GameOverGreggy invited God of War director Cory Barlog to talk about his insane year, from his excellent game to his viral reaction video and finally a nod at The Game Awards. But it turns out his development ideas were much bigger.
The half-hour interview in the below video (which starts at about 3 minutes) tours Cory's ridiculous year of success, but if one thing stuck out with both God of War and Detroit this year it was the absence of significant content updates in the same manner as Spider-Man or Assassin's Creed Odyssey. As it turns out, this wasn't due to any aversion to DLC — Barlog's ideas for extra content were simply too big.
"There was a time when I wrote a couple of DLCs that we were talking about. Ok, what if we did release some other stuff after?" Barlog told IGN. "You know, there are interesting ideas but I think the amount of time we’d have to put into it, it would start to end up kinda like a Left Behind or a First Light kinda thing where it’s just so big... like Lost Legacy of something like that."It's a real shame that we can't know more about Barlog's grand designs for extra content, and the idea of a Lost Legacy sized standalone is certainly appealing. Hopefully everyone's new favourite game director can funnel that energy into a fantastic sequel in the near future.
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