Ghost of Tsushima patch adds a new "Lethal" difficulty setting By Sean Carey, 27 Jul 2020 CommentsGhost of Tsushima is getting a new patch later today that makes a number of changes to the game, including a new difficulty level that makes the game much harder. As detailed by Sucker Punch, patch 1.05 for Ghost of Tsushima adds in a new "Lethal" difficulty level. According to the developer, enemy weapons are much more deadly under the new setting, but so is Jin's Katana. Enemies are much more aggressive and can detect the player faster. Parry and Dodge windows have been made tighter in a bid to make defensive moves harder to pull off. However, if a harder difficulty mode isn't you're thing, Sucker Punch is also adding in a "Lower Intensity Combat" mode. Sucker Punch says, "Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you." Enemy attacks that are usually unblockable can be blocked under the mode, enemies will not attack while using Resolve to heal and they will ease off from their attack combos giving the player a chance to recover. A large text option that increases subtitle size, mission objectives and interact prompts by 150% is also being introduced with the update. Ghost of Tsushima 1.05 full patch notesNew difficulty level: LethalEnemy weapons are more deadly, but Jin’s katana is also more deadlyEnemies are more aggressive in combatEnemies detect you fasterTighter Parry and Dodge windowsLower Intensity CombatLower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodgedEnemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combosEnemies will not attack you while you’re using Resolve to healEnemy awareness builds more slowly, giving you more time to recover after being spottedText changesLarge Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabledAdded option to turn speaker name off when subtitles are enabledNew subtitle text colour options in addition to white: Yellow, Blue, Red, GreenPatch 1.05 also includes additional bug fixes.Patch 1.05 for Ghost of Tsushima rolls out later today.We've got the full list of Ghost of Tsushima trophies - check the list for guides to unlocking them.Game PatchPlayStation 4 Written by Sean CareyHey everyone! I'm Sean. I have been writing gaming content for various outlets over the past few years while studying a degree in Journalism. I grew up on everything PlayStation — mainly Metal Gear Solid, with a brief foray into the world of Xbox. Nowadays, you'll find me mainly playing multiplayer PC games such as Mordhau, but with the recent addition of the Xbox Games Pass for PC, I'm looking forward to improving my TA Score and completion percentage!