TrueTrophies Game Genres

The TrueTrophies Game Info Team have developed a unique 2-tiered Game Genre system.
Below you will find an explanation of the genres and sub-genres, as well as some example games in each.
For a more exhaustive list, consult the Games List and select the appropriate genre and sub-genre.
On the right you can see a graphical representation of the Genre Tree.

Note: You can track any aspect of your score in any of these genres or subgenres by setting up a TrueTrophies tracking bot from the leaderboards listed here.


Action is a diverse genre that groups games where the primary appeal and challenge is to test the player’s physical skills, such as timing, precision, or reaction speed. Since Action games dominate the market, there are many sub-genres and many games not considered Action contain elements of the genre. For a game to be classified as Action generally means that it focuses narrowly on its action mechanics at the expense of other gameplay, like puzzles, or a strong storyline.

[No Sub-Genre] - This game does not fit into any of the sub genres for this genre

Beat 'em up - Beat ‘em up games involve close-quarters combat against a large number of relatively weak enemies. They tend to be side-scrolling and feature a wave of enemies on each screen which must be defeated before the player is allowed to continue through the level.

Fighting - Fighting games feature combat, usually one-on-one, between equally matched characters. Each character has individual strengths and weaknesses and a unique set of moves for players to master.

Hack & Slash - Hack & Slash games usually feature a lone or a small group of characters who need to defeat large numbers of enemies, usually using melee weapons.

Rail Shooter - Rail Shooters remove the movement element from Third or First Person Shooters. The game will automatically move the character(s) along a predefined path and stop at key points where the player(s) have to combat a number of enemies.

Run & Gun - Run & Gun games incorporate a platforming element into the game and the player has to use this, together with often upgradeable arsenal to defeat enemies while progressing through mostly linear levels.

Shoot 'em up - Shoot ‘em ups put the player in control of an avatar to be guided through an environment, while battling large numbers of weak enemies and dodging their fire. These games focus on reaction time and tend to feature scrolling levels.


Action-Adventure games combine elements of Action and Adventure, as the name suggests. A game in this genre might incorporate a strong storyline, exploration of the game environment, peaceful interaction with non-player characters, and puzzle solving, among others, to complement and give context to its action mechanics.

[No Sub-Genre] - This game does not fit into any of the sub genres for this genre

Sandbox - Sandbox games feature an open world for the player to explore. Generally, they will have missions to advance the plot, which the player can trigger by visiting specific locations, but a hallmark of the genre is the ability to put the story on hold in favour of playing freely in the environment.

Stealth - Stealth games task the player with manoeuvring through an environment unseen and unheard. While being detected might not always cause the game to be over it usually comes at a cost. These games might feature sections where stealth is virtually impossible but there is always an assumed encouragement for players to stay hidden or advance carefully by plotting a safe route and strategically using their tools.

Survival Horror - Survival Horror games give the player limited resources to survive in a hostile environment. Players tend to feel powerless and vulnerable compared to their enemies and often have to run away instead of fighting. The main goal is to explore the world and find tools to survive while looking for ways to advance in the game’s dimensions.


The Adventure genre includes games where the player takes part in an interactive story. The gameplay typically involves gathering information and items to solve puzzles and advance the plot. Pure Adventure games lack physical challenges, instead proceeding based on a series of choices, especially dialogue prompts, which may result in success or failure.

[No Sub-Genre] - This game does not fit into any of the sub genres for this genre

Point & Click Adventure - Point & Click Adventures are games played scene by scene. The player can explore each scene, gathering items or discovering objects of interest. The gathered items or objects of interest can be used with a predefined set of player actions or in combination with one another to advance the story. The story often involves backtracking.

Visual Novel - Visual Novels consist primarily of static images accompanied by text or spoken dialogue. In these games, the player may be confronted with choices which determine the branch of the storyline that will be shown. Visual Novels are distinct for their lack of gameplay challenges in favour of pure storytelling.

Card & Board

Card & Board games simulate the experience of playing on a tabletop by modelling game pieces, boards, dice, and rules. In almost all cases, video games in this genre are adapted from a physical counterpart, but some are original ideas which strongly imitate the mechanics expected from a real board game.

[No Sub-Genre] - This game does not fit into any of the sub genres for this genre

Board Game - Board Games simulate the experience of playing a tabletop board game, where players move pieces around a board landing on different spaces. Board games may involve cards and other gimmicks, but they differ from Card Games in that a player’s position on the board is of primary importance, with the cards being secondary.

Card Game - Card Games simulate games based on a predefined deck of cards, which are usually characterized by a numerical rank and a suit or colour. They are randomly allotted to players, either at the beginning of play or during the course of the game, and are played in a turn-based fashion. Typically cards can only be played once, but players may acquire new cards during their turns.

Collectable Card Game - Collectable Card Games (CCGs) involve a proprietary set of cards of varying rarity, which players collect to build a personal deck. The cards in one’s deck typically represent some kind of creatures with different attributes and abilities intended for use in strategic battles against other players. Video games in this genre are usually based on CCGs and retain fundamental CCG mechanics like collecting and battling, but may bring these to life by directly depicting the creatures and battles that the cards represent, instead of the card battles themselves.

Pinball - Pinball games are played on a virtual pinball machine, and focus on accurate simulation of the ball’s physics. The games may use models of classic real-life tables, or they may involve original tables with a particular theme.

Music & Rhythm

Games in Music & Rhythm are all about music. The player will have to either make the music himself or dance to the music. The gameplay often features timed button presses in rhythm with the song, or motion controls that track the player’s movements.

[No Sub-Genre] - This game does not fit into any of the sub genres for this genre

Dance - Dance games have the player emulate dancing moves with the character by pushing a button combination or by capturing directly using a peripheral such as Kinect.

Music - This genre sees the player use a peripheral to perform along to the music, usually matching on-screen prompts. A peripheral is not a must and the method used might not include matching but it is most common.


Party games are usually played in local multiplayer with friends and seldom played alone. The objective of party games is usually to gather a certain score or outdo your opponents in minigames or trivia contests.

[No Sub-Genre] - This game does not fit into any of the sub genres for this genre

Minigames - This genre contains all games that are a collection of minigames. These are defined as short and simple games played competitively against fellow players. If played alone these are instead set against the AI or for the purpose of obtaining a high score.

Trivia - Trivia games present players with questions, usually multiple-choice, to test their general knowledge or their familiarity with a specific subject. Some games in this genre are adaptations of a television game show, while others use an original format for presenting the questions.


Platformers feature obstacle course levels which the player is tasked with navigating through to the end. The most common platforming mechanic is jumping over pits or from ledge to ledge, but other variations do exist. Correct timing or aiming of the jump is necessary to avoid death or falling to an earlier part of the level.

[No Sub-Genre] - This game does not fit into any of the sub genres for this genre


Puzzle games come in various shapes. Be it a jigsaw puzzle, a combinatorial problem, matching up objects, forming certain shapes, solving crosswords, championing Sudoku, or mastering a physical puzzle. All are examples of game mechanics that form the core of Puzzle games.

[No Sub-Genre] - This game does not fit into any of the sub genres for this genre

Matching - Matching puzzles are solved by matching a number of objects by colour, shape, similar attribute, or by combining different items such that they form a certain pattern.

Word & Number - Word & Number puzzles challenge the player’s vocabulary or basic mathematical skills. Entries in this genre often reproduce the types of games and puzzles normally printed in newspapers.


Racing is competitive driving. Racing games model this by presenting a track to the player that needs to be navigated to reach the finish, preferably in first place. Games may rely on pure driving skill for the challenge or may introduce other elements like weapons to give competitors an edge.

[No Sub-Genre] - This game does not fit into any of the sub genres for this genre

Arcade Racing - Arcade racers usually feature an extra gameplay element besides driving. These are often in the form of weapons, stunts, or spectacular crashes. A form of boost or drifting is not necessarily a clear giveaway for an Arcade Racer. In addition, handling is usually simplified and physics tuned towards being fun rather than realistic.

Racing Simulation - Racing Simulations are in contrast to Arcade Racers. They do not include weapons or any other unrealistic gameplay element. Racing Simulations may include drifting and tuning and always feature realistic handling and physics.


Role-playing games focus on the player taking on the role of one or more characters and guiding them throughout the story during which they gain experience, new skills, and equipment. Games in this genre generally feature an extensive storyline punctuated by battles and dungeon exploration.

[No Sub-Genre] - This game does not fit into any of the sub genres for this genre

Action RPG - Action RPGs give the player direct control of a character for use in combat, instead of relying primarily on the use of menus to choose an attack or imposing a turn order. They typically feature real time battles, which may or may not take place in static sub-instances of the game world.

Dungeon Crawler - The predominant gameplay element of Dungeon Crawlers is the chase for better and better loot gained from exploring dungeons and slaying monsters. Levelling your character and gaining skills is a means to increase your combat abilities and advance ever deeper into the dungeon where more and better loot can be found.

MMORPG - Massively Multiplayer Online Role Playing Games are about creating a character and taking it into an online world with other players. Depending on the game, players can compete amongst each other or band together in raids or parties to explore dungeons and defeat bosses.

Tactical RPG - Tactical RPGs combine Turn Based Strategy and RPG mechanics. Players will usually control multiple characters which they level up and equip while advancing through the story. Combat is always turn based.


Shooters test the player’s marksmanship abilities. This genre refers specifically to cinematic 3D shooters where the player avatar is a human or humanoid, rather than a vehicle. Players typically have to move through a series of levels eliminating enemies and gathering ammunition, acquiring new weapons and tools periodically.

[No Sub-Genre] - This game does not fit into any of the sub genres for this genre

First Person Shooter - First Person Shooters use a perspective where the player is looking out from his avatar’s eyes. The style is intended to immerse the player in the action and encourage stronger identification with the unseen main character.

Mech Shooter - Mech games give the player direct control over one or more mecha, walking combat suits. Usually these games feature customisation options to modify the weapon loadout and configuration of the mech. Games in this genre can be played in either first person or third person view.

Third Person Shooter - Third Person Shooters position the camera behind the player such that the protagonist can be seen. This choice of perspective not only influences how the story is presented, but may impact the gameplay mechanics as well. For example, explicit cover systems are generally possible only in third person games.


Simulation games simulate some aspect of real life, often tasking the player with managing or caring for a system. Often there are limited resources available in order to bring about a successful outcome. Other simulation games attempt to closely model a certain specific activity, career, or role, calling upon a skill set that resembles the one required for the activity in real life.

[No Sub-Genre] - This game does not fit into any of the sub genres for this genre

Construction & Management - Construction & Management simulations give the player control of an entity, such as a city or a business. The player must deal with limited resources and periodic setbacks, making the right decisions about what to build or what policies to implement in order to attract more residents or customers. There may not be a concrete end goal other than to expand and achieve prosperity.

Life Simulation - Life Simulation games charge the player with caring for or raising a particular life form or group of life forms. Digital pet games are common examples, but caring for humans or even entire ecosystems may also be the objective. Neglect or bad decisions on the part of the player may cause the virtual life forms to die, or result in the failure to achieve some goal.


The Special genre is for any item that would not be considered a part of the game library proper. Examples include non-game utilities, exclusive trophies for taking part in some event such as a beta test, cancelled games, and hidden test games. They are often purely entries in the Sony game database without any associated software to “play,” but exceptions exist.

[No Sub-Genre] - This game does not fit into any of the sub genres for this genre


Sports games model an existing sport, complete with a set of rules and organized competition. Games pertaining to a certain sport are classified in corresponding sub-genres. A sports game does not necessarily have to be a simulation, but can feature over-the-top action or behaviour that would not be physically possible or allowed in the real life activity.

[No Sub-Genre] - This game does not fit into any of the sub genres for this genre

Collection - Sports Collections groups games that contain not one but a collection of sports such as games covering the Olympics or world championships.

Health & Fitness - Health & Fitness games aim to improve the fitness of the player. By their nature, such games generally require motion controls. They often engage the player in an exercise routine, set goals, and track calories burned.

Management - Sports Management games give the player high level control of a sports franchise. Instead of participation on the field as one of the players, Management emphasizes such issues as hiring, trading, handling finances, and deciding game strategy. Any such game, regardless of the sport it deals with, can be found in this genre.

Other Sports sub-genres: American Football, Australian Football, Badminton, Baseball, Basketball, Billiards, Bowling, Boxing, Bullfighting, Cricket, Cycling, Darts, Dodgeball, Equestrian Sports, Football, Golf, Hockey, Mixed Martial Arts, Motocross, Paintball, Rollerblading, Rugby, Skateboarding, Skating, Skiing, Snowboarding, Sportsman, Surfing, Swimming, Table Tennis, Tennis, Wrestling


Strategy games give the player command of resources which must be used strategically to defeat enemies. Common gameplay elements include building and defending a base, directing offensive units against opponents, and upgrading technology.

[No Sub-Genre] - This game does not fit into any of the sub genres for this genre

Real Time Strategy - Real Time Strategy games involve strategic battles where all participants move and build simultaneously rather than taking turns.

Tower Defense - Tower Defense games require the player to defend an area or object against waves of enemies. Attacking enemies, placing turrets, and building walls to delay the assault are common ways of achieving this goal.

Turn Based Strategy - Turn Based Strategy games proceed in a series of turns, where units act in a predefined order. They have a certain set or amount of actions they can execute before the turn passes to the next unit or player.

Vehicular Combat

Vehicular Combat games give the player control of a vehicle on land, sea, air, or space, with a focus on battles against other vehicles or targets. Combat scenarios vary from simple arena battles to large scale military operations.

[No Sub-Genre] - This game does not fit into any of the sub genres for this genre

Aerial Combat - These games give control over an aircraft, spacecraft, or flying creature in order to complete objectives. Takeoffs and landings might be part of the game and depend on the degree of realism. Usually these games involve military combat operations.

Automobile Combat - These games give control over an automobile or land-dwelling creature. The player has to use his vehicle to complete objectives. The objective usually involves using the vehicle’s weapons to participate in combat missions but the objectives might span the whole area of military style missions.

Naval Combat - These games give control over a boat, ship, or swimming creature. Depending on the scenario, the player has to use the naval vehicle’s weapons to complete the objectives. Usually these games involve military combat operations.