved in the tech side of
PlayStation Studios with the in-house Decima engine, as well as development outreach. Guerrilla worked with Kojima on
Death Stranding for release in 2019, and it would seem that Kojima Productions repaid the favour by helping with Horizon Forbidden West. Guerrilla also helped get
Housemarque up and running with
Returnal for release on PS5 in 2021. Amsterdam has even become the home of a second
Polyphony Digital team so it can be close to Guerilla Games.