New Skirmish: The Merchant Prince's FollyMerchant Prince Wakanga O'tamu has recently acquired a treasure that others will stop at nothing to take for themselves. Protect Port Nyanzaru, build barricades, and repel the attack long enough to rebuild the gates, with improved rewards based on the speed of completion.
Check out the dev blog: Developer Blog: The Merchant Prince's FollyInventory Quality of Life UpdateThe Inventory window's user experience has seen another pass. There is now an options dialog that enables access to certain features like collapsing all inventory slots into a single view, filtering the inventory to specific types of items, and sorting all bags together. There's also an "Identify All" option for quickly taking care of all that extra unidentified gear.
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Developer Blog: Updates to Inventory ManagementRefinement StreamliningWe've worked on streamlining the Refinement experience to significantly reduce the amount of inventory space required to engage in the system, and to significantly reduce the need to hoard refinement items for 2x Refinement weekends - which are being replaced by "Get Bonus RP from defeating enemies" weekends instead. In addition, Enchantments will receive two new tiers, and Enhancements (the special Weapon, Armor slots) will receive one new tier.
Information can be found here:
Refinement: Technical DetailsAnd here:
Official Feedback Thread: Refining RefinementBonding Runestones and Related ChangesBonding Runestones have seen some changes. While they'll still be the most powerful runestone in the game, they will no longer be as severely above the rest. The percentage of stats they share has been reduced, while Eldritch Runestones now give their stat sharing effect to Offense slots in addition to the Defense slot bonus that already existed.
Information can be found here:
Official Feedback Thread: Bonding Runestone ChangesCampaign Progression for AltsPlayers who complete a campaign will now have access to an item they can give to an alternate character on the same account. This item should significantly speed up that character's progression through the campaign, often through discounted currency costs or increased reputation gains.
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Developer Blog: Campaign Progression for AltsPvP UpdatesTenacity is no longer on items. Instead, all damage received in player-versus-player content (PvP) is reduced by a flat value of 40%, along with similar reductions to crit severity, healing received, and armor penetration. All Tenacity that was previously on items has since been replaced with other stats, and PvP-specific items now receive an Item Level boost and stat boost when joining PvP matches or in PvP areas.
In addition, crowd control (CC) powers now apply diminishing returns - for each CC attack, the target has the duration of future CC effects reduced by a stacking 25% for 15 seconds, and gains immunity at 4 stacks. These stacks are independent.
There are other changes to PvP, including the Solo PvP Queue being made a permanent fixture of the Queue list, a category update to buffs (this change is not restricted to PvP), and a new set of rewards sold by Kyrian Foss in the Trade of Blades.
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Developer Blog: PvP UpdatesRandom QueuesA new "Random Queue" category has been added to the Queues UI. In addition to allowing queues for less-popular dungeons and skirmishes to pop, Astral Diamond rewards and bonus Seals will be granted for the first random run in a day. Under-represented roles will also stand a chance to gain bonus Astral Diamonds on the completion of a queue.
Information can be found here:
Official Feedback Thread: Random Queues