Skill Variant | Skill Tree | Skill Effect |
Scanner | Pulse | Pulses surrounding area for hostiles and visually highlights them on the agent’s HUD. |
Remote | Pulse | Deployed at a set location and continually pulses the nearby area for hostiles and visually highlights them on the agent’s HUD. |
Jammer | Pulse | Pulses outwards, overloading and disabling hostile electronics. |
Assault | Turret | Automatically tracks and attacks hostile targets, but this behaviour can be manually overridden to target a specific enemy. |
Incinerator | Turret | Manually controlled by the deploying agent to dispense streams of flame in a forward-facing cone. |
Artillery | Turret | Requires Demolitionist Specialization: Nearby targeted locations hit by artillery turret. |
Sniper | Turret | Fires high-calibre rounds at manually selected targets. |
Restorer | Hive | Sends out micro repair drones that expend themselves to repair allies’ armour. |
Stinger | Hive | Send out micro drones that attack and distract nearby enemy targets. |
Reviver | Hive | Deploys small drones that revive nearby downed allies. |
Booster | Hive | Delivers a stimulant to nearby allies that increases their combat efficiency. |
Reinforcer | Chem Launcher | Disperses a cloud of gas that repairs and reinforces the agent’s allies’ armour. |
Firestarter | Chem Launcher | Creates a cloud of explosive gas that can be ignited through explosives, weapon fire, etc. |
Riot Foam | Chem Launcher | Fires a payload of sticky foam that immobilises targets. |
Oxidizer | Chem Launcher | Releases a cloud of corrosive gas that damages enemy armour, skill proxies, and causes damage over time. |
Blinder | Firefly | Blind enemies it passes over, causing them to be unable to function at full combat effectiveness. |
Burster | Firefly | Attaches explosive charges to targets that detonate if two are in close proximity. |
Demolisher | Firefly | Damages or destroys enemy weak points, skill proxies, and environmental explosives. |
Explosive | Seeker Mine | Can be deployed to track down hostiles and explode on reaching close proximity. |
Airburst | Seeker Mine | Rolls toward its target, and launches an explosive burst into the air on reaching close proximity. |
Mender | Seeker Mine | Requires Survivalist Specialization: Will release a seeker mine that will repair armor and follow allies. |
Cluster | Seeker Mine | Splits into smaller seekers and tracks down enemies, exploding whenr eaching proximity. |
Striker | Drone | Tracks targets and attempts to maintain line of sight while continuously firing. |
Defender | Drone | Attempts to deflect incoming bullets from a sonic emitter mounted beneath the drone. |
Tactician | Done | Requires Sharpshooter Specialization: Adds marked targets to allies’ HUD. |
Bombardier | Drone | Requires an agent to set two points, and then deploys a payload of miniature explosives between them. |
Fixer | Drone | Replenishes nearby allies’ armour, or can be manually targeted on a specific ally. |
Bulwark | Shield | Provides near full-body coverage, but its bulk means that only sidearms may be used while it’s equipped. |
Crusader | Shield | A lighter shield that allows all primary weapons to be equipped while it’s equipped, but exposes the agent’s legs. |
Deflector | Shield | Causes incoming bullets to ricochet to a nearby highlighted target with a clear line of sight to the agent. Though not a full-body shield, lack of a brace means that only a sidearm may be used alongside the shield. |