No Man's Sky Update Allows Players to Upgrade Ships and Ride Creatures in VR

By Sean Carey,
Hello Games continue to add content and improve its game No Man's Sky. The game is getting a big update that launches tomorrow called, Synthesis. The update introduces a bunch of community-requested features and quality of life improvements to the game. The patch notes are pretty extensive, but some of the highlights include Starship Upgrades, Starship Salvaging, and rideable Creatures in PSVR.

No Man's Sky Synthesis Update Vr

By visiting the Starship Outfitting Terminal at a Space Station, Players will now be able to add further inventory slots to their starships and spend nanites to upgrade its class. At the same terminal, players can also scrap and trade in their unwanted ships for valuable technologies. Changes have been made to the Terrain Manipulator including new Restore and Flatten Modes and unique visual effects to make it easier to see what exactly it is you're manipulating. A first-person view has been added to Exocraft. Before you could only explore planets using an Exocraft from a third-person perspective. Now you can get inside the cab and experience strange new worlds from a different viewpoint.

Improvements have also been made to the Star Map, making it clearer to understand. Features have been streamlined, including instant access to the Galactic Trade Terminal, purchasing Planetary Charts from the Shop UI instead of dialogue interaction and increasing the speed of the Pulse Drive. The capacity of Storage Containers has been "significantly" increased, and can now be named. Inventory management has also been improved. Items can now be dragged to swap positions and directly dropped onto damaged technologies for automatic repair.

New triangular base parts allow for further customisation and building options for bases, while visual and functional improvements have been made to the snapping system.

There is also a new technology called the Personal Refiner that allows users to refine elements directly within their Exosuit, instead of having to place a portable refiner on a planet's surface. You can also own more than one Multi-Tool — they will be added to the Quick Menu for easy swapping.

In terms of VR changes, Photo Mode can now be accessed in VR and creatures can also be ridden in VR. There are a bunch of bug fixes too which we've detailed below:

  • Fixed a VR issue that caused the Multi-Tool to be instantly holstered while looking at the Multi-Tool menu.
  • Fixed an issue that prevented VR players from being able to choose the warp position of their freighter when summoning it from the Quick Menu.
  • Fixed an issue that caused the player’s right hand to be incorrectly aligned when using the DualShock4 in PSVR.
  • In VR, the hands are now hidden when hand controls are not being used.
  • Fixed an issue that caused the player’s left hand to constantly make a whooshing sound when using a DualShock4 in PSVR.
  • Fixed a visual corruption issue in the warp tunnel effect in VR.
  • Fixed an issue that caused the HoloController (visible when using the DualShock4 in VR) to be incorrectly aligned.
  • Fixed an issue that caused melee attacks to be activated too easily on Index controllers.
  • Fixed an issue that caused the Analysis Visor tip text to contain information that was inaccurate in VR.
  • Fixed an issue that prevented VR players from handing in delivery missions at trade outposts.
The patch notes contain tonnes more about various bugs fixes and other improvements made to No Man's Sky. You can find that list here.
Sean Carey
Written by Sean Carey
Hey everyone! I'm Sean. I have been writing gaming content for various outlets over the past few years while studying a degree in Journalism. I grew up on everything PlayStation — mainly Metal Gear Solid, with a brief foray into the world of Xbox. Nowadays, you'll find me mainly playing multiplayer PC games such as Mordhau, but with the recent addition of the Xbox Games Pass for PC, I'm looking forward to improving my TA Score and completion percentage!