, the much younger review aggregating competitor to Metacritic
has announced via Twitter that they are going to "take a stand" against loot boxes and other in-game paid content the likes of which are seen throughout the current gaming landscape.
The aggregator was born out of the belief that their competitor gets some things wrong, namely its weighing some review outlets' scores more than others. They also include reviews without numerical scores and allow users to customize their own aggregated scores using only the reviews from sources users want to read. Now they hope to be at the forefront of the debate surrounding the in-game pricing models that often resemble pulling a slot machine. They've asked for suggestions from interested community members and have detailed some initial ideas of how they may choose to track the plethora and range of paid in-game material.
The debate has reached a fever pitch this week as even a single-player game such as today's Middle-earth: Shadow of War
contains in-game loot. This comes after seemingly all popular multiplayer games, from Rocket League
to Battlefield 1
to perhaps most famously Overwatch
, have begun to offer these chance-based loot boxes, and in some cases other paid content like cosmetics.
Several of Rocket League's battle-cars are exclusive to crates that can only be opened with purchased keys.
Despite it being such a hot topic right now, we still appear to be in the early days of this discussion and the content model likely isn't going away anytime soon. As their name and tweets suggest, the aggregator is open to suggestions.