After stabilizing the game and addressing bugs in a prior patch, developer InXile has turned their gaze toward content updates for the turn-based RPG. Next on the menu is "Servant of the Tides," an update that has already appeared on the PC version but is still in the works for console players.
"Oom," the main attraction of the update, was originally revealed as a stretch goal during the game's Kickstarter, but didn't make it into the launch version. Oom is an it, not a he or a she, and not a lot is known about this cuddly-looking orb. Players can dig deeper into Oom's past by discovering it in-game and recruiting it as a companion. Just like the other companions in Torment, Oom features its own quest line, has their own unique set of abilities and interacts with other characters in the world.
Oom is different from other companions in more ways than just looks. For starters, Oom's abilities are entirely unique to it, and are designed to be distinctly versatile. Oom's basic attack allows it to splorch (to use another technical term) at enemies, damaging them with gooey globs of itself which can inflict multiple special effects. Its other abilities center around helping its allies. For instance, Oom can coat another member of your party with goop, bestowing improved protection and other benefits. Oom is also great with consumable items and cyphers, as any it uses have their benefits apply to not just Oom, but the Last Castoff as well.
We also suggested as part of the initial "Toy" design that Oom would learn from your actions and change to match, and now we have taken that idea one step farther. Oom is a loyal guardian who flows with the Tides, and your Tidal alignment will allow you to not only shape Oom's appearance, but will also allow you to alter its abilities. Over the course of the game, and as the Last Castoff grows more experienced in using the Tides, you will influence Oom's play-style. To see the details, you’ll have to play the new content for yourself!
The update will bring other features and changes too:
- New Companion: Oom. Oom is a new stretch goal character who you will discover on your journey through the Ninth World. Oom features its own companion quest, "Servant of the Tides", its own unique abilities for use in combat and exploration, and interactions with various characters throughout the game.
- Added the Voluminous Codex. This new stretch goal feature unlocks lore and character entries as you explore the game world.
- Added a new user interface element to the Inventory Screen which makes it easier to view companion attitudes toward the Last Castoff.
- Added a new user interface element to the Common Panel which better messages the Last Castoff's current Legacy.
- Players can now advance to Tier 5 and Tier 6, allowing players to spend their Experience Points more in the later game. This also allows the Last Castoff to gain abilities from other character types.
- Various balance improvements to Crisis gameplay throughout the game.
- Various balance improvements to exploration gameplay, especially in the later stages of the game.
- Cypher Sickness initialization is now delayed until after Equipment initialization. This should prevent issues where loading a save file where equipment was preventing a cypher explosion would cause input to freeze up (fix may not be retroactive).
- Remove all non-gameplay Fettles from companions when they're removed from the party. This should prevent certain freezes from occurring.
- Numerous small UI fixes.
- Numerous small quest fixes.
The new content will be free and InXile promises Oom and the rest of the patch are destined for consoles "in the near future."
We've got the full list of Torment: Tides of Numenera trophies - check the list for guides to unlocking them.