Name | Description | |
Perfectionist | Finish the game with 100% progress. |  |
What are you doing out there? | Walk out of opposite sides of the map outside the base. |  |
Bookworm | Check all the books in the Base and the Mansion. |  |
Grand Inquisitor | Examine all the notes and diagrams in the game. |  |
Private Investigator | Find all documents in the game. |  |
Impressionist | Get all notebook drawings in the game. |  |
Super Sleuth | Get all secrets in the game. |  |
Nosy Parker | Examine all objects in the game. |  |
Collectable Hunter | Get all collectables in the game. |  |
Masquerade | Check all the wooden masks in the Mansion. |  |
Wireless Operator | Use the walkie-talkie voluntarily in every location that it is available. |  |
Death-defying | Finish the game without dying. |  |
Bellhop | Manage to run the Link Elevator. |  |
Cryptographer | Solve the radio room puzzle. |  |
Sharpest Knife in the Drawer | Solve the symbol-drawing puzzle on the first try. |  |
Earthly Minds over Delicate Souls | Experience the second ending. |  |
Out-of-Body Experience | Experience the first ending. |  |
Sparky | Provide electricity to the base. |  |
Deep Dive | Get on the submarine. |  |
Carved Catacombs | Reach the Connection Halls. |  |
Demons of the Past | Reach the Mansion for the second time. |  |
Under the Sands | Reach the ruins under Rub' al Khali. |  |
Almost There | Reach the final level. |  |
Glutton for Punishment | Die in five different ways. |  |
Escape Artist | Don't get caught by the mummies in the Connection Halls. |  |
Paying Close Attention | Solve the puzzle on the cellar door without any clues. |  |