Ratchet & Clank: Rift Apart patch brings bug fixes and higher frame rate in Fidelity Mode

By Kes Eylers-Stephenson,
PlayStation exclusive Ratchet & Clank: Rift Apart is getting a new patch that boosts frame rate when playing in Fidelity Mode and fixes a few of the endless falling glitches.


Developer Insomniac Games put the patch notes up on its website and the list of fixes is fairly substantial. If playing in Fidelity Mode and you have a 120hz display, then you will now be able to play in 40fps. This will help make the animation smoother and the game run at less of a judder. A few photo mode features, like stickers and backgrounds, have been added, along with a 'Skip Cutscenes' option for your reruns.

Earlier in the week, we covered the mounting bug reports since Patch 1.001.003. This patch appears to fix a few of those issues, like a few instances of endless falling, freezes, invincible enemies, and strange environmental hiccups. We will keep an eye out for further reports, but this patch certainly seems to be making headway with the most common problems. The full patch notes are listed below.

Version 1.002 Release Notes

New Features
  • Added new stickers
  • Added the ability to disable the Phantom Dash VFX
  • Added the ability to disable the Phantom Dash VFX in Photo Mode
  • Added the ability to toggle armor on or off while in Photo Mode
  • Added color backgrounds to Photo Mode
  • Added 120 Hz Display Mode, which reduces input latency when using a compatible display. In this mode, the frame rate target for the Fidelity graphics mode increases to 40 frames per second
  • Added "Skip Cutscenes" as bindable option for the D-pad
  • Added the option to disable the level up message and slowdown
General Fixes & Polish
  • Addressed an issue where a Glitch challenge could be played twice resulting in players being unable to complete one later
  • Addressed an issue where white cubes could appear in the opening cinematic
  • Addressed an issue where POIs could disappear.
  • Addressed an issue where characters could appear blurry in Photo Mode when the camera is very close.
  • Addressed an issue where the game could freeze during the grind rail tutorial.
  • Addressed an issue where killing Grunthors with Trudi would not count towards the Extinction Event Trophy
  • Addressed an issue where some Grunthors would not count towards the Extinction Event Trophy
  • Addressed an issue where the weapon wheel UI could become stuck on the screen
  • Addressed an issue where deployable weapons would stop attack pixelized enemies.
  • Addressed an issue where the RYNO would appear to not damage enemies.
  • Addressed an issue where the Weapon Vendor text was illegible in Retro Mode.
  • Addressed an issue where the camera could become stuck on Blizar
  • Addressed an issue where multiple environmental objects would not load on Cordelion
  • Addressed an issue where the player could become stuck after completing the Clank puzzle on Sargasso
  • Addressed an issue where some Zurpstones would not longer appear on the map if the player leaves the planet.
  • Addressed an issue where Rivet would fall forever after respawning on Blizon
  • Addressed an issue where Clank lines would play incorrectly while at Zurkies
  • Addressed an issue where Goons could T-pose while dying
  • Addressed an issue where a section of rail would not spawn after respawning on Blizar
  • Addressed an issue where the game would appear very dark if Photo Mode was activated very quickly
  • Addressed an issue where some jumps would not be possible if the Glide Toggle was enabled
  • Addressed an issue where the player could fall endlessly during the Nefarious fight
  • Addressed an issue where changing the Graphics Mode setting while starting a Challenge Mode game would start a normal game instead
  • Addressed an issue where glove weapons would appear incorrectly in Photo Mode
  • Addressed an issue where certain Photo Mode filters could remove anti-aliasing in the main game
  • Improved stability
  • Various additional fixes and improvements
We imagine a few of you who let us know there were issues will be happy with the patch! Have any of you been playing in Fidelity Mode and are excited about the extra frames? We here at the TT hut think Performance RT is the way to go, but different Lombaxes to avoid screen tearing taxes, as they say. They definitely say that.
Kes Eylers-Stephenson
Written by Kes Eylers-Stephenson
Editor Kes is our resident expert in PlayStation and other gaming news. He writes about exclusives like The Last of Us and God of War, PS Plus news, and his favourite games — The Witcher, Assassin’s Creed, and explosive racers — before an evening swim.
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