Accessibility is a hot topic in gaming right now, mainly driven by the punishing difficulty of the recently released Sekiro: Shadows Die Twice. The game takes the difficulty found in FromSoftware's other Souls titles and dials it up several notches, leading many to decry the lack of an easy mode. Some that are against the addition of an easy mode in the game are justifying their argument by stating an easy mode would compromise the artistic vision of FromSoftware and their old-school difficulty. In contrast, there are others arguing that accessibility options should be seen as a way of getting more people to enjoy a game, and these options shouldn't affect the way the developer initially intended the game to be played as they would be extras for players. The latter camp includes God of War's director Cory Barlog, who stated that accessibility will never compromise his artistic vision.
Of course, accessibility options don't just mean a variety of difficulty levels; they could mean different colour palettes to accommodate those with colour blindness, adjustable control configurations, subtitles for those who are hard of hearing, different languages, different chat options, etc. God of War did indeed try to include as many accessibility options as they could, but as Barlog stated later, "we tried to include as much as we could but time simply ran out for the things we could do. We wanted to do many more things and, if we get a chance to make another one, we will do more in the future". Adding more options certainly didn't harm the success of the game, which has gone on to win numerous accolades, the most recent of which was five BAFTA Game Awards.
What do you think? Should developers be more flexible in the options that make available for players to enjoy their titles?
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