When it comes to being able to stay alive in his films and TV work, Sean Bean doesn't have a fantastic track record. His video game debut didn't go much better either, and it's up to you to see how well his latest appearance fares. Beginning today, players have 14 days to track down his character, Mark Faba (otherwise known as the ironically-named Undying), and make sure he pays the ultimate price as HITMAN 2's first Elusive Target.
We have the full list of
HITMAN 2 Trophies. Check the list for guides to unlocking them.
Of course, the catch is that while players do indeed have 14 days to get the job done, they only have one attempt to do it. If Agent 47 dies while on this mission, so does any chance of taking out Mark Faba. If you feel like taking on the challenge, you can check out the full mission debrief in this new trailer:
The start of the in-game event is accompanied by game update 2.11. Aside from adding all of the functionality needed for the Elusive Target feature, the patch has made several fixes to both the main game and the Legacy Pack content. You can find a full list of everything that has changed in the spoiler below.
*** Spoiler - click to reveal ***What’s Changing?
Overall Game Improvements
We’ve made hundreds of improvements, fixes and tweaks to the entire game across all disciplines. These improvements will greatly improve the experience of playing HITMAN 2.
The Undying Elusive Target
The first Elusive Target for HITMAN 2 goes live at 5pm UTC on November 20 and will run for 14 days.
Elusive Target Rewards Challenges
We’re adding the challenges that will unlock Elusive Target Rewards, including the Explosive Pen for The Undying mission as well as the suit unlocks. See our HITMAN 2 Elusive Target Rewards Blog Post for full details on what can be unlocked and how.
Silent Target Assassin
The knowledge of a target will no longer count against the Silent Assassin rating. To clarify, if a target spots you before you kill them, the SA rating is still awarded. However, if the target’s knowledge is shared to any other NPC, the SA rating is not awarded.
Mission Story Consistency
We’ve fixed multiple issues across different Mission Stories in the game, where characters might suspend their routine, required items are unusable, etc.
Floating Targets
Alma and Sean 2 will no longer float in their bed in Hawke’s Bay.
Press X to…
We’ve fixed an issue where multiple, overlapping prompts could appear on an NPC depending on what 47 was carrying.
Difficulty HUD Default
The ‘Difficulty HUD’ option will now be defaulted to OFF. It can be toggled to ON in the Gameplay Options.
Clip Out
We’ve fixed multiple issues across the game where 47 could get stuck in cover, clip into cover, NPC’s get stuck in doors and other related issues.
Water Improvements
We’ve improved the fidelity of some of the water in Santa Fortuna, so it now moves more realistically and includes foam. We’ve also tweaked the water you can see on the horizon in some levels to look more realistic.
Objective Icons
We’ve tweaked the icons for objectives so that they accurately show what you’re supposed to do. For example, the ‘Locate Exit’ objective will no longer be displayed with a ‘target kill’ icon.
Crash Fixes
We’ve fixed various issues that were causing crashes on all three platforms.
Escalation Situation
We’ve fixed an issue that could prevent the ‘Silent Escalation’ Challenge from completing, despite players completing the requirements.
Briefcase Blending
We’ve fixed a visual issue that would occur when Agent 47 would start a mission in a blend-in pose and hold the briefcase. He’s probably just happy that it’s back again and doesn’t want to let it go. Either way, the briefcase will now start next to 47, rather than in his hands.
Out of This World
We’ve fixed various issues where players could get ‘out of world’ or (leave the playable space) or see out of world by moving the camera in certain ways in certain players.
Camera Crasher
We’ve made a change to the destruction of security cameras, where they can no longer be destroyed by a thrown heavy item.
Considerate Assassin
We’ve fixed an issue where the ICA Tripwire Mine would behave erratically if placed in an Agency Pickup. Essentially, the mine would be activated before 47 could pick it up and it would kill him if he tried.
Long Way to Go
We’ve fixed an issue where the target in Hawke’s Bay would not report a found weapon to the closest guard. Now she does.
Trophies / Achievements Polish
We’ve taken the Opportunity to ensure Mission Stories are accurately described in our trophies / achievements. We’ve updated some of the artwork too.
Ghost Mode Communication
We’ve made various improvements to the communication around Ghost Mode, including an addition that occurs if you get disconnected from your opponent during a match where we now let you know that was why the matched ended. We’ve also made sure that all suits will display on the end-match screen.
Boot Flow
Although we recommend that you watch them, we’ve made it possible to get into the game faster by skipping the videos in the boot flow. We have also made minor adjustments to the Privacy Policy that is shown when launching the game, to clarify which sections are relevant for playing the game. The full policy can still be viewed on our website.
The Source Search
We’ve added The Source mission to the Contracts Search options. It should have always been there.
UI_Contract_Desc
We’ve fixed an issue that could cause a mission description to appear in coded text.
NAT Today
The Lobby screens for Ghost Mode and Sniper Assassin will now display NAT Type information for players with a Type 2 or 3 connection.
Find 47
The in-game Notebook Map now auto-centres on 47 everytime it is opened. Previously, it could retain the previous position and make it difficult to find your location.
Infinite Training
We’ve fixed an issue that could cause infinite loading in the ICA Facility if a player skips an exit cinematic at a specific time.
Completionist
We’ve fixed an issue that could prevent the ‘Smells Like Nail Polish’ challenge from unlocking in Hawke’s Bay, and therefore preventing the Completionist trophy/achievement from unlocking.
LOC down
We’ve fixed an issue with the challenge descriptions not matching their image for users playing in Italian, German, Brasilian and Japanese.
Arrivederci Regionale Prima
Readership was down for the Regionale Prima in Mumbai. As of today, the “?? ?? ????” newspaper will be in circulation instead. The Regionale Prima will still be published in Sapienza.
Legacy Pack Specific Issues
Headmaster’s Revenge
To resolve a few issues, we’ve simplified the Headmaster’s Revenge challenge to simply require players to eliminate the Reza Zeydan whilst disguised as the Headmaster.
Rooftop Guard
That guard in Colorado who could end up on the rooftop of the mansion has been asked to come down. He complied.
Trespassing Makeover
We’ve fixed an issue that could cause 47 to be trespassing while following the doctor during the ‘Makeover’ Mission Story.
While the above patch makes quite a few changes, the team is aware that there are still issues that need to be fixed. Amongst those is the bug where the game's Mastery achievements don't unlock if Mastery is earned when not playing that location's main mission. The following list is the issues the team are currently trying to fix and they hope to have solved in time for the game's next update in December.
- Location Mastery trophies/achievements do not unlock after earning Mastery outside of that locations main campaign mission.
- The Kalmer-1 Tranquilizer gun loses ammo when reloading a save game.
- The ‘Autosave allowed’ icon cannot be toggled off.
- The new ‘homing’ ability of 47’s briefcase is not strong enough and does not target multiple NPCs.
- Certain NPCs can stagger when shot and get caught in specific walls.
- 47’s shadow is missing on certain suits.
Both the first Elusive Target and update 2.11 should be available now. We'll be sure to let you know when we hear more about update 2.12.