Cyberpunk 2077's 30GB Patch 1.23 fixes "too much destruction" when dropping NPCs

By Kes Eylers-Stephenson,
Cyberpunk 2077 has now got Patch 1.23 ready for you to download. The 30GB update includes a long list of quest fixes and smaller quality of life changes.

cyberpunk 2077 patch 1.23 available now

A new Cyberpunk patch has been released by CD Projekt Red. Though there are some specific issues on PC and Xbox, PlayStation appears to be missing any console-specific problems. That could be because the game will only re-release on the PlayStation Store on June 21st after it was unceremoniously taken down by Sony.

The rest of the patch is going to help players with visual anomalies, gameplay, and quests. This includes ensuring that you don't cause "too much destruction" when dropping NPC's. The patch notes can be found on the Cyberpunk 2077 website.

Quests & Open World

Space Oddity
Fixed an issue where the "Open the package" objective could change location.

Gig: Family Matters
  • Fixed an issue where Juliet's car could disappear on sight after completing the quest.
  • Fixed a streaming issue in Juliet's house.
  • Fixed an issue where it wasn't possible to enter Juliet's house if the player didn't meet either of the Attribute requirements.
The Heist
  • Fixed an issue where Jackie could go through glass.
  • Fixed an issue preventing some guards from attacking the player.
  • Fixed an issue where the "Search the Arasaka officer" objective could remain active after fulfilling it.
  • Fixed an issue where the mech didn't spawn in the lobby.
  • Fixed an issue where some Arasaka guards could clip through the door.
  • Fixed an issue where some guards could spawn on player's sight.
  • Fixed an issue where Arasaka officer's body could be unaccessible, making the player unable to loot the shard and blocking progression.
The Nomad
Removed unnecessary button prompts.

The Hunt
The news segment in the shard from River will now properly play audio.

The Beast in Me
Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early.

Queen of the Highway
Fixed an issue where the Basilisk could clip through some of the trees.

Down on the Street
Fixed an issue where there were no quest-related dialogue options when talking to Wakako.

Forward to Death
Smoke and dust will no longer flicker when riding the Basilisk.

Gig: Goodbye, Night City
Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.

Path of Glory
Fixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived.

Gig: No Fixers
  • Fixed an issue where it wasn't possible to open the door to Dakota's garage at the end of the quest.
  • Fixed an issue where Iris could teleport instead of walking.
Gig: Getting Warmer...
  • Fixed an issue where fixer's car could drive straight through the intersection instead of turning right.
  • Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation.
  • Fixed an issue where it wasn't possible to pick up 8ug8ear.
  • Fixed an issue where NPCs could spawn underground, blocking progression.
Gig: Many Ways to Skin a Cat
  • Fixed an issue where notifications from Regina regarding this gig could appear during The Heist.
  • Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck.
  • Fixed an issue where progression could get stuck on the "Go to the Revere Courier Servies facilities" objective.
Cyberpsycho Sighting: Where the Bodies Hit the Floor
Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.

Cyberpsycho Sighting: On Deaf Ears
Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.

I Fought the Law
Fixed an issue where River wouldn't be present at the meeting spot before entering Red Queen's Race.


  • Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car.
  • Adam Smasher will no longer receive damage during animations between his attack phases.
  • Fixed an issue where dropping a NPC's body caused too much destruction.
  • Cataresist cyberware should now work properly.


  • Fixed Johnny's spectral appearance in various quests.
  • Fixed various issues related to clipping in NPCs' clothes.
  • Fixed appearance of rocks in the Badlands.
  • The Pickup
  • Fixed an issue where one of the Maelstromers was T-posing.

Stability and performance

  • Numerous crash fixes in animations, UI, scene, physics and gameplay systems.
  • Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
  • Various console CPU optimizations.
  • Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.
You can download Patch 1.23 now, just ensure you have 30GB free. The game will re-launch on the PS Store next week, on June 21st. Will you be jumping back in or waiting for that next-gen sheen at the end of the year? Let us know!
Kes Eylers-Stephenson
Written by Kes Eylers-Stephenson
Hey, I'm Kes! I'm a Staff Writer, and I've been here since 2021. What do I like? The Outer Wilds is top notch. The Witcher 3 blew my mind over the course of five years completing it. I want Burnout back — I really miss crunching mechanical wonders into walls to the sound of Guns N' Roses. Cool, now we are acquainted, I'll see you around.