Sony's Latest PlayStation 5 Patent Aims to Eliminate Loading

By Rebecca Smith,
Three months ago, we found out the first details for the PlayStation 5. It will be backward compatibility with PlayStation 4 games, sport 8K Graphics and upgraded audio, include a very fast high-end SSD drive, and still use physical media as well as digital downloads. Since that reveal, very few details have been announced, especially seeing as Sony never turned up at E3. Instead, it's being left to the discovery of patents to figure out what Sony may be trying to achieve with their next console, and the latest of those suggests the team is trying to avoid loading screens and transitions.

Loading Screen

To avoid those screens, Sony describes how the games will look for load boundaries that are tied into the game's environment. Once it finds one of these load boundaries, it will monitor the position of the game's character in relation to it. As the character crosses the boundary, the game will load the next game environment, but the player won't notice this because they'll still be in the previous environment. This means gameplay won't be interrupted.

The patent was originally filed in 2012, so Sony has been working on the problem of loading screens for quite a while. However, the patent was recently renewed, suggesting Sony is taking this technology more seriously for their new console. As soon as we hear more, we'll be sure to let you know.
Rebecca Smith
Written by Rebecca Smith
Rebecca is the Newshound Manager at TrueGaming Network. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she works in an independent game shop so that she can spend all day talking about games too. She'll occasionally go outside.