Ratchet & Clank: Rift Apart
In the old PS2 days character platformers were something I pretty much passed over… there were games like Grand Theft Auto 3 and Onimusha to play, why waste time with some cartoon animal in a kids games… of the plethora of games that made up a sizeable chunk of the PS2 library the only one I spent any time with was the original Jak & Daxter as we’d bought it for our daughter.
So, while I don’t understand the clamour for a new Sly Cooper game (having never played the originals) I’m not going to bash those desperate to get one either… nor had I experienced a Ratchet & Clank game until the PS4 title landed… and while I had a great time playing that, I wasn’t about to spend over £60 for Rift Apart when I paid less than half that a couple of years previously… Sony’s first party pricing structure is a travesty of the highest order.
So… I waited, no rush, I own both current gen consoles (obviously I don’t count the Switch here, while it may be their 9th generation console, technically they’re at least a generation behind power wise) and there are always games to play… eventually I was able to pick the game up, brand new and sealed, for an acceptable price… £33
The plan, for the sake of having one, is to play through the game blind first time through, with a second run through for collectibles dependant on how I feel about the game once it’s completed… the PS4 title was short and sweet, and the second play acted as a way of trying different weapons out to see how they worked and what effect they had… at least that’s the plan.
September 19th: The whole “play through it blind, then play again with a collectible guide” idea has gone south… while I can appreciate the effort that went into making the game and the quality of what they have produced… it hasn’t grabbed me like the PS4 title did… so I’m playing each planet blind, and then using a guide to collect anything I missed.
By my reckoning I’m maybe halfway through the game, yet the guide is 34 minutes into a 48 minute run time… less to collect in the second half… or just less important stuff to collect?
Collectible wise it’s a little odd… there are 25 Gold Bolts, but you only need 5 for the Platinum, there are 12 Lorbs to collect on 1 planet, but you only need 3, there are 30+ items of armour but you only need to equip one of each (head, torso and feet) for the only related Trophy.
In theory this makes the Platinum fairly easy, and I saw people popping the Platinum the weekend of it’s release which backs up the “fairly easy” claim… but while it’s certainly possible… I’m not sure it’s probable for me… one seems a little grindy (levelling up a rarely used weapon to level 5 and utilising its special ability) and I’m not sure I’ll keep playing long enough to do that.
Story wise, it’s standard, a very powerful machine has been created and naturally this is stolen, chaos ensues and the titular heroes are whisked off to another dimension to try and stop the bad guy… they get split up and end up partnering with alternate versions of themselves.
Five planets in I’m really happy that I didn’t pay the exorbitant £70 price tag at launch for this.
Is it a game that lives up to the claim “only possible on PlayStation 5” as advertised? Not for me… the whole dimension thing is impressive, but I believe it would have been possible on the PS4… and we’ve been told before that games “were not possible on PS4” with Godfall… and that turned out to be nothing more than hype and lies.
September 20th: A half day due means some more play… mostly to take my mind off some horrendous news at work… and I progress the story to around 75% complete… just as well as earlier I’d drafted the Ebay listing to start in a couple of days time.
The Platinum is on, if only the shop stopped throwing new weapons at me every time I land on a new planet… it must run out of new weapons soon surely… at this stage I have 1 Glitch Challenge left (which I’m doing next), 1 Craigger Bear to collect, 2 Spybots and that’s the collectibles done… 2 weapon based Trophies to collect, 1 of which I intend to go back to after the Glitch Challenge… and some story related stuff.
At the end of the day this is not a £70 or $70 game… it shows Sony’s pricing of first party games in such a bad light… at most I’ll put 20 hours into the game, which for the original price just isn’t enough… it’s much nearer the £33 that I paid for it… maybe half that when I sell it on.
September 22nd: The game is done… just over 18 hours, for £70 that would have been a travesty… it still feels a bit of a rip off when I bought it for less than half that.
Of the 18 hours, near the end a good 30 minutes was spent farming one Trophy I knew I’d have trouble with, killing 10 enemies with their own projectiles… farming one simple challenge wave, keeping far enough away from them for the bullets to actually kill them rather than the shock wave of the gun was beyond my simple abilities.
Platinum 54 in the books… it’s worth a play, but in the good old days this would be a rental game at best, it feels like it ends at the right time, but that’s more an issue with the game type… not sure I’ll be grabbing any future sequels.