Learn How TERA Made Its Way from PC to Consoles

By Kevin Tavore, 10 months ago
TERA is set to launch this year as one of the biggest MMO's available on console. It originally launched half a decade ago as a subscription-based MMO on PC. In 2013, it received a full revamp and switched to free to play. The game's standout feature is its full real time combat, and that seems like an obvious fit for consoles, so what took so long? It all started in 2013, just before the game's full F2P launch.


In the latest developer diary, Senior Product Manager Matt Denomme and Senior Project Manager Daehyun Shim detail the history of the project, from early roadblocks through the project being greenlit and production kicking off, all the way to where we are today.

TERA will launch "soon" for Playstation 4. The game has already had a closed technical test on Playstation and there could be more on the horizon; if you're interested, you should sign up on the game's official website.

We've got the full list of TERA trophies - check the list for guides to unlocking them.
Kevin Tavore
Written by Kevin Tavore
Purveyor of news articles and the occasional walkthrough or op-ed. The American equivalent of Aristotle. Likes almost all genres but has an unhealthy aversion to exploration and puzzles. Nicest place he'd never want to go? Japan.